Time |
Nick |
Message |
01:26 |
|
ANAND joined #minetest-dev |
01:44 |
|
erlehmann joined #minetest-dev |
01:45 |
|
nephele_ joined #minetest-dev |
02:28 |
|
fluxflux joined #minetest-dev |
04:12 |
|
twoelk left #minetest-dev |
04:14 |
|
EvergreenTree joined #minetest-dev |
05:10 |
|
calcul0n joined #minetest-dev |
05:46 |
ANAND |
sfan5: I've tested relative automatic_rotate with pedestals. The current behaviour of automatic_rotate seems to be well-preserved: https://github.com/minetest/minetest/pull/8468#issuecomment-622227574 |
07:41 |
|
ANAND joined #minetest-dev |
07:42 |
|
ANAND joined #minetest-dev |
07:44 |
|
nerzhul joined #minetest-dev |
08:00 |
|
ShadowNinja joined #minetest-dev |
08:48 |
|
behalebabo joined #minetest-dev |
09:01 |
ANAND |
sfan5: I've addressed your comments in #9705. Would you be able to review the PR once again? |
09:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/9705 -- set_fov: Add support for time-based transitions by ClobberXD |
09:02 |
ANAND |
Oh |
09:02 |
ANAND |
Sorry for pinging you twice |
09:30 |
|
Beton joined #minetest-dev |
09:46 |
|
proller joined #minetest-dev |
10:02 |
|
powi joined #minetest-dev |
10:04 |
powi |
Hi there, I have an issue trying to make a translation for a mod. I'm not able to make the translation work. Can anyone help ? Here's the repo of the mod (with locale and all) : https://github.com/FirePowi/dice |
10:05 |
powi |
Sry I guess it's the wrong chan. |
10:47 |
p_gimeno |
ANAND: My concern was the automatically generated meshes for items. Have you tested that? |
10:47 |
p_gimeno |
the pic shows a custom mesh, not a generic item mesh |
10:49 |
p_gimeno |
there's nothing that suggests that they won't work, because they probably used a zero rotation before the set_rotation PR |
10:49 |
p_gimeno |
but... better to make sure :) |
10:55 |
rdococ |
about #9773, apparently flowing liquid and plantlike normals are set to (0, 0, 0) on purpose to avoid normal-based face shading, which seems like a really weird choice |
10:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/9773 -- gl_Normal issues with certain nodes in node shader |
10:56 |
sfan5 |
"why isn't normal-based face shading and ambient occlusion handled in shaders [...]?" becase nobody took the time to port it there, I imagine |
11:10 |
celeron55 |
if you want a historic of MT shaders, i can write it, but i don't think it's very important |
11:11 |
celeron55 |
if the question is whether it should be like that tomorrow, the answer is no |
11:11 |
celeron55 |
if the question is what it should be tomorrow, the answer is maybe you know better 8) |
11:13 |
sfan5 |
p_gimeno: also works fine here https://a.uguu.se/PCHRzjpGsD0d_.png |
11:14 |
p_gimeno |
sweet, thanks sfan5 |
11:46 |
|
_Zaizen_ joined #minetest-dev |
12:03 |
|
Fixer joined #minetest-dev |
12:29 |
|
Wuzzy joined #minetest-dev |
12:33 |
|
twoelk joined #minetest-dev |
12:34 |
|
turtleman joined #minetest-dev |
12:53 |
|
AntumD joined #minetest-dev |
12:54 |
ANAND |
p_gimeno: I had also tested using a sword, it worked just fine :) |
12:54 |
p_gimeno |
ah okay |
12:57 |
ANAND |
Didn't know custom vs. extruded meshes made a difference, so I didn't take a screenshot of that. |
12:59 |
|
proller joined #minetest-dev |
13:34 |
|
turtleman joined #minetest-dev |
14:26 |
|
erlehmann joined #minetest-dev |
14:32 |
|
calcul0n_ joined #minetest-dev |
14:40 |
sfan5 |
merging #8691 in 5m |
14:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/8691 -- Give the online lua mainmenu also the client_list and mods by Lejo1 |
15:38 |
|
fluxflux joined #minetest-dev |
15:39 |
|
erlehmann joined #minetest-dev |
15:42 |
|
erlehmann joined #minetest-dev |
15:51 |
|
powi_ joined #minetest-dev |
16:21 |
|
ANAND_ joined #minetest-dev |
16:27 |
|
troller joined #minetest-dev |
17:10 |
|
powi joined #minetest-dev |
17:18 |
|
erlehmann joined #minetest-dev |
17:22 |
|
erlehmann joined #minetest-dev |
17:27 |
|
erlehmann joined #minetest-dev |
17:33 |
|
erlehmann joined #minetest-dev |
17:41 |
sfan5 |
after reviewing a single long PR I suddenly do not have the motivation to code something anymore |
17:41 |
sfan5 |
:s |
17:42 |
|
erlehmann joined #minetest-dev |
17:43 |
nerzhul |
sfan did you review mine ? haha (i don't have long pr currently, but soon i think :D) |
17:45 |
Krock |
sfan5: also review this #9544 |
17:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/9544 -- Sprite animation for players, sprite texture position fix, local player sprite animation by karamel59 |
17:45 |
sfan5 |
nerzhul: not yet |
18:10 |
|
erlehmann joined #minetest-dev |
18:35 |
|
GreenXenith joined #minetest-dev |
18:41 |
|
troller joined #minetest-dev |
18:47 |
|
troller joined #minetest-dev |
19:34 |
sfan5 |
merging #9739 in 10m |
19:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/9739 -- Allow connection info to be missing from minetest.get_player_information by sfan5 |
19:48 |
|
YuGiOhJCJ joined #minetest-dev |
19:49 |
|
_Zaizen_ joined #minetest-dev |
20:59 |
|
erlehmann joined #minetest-dev |
21:46 |
|
Bombonica joined #minetest-dev |
22:07 |
|
Kray joined #minetest-dev |
22:07 |
|
Thomas-S_ joined #minetest-dev |
22:07 |
|
dzho joined #minetest-dev |
22:08 |
|
dzho joined #minetest-dev |
22:09 |
|
twoelk joined #minetest-dev |
22:10 |
|
xerox123 joined #minetest-dev |
22:11 |
|
fluxflux joined #minetest-dev |
22:11 |
|
nephele joined #minetest-dev |
22:13 |
|
el joined #minetest-dev |
22:16 |
|
Miner_48er joined #minetest-dev |
23:04 |
|
Foz joined #minetest-dev |
23:09 |
|
Foz joined #minetest-dev |
23:14 |
|
MarwolTuk joined #minetest-dev |
23:46 |
|
MarwolTuk joined #minetest-dev |
23:46 |
|
erlehmann joined #minetest-dev |