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IRC log for #minetest-dev, 2020-02-22

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All times shown according to UTC.

Time Nick Message
00:12 erlehmann joined #minetest-dev
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01:09 paramat merging #9205 and #9415
01:09 ShadowBot https://github.com/minetest/minetest/issues/9205 -- Falling nodes: Add support for facedir, colorfacedirr, wallmounted, colorwallmounted, color, airlike, signlike, torchlike and glow by Wuzzy2
01:09 ShadowBot https://github.com/minetest/minetest/issues/9415 -- Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' by paramat
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13:01 p_gimeno About this post: https://github.com/minetest/minetest/pull/9327#issuecomment-576680220
13:01 p_gimeno "I'm gonna try to modify the algo so the problem becomes
13:01 p_gimeno (position+distance)-distance == position
13:01 p_gimeno which I hope always resolves to true for position value range possible in MT"
13:01 p_gimeno no, that's not the case, there are many cases where A + B - B != A independently of the range
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13:41 Krock floating point strikes back
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14:34 sfan5 also #9399 could use a review
14:34 ShadowBot https://github.com/minetest/minetest/issues/9399 -- More SAO related changes (revised) by sfan5
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14:36 Krock that PR looks good (didn't test yet) - but how long are the entity references now valid?
14:36 Krock are they valid in the same callback?
14:37 sfan5 until someone marks them for deletion (the PR doesn't change how long they are valid)
14:38 sfan5 within the same callback an ObjectRef will definitely stay valid
14:38 Krock +1 on that comment from lhofhansl, but I'd prefer to not revert the PR but rather to improve it
14:39 Krock I mean. if obj:remove() is called, the reference should be sort of "garbage collected" when the callback is done
14:39 sfan5 it is and has always been
14:39 sfan5 the only thing that has changed is that calling obj:remove() instantly makes obj unusable
14:40 Krock so the only difference is that functions will stop working after remove()
14:40 sfan5 yeah
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19:03 sfan5 Krock: "There were already warnings when invalid/deleted objects were accessed" really?
19:04 Krock yess_base.cpp
19:04 Krock *yes s_base.cpp L405
19:05 sfan5 that's to catch bugs where the engine makes an invalid object accessible to lua
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19:36 Krock rather trivial #9423
19:36 ShadowBot https://github.com/minetest/minetest/issues/9423 -- GUIFormSpecMenu: Add basic element highlighing debug feature by SmallJoker
19:42 Krock paramat: "aux1" is a more unique name, and also matches the current code
19:42 Krock "aux" is also a setting in the sound system - something entirely else.
19:43 Krock not in Minetest, though. but it's safer to give a special key a special name
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19:56 paramat yes, aux1 is ok for me
19:59 paramat please clarify in the thread whether you mean 'aux1' internally or everywhere
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20:28 rubenwardy I've closed #3949
20:28 ShadowBot https://github.com/minetest/minetest/issues/3949 -- Add games that should be bundled with Minetest
20:30 paramat good. that does not really belong in issues
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20:47 paramat i agree with closing #3778 anyone else?
20:47 ShadowBot https://github.com/minetest/minetest/issues/3778 -- Include Tutorial subgame with Minetest
20:53 p_gimeno I agree too. When I first went to try Minetest, I didn't get it, and looked for a tutorial. I found that world, it was obviously showcasing the engine's capabilities, but that didn't really get me started on how to play. Only when I found a certain series of videos, I got how survival mode works and how you're supposed to play it (even if it allows making other games).
20:55 p_gimeno IOW, it's not a tutorial on how minetest_game works, but on the possibilities of the engine. :-1:
21:03 rubenwardy I need feedback on my main menu changes
21:03 rubenwardy my plans are in 3 steps:
21:04 rubenwardy - move layout code from tab view, to make it much easier to change the style
21:04 rubenwardy - add a new game selection menu which is shown when MT is first open. Game bar is removed, and game selection applies to all the main menu
21:04 rubenwardy - a new mainmenu layout
21:05 rubenwardy oh, and step 0: get user feedback for a new design
21:49 paramat input on 'aux' or 'aux1' appreciated #9417
21:49 ShadowBot https://github.com/minetest/minetest/issues/9417 -- Use "Aux" key name consistently by Wuzzy2
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22:04 rubenwardy https://rwdy.uk/IAx6K.png
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22:19 kilbith rubenwardy: lovely
22:19 kilbith congrats
22:20 rubenwardy it's a mockup
22:20 rubenwardy https://rwdy.uk/ZxRWL.png
22:21 rubenwardy I worry that partitioning games may confuse users. The hierarchy of this launch screen also isn't so clear
22:21 kilbith something missing is the possibility to add an image next to the text inside the buttons
22:21 rubenwardy should more important content be left or right?
22:22 rubenwardy that button is made using multiple fs elements
22:22 rubenwardy problem is that you can't click through the button
22:22 rubenwardy you also can't click through the text area
22:22 rubenwardy which means I have an invisible button on top of the whole composite button
22:23 kilbith I think games should be put left as it's "hierarchically" upper to mods
22:23 rubenwardy yeah, ok
22:23 rubenwardy I was reading that people see right-most stuff first
22:24 rubenwardy but that doesn't feel right to me
22:24 kilbith they read in diagonal top-left to bottom-right, more or less
22:25 kilbith and which button are you talking about?
22:25 kilbith and which textarea?
22:25 kilbith btw both contents should use scroll_container obviously
22:26 rubenwardy the game buttons to the right is screenshot of an actual formspec, which uses     -   a text area for the text, an image, a background button, and a foreground invisible button to be clickable
22:26 rubenwardy yes
22:26 rubenwardy well, I may limit the left to a number so that it almost never needs to be scrolled
22:26 rubenwardy and only load those 3 from CDB
22:27 kilbith hmm
22:28 kilbith here's an idea: remove the borders on buttons on right, apply a subtle background by default, and clearer one when hovering -- BONUS (needs engine change): show the game's description when hovering
22:29 kilbith * a subtle background with rounded corners
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22:32 rubenwardy https://rwdy.uk/Ksl9E.png
22:32 rubenwardy it's a pain to restyle things as the buttons is a screenshot
22:32 rubenwardy but I'll make a note of that
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22:33 rubenwardy <rubenwardy> https://rwdy.uk/Ksl9E.png
22:33 rubenwardy <rubenwardy> it's a pain to restyle things as the buttons is a screenshot
22:33 rubenwardy <rubenwardy> but I'll make a note of that
22:33 rubenwardy the mock up is here:   https://www.figma.com/proto/sXoPmpoSl7RzBQcbMJbUFn/MinetestMainMenu?node-id=0%3A1&amp;scaling=min-zoom
22:33 rubenwardy still WIP
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23:13 rubenwardy https://github.com/minetest/minetest/issues/6733#issuecomment-590007032
23:13 rubenwardy https://www.figma.com/proto/sXoPmpoSl7RzBQcbMJbUFn/MinetestMainMenu?node-id=0%3A1&amp;scaling=min-zoom  now works

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