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Nick |
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12:22 |
sfan5 |
some PRs that just need a second look: |
12:22 |
sfan5 |
#9374 |
12:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/9374 -- Basic model shading by dcbrwn |
12:22 |
sfan5 |
#9369 |
12:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/9369 -- Fix potential security issue(s), documentation on minetest.deserialize() by luk3yx |
12:22 |
sfan5 |
#9271 |
12:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/9271 -- Allow texture modifiers in hotbar textures. by Warr1024 |
12:35 |
Krock |
How do I check whether #9374 works? I don't see any difference (shaders enabled) |
12:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/9374 -- Basic model shading by dcbrwn |
12:36 |
Krock |
2020-02-16 13:36:26: ERROR[Main]: Irrlicht: GLSL shader failed to compile |
12:36 |
Krock |
2020-02-16 13:36:26: ERROR[Main]: Irrlicht: 0(88) : error C0105: Syntax error in #if |
12:36 |
Krock |
0(88) : error C0105: Syntax error in #if |
12:37 |
Krock |
this probably requires OpenGL > 3.3 |
12:41 |
Krock |
60bff1e6cb (Lars Hofhansl 2019-11-19 19:42:52 -0800 50) MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || \ |
12:41 |
Krock |
okay. This is PR-unrelated |
12:42 |
sfan5 |
hm |
12:43 |
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12:44 |
sfan5 |
I don't think there's supposed to be a visible difference |
12:44 |
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12:44 |
Krock |
okay. Continued lines using "\" do not work in OpenGL 3.3 |
12:44 |
Krock |
the entities are now full-bright. no GLSL errors/warnings |
12:45 |
Krock |
will check on secondary PC |
12:57 |
Krock |
> y = max(-10, min(self.object:get_velocity().y, 10)), |
12:58 |
Krock |
get_velocity somehow returns nil. I suspect that's due to the recent entity invalidation changes |
12:59 |
sfan5 |
yes https://github.com/pandorabox-io/pandorabox.io/issues/444#issuecomment-585410733 |
12:59 |
Krock |
and builtin/item.lua is broken for unknown nodes |
12:59 |
Krock |
fixing |
13:09 |
Krock |
well, I don't know whether the PR works. I don't see any difference. |
13:10 |
Krock |
Will push the following fixes in ~15 minutes: |
13:10 |
Krock |
https://krock-works.uk.to/u/patches/0001-Builtin-Fix-error-by-digging-unknown-nodes.patch |
13:10 |
Krock |
https://krock-works.uk.to/u/patches/0001-Shaders-Fix-OpenGL-4.30.6-compatibility.patch |
13:11 |
sfan5 |
did you look up that version number somewhere? |
13:12 |
sfan5 |
I'd have expected the \ stuff being an implementation detail |
13:12 |
sfan5 |
looks good either way |
13:12 |
Krock |
https://stackoverflow.com/questions/16426105/does-opengl-and-opengl-es-support-preprocessor-line-continuation-characters |
13:13 |
Krock |
will edit the commit message to say "4.3" because that's user-friendly |
13:13 |
sfan5 |
interesting |
13:25 |
Krock |
pushing |
13:49 |
Krock |
.. where's V6 in the world selector? |
13:51 |
Krock |
> mg_flags = nocaves, nodungeons, nolight, nodecorations, nobiomes |
13:51 |
Krock |
dang. that's some work for me to do |
13:51 |
sfan5 |
its at the very bottom, not sure why that list is not sorted |
13:54 |
Krock |
> disallowed_mapgens = v6 |
13:55 |
Krock |
After all I think it might be wise to append the text "(not recommended)" for games rather than removing it entirely from the list |
14:07 |
Krock |
okay. mapgen flags specified in game minetest.conf files are not applied correctly |
14:37 |
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17:01 |
sfan5 |
https://travis-ci.org/minetest/minetest/jobs/651145682#L677 |
17:01 |
sfan5 |
¯\_(ツ)_/¯ |
17:01 |
Krock |
rip travis |
17:22 |
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19:13 |
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19:31 |
sfan5 |
merging #9374 in 5m |
19:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/9374 -- Basic model shading by dcbrwn |
20:35 |
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23:31 |
kilbith |
so about the Jordach sky... |
23:32 |
kilbith |
what if the core devs could make the changes themselves? |
23:32 |
kilbith |
s/core devs/reviewers |
23:32 |
kilbith |
this would be a nice milestone for 5.2 |
23:34 |
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23:51 |
kilbith |
video[] is cooking... https://i.imgur.com/AqwyA1A.png |
23:53 |
sfan5 |
> what if the core devs could make the changes themselves? |
23:53 |
sfan5 |
they can |
23:53 |
sfan5 |
maybe they should |