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IRC log for #minetest-dev, 2020-01-28

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All times shown according to UTC.

Time Nick Message
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01:57 ANAND Working on mesh items at the moment; should I go for only one supported texture instead of a list of textures?
01:57 ANAND i.e.   textures = {}   or   texture = ""   ?
01:59 ANAND Also, should mesh items support overlay texture(s) like extruded wielditems?
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02:24 paramat "Only allow core devs to 'resolve' line comments" https://github.com/orgs/minetest/teams/engine/discussions/24
02:24 ANAND Does GitHub allow for that?
03:43 ANAND I get a whitish cube when trying out the mesh items PR. Is there a recommended/correct way to debug Irrlicht render stuff?
03:53 ANAND Heh, doesn't seem to related to rendering at all. The code doesn't seem to even execute...
04:04 ANAND Aha, I had to add the relevant code to read/write from Lua
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07:51 ANAND Can we omit braces around a single statement within a for loop?
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10:28 rubenwardy GitHub doesn't allow for that
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15:32 BigCaballito Wuzzy: I am trying to move shulker boxes from mineclone 2 to minetest_game, and I cannot make the boxes break when pushed with a piston, could you help? (BTW I know zero LUA)
15:33 BigCaballito That is the last thing to do, I just cannot make it happen.
15:37 BigCaballito Oh.. wuzzy's not in here..
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18:03 Wuzzy Did anybody look at #9339 yet?
18:03 ShadowBot https://github.com/minetest/minetest/issues/9339 -- Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes by Wuzzy2
18:04 Wuzzy i mean, *really* look at it, i.e. look at code and test
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