Time |
Nick |
Message |
00:33 |
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01:46 |
ANAND |
Trivial documentation PR: #9228 |
01:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/9228 -- lua_api.txt: Improve privs_to_string and string_to_privs documentation by ClobberXD |
03:02 |
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10:39 |
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10:40 |
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10:47 |
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10:50 |
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10:50 |
lhofhansl |
Hello all. Planning to merge #9220 within the next few hours. Thanks. |
10:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/9220 -- Allow wave_heights up to two blocks. by lhofhansl |
11:18 |
Krock |
ok fine :) |
11:18 |
Krock |
also hello. |
11:21 |
p_gimeno |
lhofhansl: I missed some context. Please let me catch up before merging. |
11:27 |
p_gimeno |
lhofhansl: ok, I've taken a look. My concern is whether this will block #8369. |
11:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/8369 -- Fix Waving Water Ambiguity and Adjust Default Height |
11:33 |
p_gimeno |
Or how they generally interact, for the matter. |
11:34 |
lhofhansl |
p_gimeno: It won't block 8369, but it won't help either. |
11:34 |
lhofhansl |
It's a general problem with doing waves in the shaders only, since the rest of MT does not know about this. |
11:35 |
p_gimeno |
I mean interfere with my proposed fix (all 'ghost' in that thread are me). |
11:36 |
lhofhansl |
The default remains the same. Only if anybody wants higher waves it's possible. |
11:38 |
lhofhansl |
The old waving code was removed anyway. Now the waves are adjusted downwards. So you won't see the weird wave glitch above the nodes, you will see water that seems to be receded more than it actually is. I see now way around this. Waves need to have vertical space by definition. |
11:41 |
lhofhansl |
Now that the waves are perlin noise generated 8369 has to be changed. |
11:43 |
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11:44 |
p_gimeno |
8369 was an issue, not a PR. I proposed patches but did not submit a PR for them. |
11:47 |
lhofhansl |
I see... I think the only difference is that you have to take the actual wave height into account, which can now vary up to two nodes - if someone so desires. I like the idea of reducing the waviness (smoothly) based on the thinkness of the water. |
11:58 |
p_gimeno |
problem is, I don't think the shader can have that info |
12:33 |
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12:50 |
lhofhansl |
Ok... In either case. Changing the maximum setting is not going to make anything harder. I'll merge now unless I hear objections. |
12:51 |
lhofhansl |
We should discuss how to deal with receding waves generally. |
12:53 |
lhofhansl |
For example we can pass the waving setting to the shader trivially. |
12:56 |
lhofhansl |
(and we can still set the default height to 0.5, i.e. 1/4 node - which I personally do not like, but that's why it's configurable :) ) |
13:23 |
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13:39 |
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14:25 |
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14:33 |
lhofhansl |
Merged |
14:35 |
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14:37 |
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14:47 |
p_gimeno |
sorry, I needed to go AFK. My concern was that the modulo trick that I used took advantage of the amplitude being between 0 and 1, but if larger values are allowed, that can no longer work. |
15:14 |
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16:25 |
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18:38 |
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18:39 |
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18:40 |
paramat |
any support, or comments, for game#2551 ? i will work on it if i get core dev support / concept approval |
18:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2551 -- Add wild wheat to grassland as source of agricultural wheat seed |
18:42 |
paramat |
same for game#2472 |
18:42 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2472 -- Add niter ore and charcoal to rationalise TNT (gunpowder) crafting |
19:01 |
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19:07 |
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19:09 |
paramat |
more opinions appreciated for game#2321 |
19:09 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2321 -- Make screwdriver-rotating of placed nodes a natural ability (give screwdriver to new players?) |
19:11 |
* Krock |
reads |
19:12 |
Krock |
more plants are surely nice |
19:13 |
Krock |
paramat: junglegrass drops cotton seeds |
19:13 |
Krock |
regular grass drops wheat seeds |
19:15 |
Krock |
for game#2472: The recipe should be kept simple. It's not accurate but I doubt there will be many mods that make use of the new ores |
19:15 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2472 -- Add niter ore and charcoal to rationalise TNT (gunpowder) crafting |
19:15 |
Krock |
they don't have any other purpose in the game |
19:15 |
Krock |
as long it's solely for TNT: no. If it finds more use-cases: welcome. |
19:26 |
paramat |
LOL |
19:27 |
paramat |
got my cotton mixed up with wheat |
19:27 |
paramat |
i will have to rewrite my issue |
19:30 |
paramat |
thanks |
19:31 |
paramat |
it seems weird to complain about an ore with only one purpose in the game, most ores are like that |
19:32 |
paramat |
it is mostly up to optional mods to find additional uses for resources anyway |
19:33 |
paramat |
the current situation of TNT from easy to find and abundant coal, and gravel, is a far worse situation |
19:34 |
paramat |
heh you can see how little i play MTGame survival |
19:37 |
Krock |
tin and copper at least can be used to craft various tools |
19:38 |
paramat |
one usage is enough justification, we have resources with no usages |
19:46 |
paramat |
but yes i can understand hesitation for adding an ore just for TNT. but i cannot see any acceptable alternative |
19:51 |
paramat |
meh, there is some horrible implementation in some MTG mods, it is painful to care about it |
19:57 |
rubenwardy |
gameplay is better than realisism |
19:58 |
rubenwardy |
a problem with MTG is progression, adding just another ore doesn't fix this |
20:03 |
paramat |
adding nitre ore is not for progression, its so that TNT crafting is not ridiculous |
20:04 |
paramat |
coal as a recipe is too abundant for TNT |
20:05 |
paramat |
fixed my issue game#2551 |
20:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2551 -- Add wild cotton as source of agricultural cotton seed |
20:06 |
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20:07 |
paramat |
MTG is loosely based on realism. the nitre ore suggestion is actually slightly unrealistic, it has been discussed to get to a point where it is the simplest solution that still makes sense and consistent with the semi-realism of the rest of MTG |
20:09 |
paramat |
core devs: please add any comments to the issues sometime, they will be lost on IRC |
20:12 |
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20:12 |
Krock |
right |
20:19 |
paramat |
hmm, games seem to suffer from having too many core devs, because they are so artistic and subjective. amusingly the wiki states "To prevent problems with the development like before Minetest Game is maintained by only eight people" ... "only" =D. the number used to be far lower but has been increased to 8 |
20:19 |
paramat |
MTGame dev is far more painful than engine dev i find ... |
20:21 |
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21:42 |
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22:21 |
Krock |
negative group values are totally fine IMO |
23:15 |
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