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IRC log for #minetest-dev, 2019-10-26

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All times shown according to UTC.

Time Nick Message
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17:39 Wuzzy Can I get an OK from core devs to rename the "Special" key (keymap_special1) to "Aux" consistently?
17:39 Wuzzy I hate the "Aux" name personally, but its what the majority seems to want
17:39 Wuzzy currently, minetest is using a mess of different names everywhere
17:39 Wuzzy idea:
17:40 Wuzzy player-facing name = "Aux". internal name = "aux1"
17:40 Wuzzy why aux1? because its what most internal references already use
17:40 Wuzzy so it would be less disruptive
17:41 Krock OK
17:41 Krock backwards compatibility would be great
17:41 Wuzzy hmmm
17:42 Wuzzy sooo i think the one internal identifier that is problematic is keymap_special1
17:42 Wuzzy the worst breakage we could cause is that the key config reverts to default for players
17:43 Krock hence backwards compat
17:43 Wuzzy having all identifiers being "aux1" except this one would be annoying
17:43 Wuzzy sigh
17:43 Krock it's three lines
17:43 Wuzzy is this really that big of a deal?
17:44 Wuzzy honestly i would want to have ONE unified name for this key. i want to clean up the mess, not add to it ?
17:44 Krock try { key_name = g_settings->get("keymap_special1"); } catch (SettingNotFoundException &e) {}
17:44 Krock note that SettingNotFoundException is only thrown when there's no defaults specified in defaultsettings.cpp
17:45 Wuzzy well that block needs to be written each time keymap_special1 is invoked... kinda ugly
17:45 Krock why?
17:46 Krock keymaps are cached
17:46 Wuzzy i see keymap_special1 multiple times in code
17:47 Wuzzy Why is it so hard to just drop support for keymap_special1?
17:47 Krock ah that
17:47 Krock you just remove the setting in KeyCache::populate() if it was found, and replace it with keymap_aux1
17:47 Krock or anywhere else where the settings are read
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17:49 Wuzzy hrm. i better not touch this then...
17:49 Krock actually ClientLauncher::init_input() is a better place to perform the setting replacement
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17:58 Krock Wuzzy: https://krock-works.uk.to/u/patches/special1_backwards_compat.diff then replace all special1 references to aux1
17:58 Krock except in that code ofc
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18:38 paramat i prefer 'aux' everywhere, might as well do this right
18:39 paramat and yes i support 'aux'
18:41 paramat it is more important to sort out the mess than to have backwards compatibility, we can announce in the forum
18:42 paramat being so intent on not breaking mods atall is partly the cause of mess in MT, occasionally i think it is better to break mods
18:47 paramat " the worst breakage we could cause is that the key config reverts to default for players" that is acceptable and only a slight disruption, and far preferable to further mess
18:50 paramat only takes a minute for a player to change their keybind. we really need to avoid unnecessary mess in MT
18:57 sfan5 throwing away existing keysbinds isn't good, especially when backwards compatiblity can easily be included
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19:11 paramat yes, good intention but altering a keybind is quick and easy for a player. these kind of decisions add up to make the difference between clean and maintainable or not. but, whatever :)
19:11 paramat i am not too bothered
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22:37 Wuzzy thank you paramat
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23:09 paramat i would have merged it 3 hours earlier but i had to rush out somewhere =)
23:09 paramat now, please can we actually do something about clang format?
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