Time |
Nick |
Message |
00:00 |
paramat |
i seem to remember there are bugs with in-cloud fog, this may be why |
00:00 |
Jordach |
i basically made a special patch that drops rendering of all skybox modes on purpose |
00:01 |
Jordach |
but keeps the function useful |
00:01 |
paramat |
#8340 |
00:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/8340 -- Inside cloud fog is broken for very high clouds |
00:01 |
Jordach |
you mentioned it yourself |
00:02 |
paramat |
lol |
00:02 |
paramat |
please add your findings to that issue, good find ... |
00:02 |
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00:03 |
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00:04 |
Jordach |
here's the silly bit |
00:04 |
Jordach |
if you join a world with very high clouds; it'll work fine from below, as video'd |
00:04 |
Jordach |
*but the moment that threshold is crossed* |
00:07 |
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00:09 |
Jordach |
!tell paramat, re: rotation of sun/moon/stars, i intended to have pitch (starting position of sun/moon/stars) and roll |
00:09 |
ShadowBot |
Jordach: O.K. |
00:15 |
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13:18 |
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13:45 |
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14:00 |
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17:15 |
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17:20 |
paramat |
i will merge #9054 n a few hours if no objection, seems borderline trivial |
17:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/9054 -- Improve light curve parameter limits and documentation by paramat |
17:21 |
paramat |
will also merge #9061 later |
17:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/9061 -- Change some rough/inappropriate language in comments by random-geek |
17:22 |
Krock |
paramat: please wait for ANAND. He already volunteered to test it before merging |
17:27 |
Krock |
paramat: I did not test #9026 yet, but I assume chunk borders will be visible there? |
17:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/9026 -- Mgv7 floatlands: No longer use 'mountain' noise for floatland mountains by paramat |
17:27 |
Krock |
like - from old blocks vs newly generated |
17:28 |
Krock |
code looks good |
17:35 |
Krock |
will merge #8845 in 10 minutes |
17:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/8845 -- Add 4 missing fallback/default textures by Wuzzy2 |
17:36 |
paramat |
yes as described, terrain will change |
17:37 |
Krock |
paramat: how about this one? #8783 quite simple |
17:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/8783 -- Allow calling ItemStack with no arguments by pauloue |
17:37 |
sfan5 |
will it be less mountain-y? |
17:37 |
Krock |
actually I could just mark it as trivial... |
17:38 |
Krock |
will merge #8783 in 10 minutes |
17:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/8783 -- Allow calling ItemStack with no arguments by pauloue |
17:40 |
paramat |
i see no reason to wait for ClobberXD to test a very simple PR, i will wait if a core dev wants to test first though. besides, it may be days/weeks/never before he tests |
17:41 |
paramat |
sfan mountains go just as high, up to around 200 nodes, and rarity of mountains is roughly the same |
17:42 |
sfan5 |
I see |
17:44 |
paramat |
concept of 8783 seems ok to me, cannot judge code |
17:46 |
paramat |
on the 4000x4000 map, mountains are the grey 'chopped' areas |
17:47 |
Krock |
merging (2) |
17:48 |
Krock |
done |
18:14 |
Krock |
#9064 tests passed. Will merge in 15 minutes |
18:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/9064 -- Fix build issue due to conflicting s64 type definitions by AMDmi3 |
18:28 |
Krock |
merging |
18:49 |
sfan5 |
merging #9059 in a few minutes |
18:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/9059 -- Remove legacy flat-file map code by random-geek |
20:14 |
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