Time |
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06:21 |
jas_ |
are https://github.com/orgs/minetest/people the only people who can vote on #7924 ? anand it needs a rebase of course, but maybe after freeze it won't so often. i worry it will get left behind again, so i hope it can be merged before more changes happen. however, as much interest as there is, no "core dev" (whoever these people are) has given the thing their "support" officially |
06:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/7924 -- Allow binding dig, place actions to keys; remove LMB/RMB hardcoding by ClobberXD |
06:24 |
jas_ |
ANAND: the problem for me directly is that i cannot rebase it, because changes were made all around source file, and i don't know c++. this is what happened previously, and the author stopped rebasing it too, until you came and picked it up. really appreciative you did, but that's why i worry it will get abandoned again :( |
07:14 |
jas_ |
at the end of the day, it's a matter of accessibility. thank you for minetest. |
08:34 |
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11:28 |
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11:44 |
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11:44 |
IhrFussel |
https://github.com/minetest/minetest/issues/8929#issuecomment-534961037 |
11:44 |
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12:02 |
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12:26 |
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12:27 |
jas_ |
rubenwardy it's just mouse binds, it's not that big of a deal. it's not like adding mobs xD |
12:31 |
jas_ |
anyway, after the freeze i'd love to find at least one core dev who will support mouse binds. i don't even know who the core devs are, though. |
12:37 |
jas_ |
if it makes a difference i will start saving my pennies now |
12:39 |
sfan5 |
if you want that feature in 5.1.0, "after the freeze" would be too late |
12:40 |
jas_ |
i suspect it would not be possible, without a quick rebase, lots of reviews/changes and there's only a few days left |
12:41 |
jas_ |
also i don't have any money in the mouse binds fund yet. but if it can get merged after 5.1 is out, then great. it's just, the PR will go stale, and i won't be able to rebase it. |
12:42 |
jas_ |
i'll pledge $50 to it now if my word is any good. i'll go afk now so i don't disrupt this channel |
13:21 |
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13:27 |
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13:35 |
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14:37 |
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15:08 |
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15:20 |
Wuzzy |
rubenwardy: can https://github.com/minetest/minetest/issues/3872 be closed safely? |
15:51 |
Wuzzy |
strange. in 5.1.0-dev changelog i read: |
15:51 |
Wuzzy |
Nodedef 'drop' documentation: Improve, add tool filtering (paramat) |
15:52 |
Wuzzy |
wait, what? I thought the docs for tool filtering were already in 5.0.0? |
15:52 |
Wuzzy |
if this documentation is really only in -dev, then we could safely delete this horrible tool filtering, right? |
15:52 |
Wuzzy |
(if you wonder why I hate tool filtering, just ask) |
16:10 |
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16:32 |
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16:58 |
Krock |
The problem in #8929 is that there's no attachment sent for the carts, because the parent still exists |
16:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/8929 -- Attached player disappears after entity reloads |
16:58 |
Krock |
Hence the object would need to trigger its child to re-attach |
17:06 |
Krock |
Can't imagine how this worked in 5.0.1. |
17:08 |
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17:55 |
Krock |
oh yes boiis I did it |
18:15 |
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18:57 |
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19:40 |
Krock |
#8989 |
19:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/8989 -- Attachments: Fix attachments to temporary removed objects by SmallJoker |
19:40 |
Krock |
I seem to get nice looking numbers |
19:59 |
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21:01 |
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21:01 |
IhrFussel |
I just applied this PR to my 5.1.0-dev and it seems to fix the bug I reported... a nice side effect is that the client now still sees the real position of the attached player even if the cart is not loaded anymore https://github.com/minetest/minetest/pull/8989 |
21:02 |
IhrFussel |
The player model 'floats' above the ground in this case but that is fine I'd say |
21:05 |
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