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IRC log for #minetest-dev, 2019-08-26

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All times shown according to UTC.

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09:12 ANAND #8834 is ready for review
09:12 ShadowBot https://github.com/minetest/minetest/issues/8834 -- [no squash] Send ActiveObjects along with definitions once connection is established by ClobberXD
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17:36 paramat there are some game PRs that need attention, the new tnt sounds seem good
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19:45 rubenwardy paramat:   I'd like to suggest making a "mobs" branch on Minetest Game were we can add mobs redo, and then strip and polish it
19:46 rubenwardy I don't want to be the sole person to do that polishing, as it's a big mod
19:46 rubenwardy I suggest reducing the number of mobs to a core set, and then polishing their animations and behaviour
19:46 rubenwardy if we can get someone to do that
19:49 sfan5 are you sure we don't want to write stuff from scratch?
19:50 rubenwardy after 7 years, I'd rather have something done than something done perfectly
19:50 rubenwardy sofar gave up on his clean implementation
19:51 sofar gheghe
19:51 sofar "deprioritized"
19:51 rubenwardy it would be good to see what problems mobs redo has first, I guess
19:54 rubenwardy I don't think that we need engine support for mobs
19:54 sofar I still think my approach would be ideal
19:54 rubenwardy I do think that we need better related APIs, such as pathfinding
19:54 sofar you can throw in models and sounds and textures and it would be better
19:54 sofar you can plug in different pathfinders easily
19:54 sofar since it's abstracted
19:55 rubenwardy it's important to have an implementation actually perform well
19:56 sofar for sure
19:57 rubenwardy Are there any Minetest mobs mods which use steering behaviours?
19:58 sofar that's what the sheep in my mod does in a very basic way
19:58 sofar when you punch it, it runs away from you
19:58 sofar it changes course if you flank it, too
19:59 sofar it'll run for a while until it's far enough away, and then calm down again
19:59 sofar but if you chase it, it'll go much further :)
19:59 rubenwardy > last updated: 2017
20:01 sofar yeah I was working on the stone monster and never finished that
20:01 rubenwardy the restrictive license and CLA is troubling, and is probably dissuading contributors
20:01 sofar he was going to mimic a stone block and sit in caves
20:01 sofar I just need to LGPL-2.1 it all
20:02 sofar surprised I haven't done that yet
20:02 sofar that was the plan anyway, dumb of me I haven't done it yet really
20:37 paramat hmm, perhaps mobs redo is too complex? there may be simpler, well coded mobs mods. personally i think MTG only needs very simple mobs, just enough to make the MT app more appealing to help it get downloaded more
20:40 rubenwardy I think that MTG should have the following mobs:     Some farm animals (sheep for wool, cows for milk, pigs for meat),  predators (wolves),  and rare monsters  (dungeon master, oerkii)
20:41 rubenwardy I think that the overworld should only have realistic enemies, and the monsters should spawn underground
20:41 paramat if we insist on something complex, the more chance we won't have time to work on it and maintain it, so then nothing happens. simple is better than nothing
20:41 rubenwardy and it's good to have uses for each thing, to expand the craft tree
20:44 rubenwardy paramat, please may you take a look at the prioritising in this board? https://github.com/minetest/minetest_game/projects/1
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20:51 paramat wool is made from cotton, in fact it is cotton. i think it's best to not make this wool/cotton mess worse by changing it back to animal wool. cotton would lose it's primary use. anyway, minor point :)
20:52 paramat yes looking
20:52 rubenwardy wool isn't cotton
20:52 rubenwardy cotton is cotton
20:52 paramat ugh nerzhul spam, can we do something about this?
20:52 rubenwardy oh wait, there's a wool mod
20:52 rubenwardy nevermind
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20:56 paramat cotton is a better source for 'wool' because it only requires farming, not mobs. i think it's best to continue to consider 'wool' to be synthetic wool made from cotton. but anyway, it's a mess, weird how wool was merged, trying to imitate MC, without an animal source =)
20:56 paramat but nevermind, mobs is the topic
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21:06 paramat i disagree with about half of the things in that project/roadmap (sorry)
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21:12 rubenwardy paramat: which things?
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21:13 rubenwardy paramat: please feel free to remove the things you don't agree with
21:13 rubenwardy so that it accurately represents consensus
21:15 paramat i can't face or justify working on mobs-redo, sorry, because it's big and complex (overly complex for MTG in my opinion) and the author is not a good coder
21:17 rubenwardy well, I guess we need to kidnap sofar then
21:18 sofar fine
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21:19 * sofar holds up wrists
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21:30 paramat well, i only 'object' to a very few things in the roadmap, which i have removed. there are some other things that i like, but where i feel our limited time is better spent on new games, i won't remove those from the roadmap
21:30 rubenwardy bahmm
21:30 rubenwardy it's troubling how there's no other games that are any good
21:31 * rubenwardy looks at Shara awkwardly
21:31 * rubenwardy hasn't contributed to her game in a while
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21:41 p_gimeno how would a mob API look like?
21:42 rubenwardy finite state machine
21:44 paramat recently i have been feeling that the only things worth doing in MTG are bugfixing and maintenance, that we shouldn't try to make it into 'MT's impressive game' because it can't be that, because it is an unfixable structural mess and so constrained by everything that depends on it being the way it is
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21:45 rubenwardy How do we get people to make actual good games?
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21:47 paramat MT's 'impressive game' has to be something else, and will be so much better because it isn't MTG so is freer and more modern, and does things in a better way
21:47 pmp-p rubenwardy: by giving them libs to reduce coding efforts, so they can focus more on game itself
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21:48 paramat i think core devs need to work on new games, can't leave it to modders only, because core devs have so much talent and experience. so i feel we need to divert time from MTG to new games
21:49 * sofar relicenses
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21:56 paramat it's a tough situation, because it will be a while before a good new game is ready, so that makes us feel we have to work on MTG. however, if we keep focussing on MTG it will delay the new games ...
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21:58 paramat ... considering this, i feel the best thing to do, even though it is painful, is to minimise work on MTG and prioritise working on new games
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22:07 paramat hopefully after november (CERN) we'll all have more time for HW
22:08 rubenwardy not much has been done for the cern project recently
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