Time |
Nick |
Message |
00:33 |
|
Cornelia joined #minetest-dev |
01:15 |
|
paramat joined #minetest-dev |
01:17 |
paramat |
merging game#2411 |
01:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2411 -- Add new, longer 'default_grass_side' texture by paramat |
01:24 |
paramat |
merging game#2421 |
01:24 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2421 -- add default as optional dep for creative by TumeniNodes |
01:26 |
Lone_Wolf |
:party: |
01:33 |
|
Cornelia joined #minetest-dev |
01:58 |
|
SolarArray joined #minetest-dev |
02:10 |
|
SolarArray joined #minetest-dev |
08:38 |
|
proller joined #minetest-dev |
09:09 |
|
Fixer joined #minetest-dev |
14:07 |
|
Cornelia joined #minetest-dev |
14:17 |
|
pauloue joined #minetest-dev |
15:33 |
|
lllI1I joined #minetest-dev |
15:47 |
|
Ruslan1 joined #minetest-dev |
16:17 |
|
SolarArray joined #minetest-dev |
16:55 |
|
SolarArray joined #minetest-dev |
16:58 |
|
SolarArray joined #minetest-dev |
16:59 |
|
SolarArray joined #minetest-dev |
17:05 |
|
Krock joined #minetest-dev |
17:11 |
|
lllI1I joined #minetest-dev |
17:11 |
|
eureka_ joined #minetest-dev |
17:20 |
|
Cornelia joined #minetest-dev |
17:23 |
pauloue |
is it important that craft recipes that use aliases work if the alias is registered after the recipe that uses it? |
17:24 |
pauloue |
not trying to support this would allow improving performance and simplifying craftdef hashing |
17:26 |
rubenwardy |
I suggest resolving aliases in crafting after all mods have loaded |
17:32 |
pauloue |
ok. that's how it's done now |
17:33 |
pauloue |
Except for m_output_craft_definintions. It should be rehashed after mods are loaded |
17:37 |
|
eureka_ joined #minetest-dev |
17:38 |
|
eureka_ joined #minetest-dev |
17:42 |
|
calcul0n joined #minetest-dev |
17:43 |
Krock |
re-testing #8701 in ctf |
17:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/8701 -- ContentCAO: Fix broken attachments on join by SmallJoker |
17:45 |
Krock |
gauges now display correctly |
17:46 |
|
ANAND joined #minetest-dev |
17:50 |
|
nerzhul joined #minetest-dev |
17:53 |
nerzhul |
nice |
17:57 |
|
ANAND joined #minetest-dev |
18:09 |
|
Cornelia joined #minetest-dev |
18:30 |
|
Taoki joined #minetest-dev |
18:34 |
|
Cornelia joined #minetest-dev |
18:56 |
|
ssieb joined #minetest-dev |
19:04 |
|
Cornelia joined #minetest-dev |
19:16 |
Krock |
I don't get it. camera loses the reference to the player as soon it's detached |
19:17 |
Krock |
as soon the properties change |
19:18 |
Krock |
and only if the same camera mode is used |
19:18 |
Krock |
switching it corrects the issue |
19:18 |
Krock |
wtf |
19:21 |
Krock |
seems to be related to is_visible |
19:28 |
|
Cornelia joined #minetest-dev |
19:40 |
Krock |
okay. m_is_visible may only be updated if really necessary or the camera will break |
20:35 |
|
troller joined #minetest-dev |
20:46 |
|
proller joined #minetest-dev |
21:25 |
|
Cornelia joined #minetest-dev |
22:56 |
|
Cornelia joined #minetest-dev |
23:12 |
|
Cornelia joined #minetest-dev |
23:43 |
|
calcul0n joined #minetest-dev |