Time |
Nick |
Message |
00:02 |
paramat |
merging #8692 |
00:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/8692 -- Settingtypes.txt: Document deprecation of '*_lava_depth' by paramat |
01:07 |
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01:41 |
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01:52 |
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01:54 |
paramat |
merging #8693 |
01:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/8693 -- Improve documentation of mapgen aliases by paramat |
02:13 |
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15:39 |
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15:47 |
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15:51 |
Krock |
Who would be available for a meeting in two or three hours? |
16:07 |
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16:07 |
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16:07 |
* celeron55 |
can be for a bit |
16:16 |
Krock |
o/ |
16:16 |
Krock |
will merge #8385 in 5 minutes |
16:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/8385 -- Add /help formspec for commands and privileges by SmallJoker |
16:22 |
Krock |
merging |
16:45 |
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16:58 |
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17:18 |
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17:19 |
paramat |
i'm here from now on. rubenwardy can you do a meeting? how about in 40 mins? |
17:20 |
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17:31 |
paramat |
or we could do an hour later |
17:32 |
paramat |
sfan5 ^ |
17:33 |
rubenwardy |
I'm going out in about an hour |
17:43 |
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17:51 |
paramat |
ok. can anyone give me pre-approval for adding the standard MapgenBasic giant caverns to mgflat? trivial code change. it will be disabled by default to not force them onto existing worlds |
17:56 |
paramat |
merging trivial #8700 in 15 mins |
17:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/8700 -- Update README.md by zaoqi |
18:03 |
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18:09 |
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18:12 |
Krock |
uhm.. why do you need caves at all in flat? |
18:15 |
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18:20 |
paramat |
silly question =) it's a complete mapgen that just happens to have a flat surface, or flat plus simple lakes and hills. no caves would make underground boring |
18:21 |
Krock |
well, I don't see much of an use but would test&approve the PR if you want to add that |
18:31 |
paramat |
thanks. not much need for you to test, as it's such a simple change that just uses the shared code, but ok |
18:31 |
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18:40 |
paramat |
i'll add them to mgfractal too, the only other mapgen without them |
18:41 |
paramat |
any support for #8599 ? seems obvious |
18:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/8599 -- Per-mapgen parameters for randomwalk cave rarity |
18:43 |
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18:44 |
Krock |
heh. fully customizable mapgen? |
18:44 |
Krock |
what exactly does "bruises_count" do? |
18:45 |
Krock |
is that only for filling the caves? |
18:47 |
celeron55 |
from memory i'd say it's the number of caves |
18:47 |
celeron55 |
originally they were intended to be surface features, that's where the name comes from |
18:51 |
Krock |
hmm okay |
19:03 |
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19:25 |
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19:28 |
paramat |
oh, 'bruises' is the number of large caves, weird word to use |
19:28 |
paramat |
oh i see, just saw c55's explanation of the word |
19:30 |
paramat |
the 'bruises' word ended up there due to copy-pasting from mgv6 cavegen, where 'bruises' are the large caves |
19:46 |
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19:58 |
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20:00 |
paramat |
it makes me feel like mapgen is punching the world to create caves |
20:21 |
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20:22 |
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20:36 |
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20:39 |
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21:27 |
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23:20 |
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23:26 |
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23:56 |
paramat |
merging #8700 |
23:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/8700 -- Update README.md by zaoqi |