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20:18 |
paramat |
Krock see https://github.com/minetest/minetest/pull/8594#issuecomment-502482517 =) |
20:20 |
Krock |
default dungeon node aliases were great to evade such gaps in the biome def |
20:29 |
rubenwardy |
dev meeting paramat Krock sofar nerzhul nore sfan5 ? |
20:31 |
rubenwardy |
!dev Meetings |
20:31 |
ShadowBot |
Meetings - Minetest Developer Wiki -- http://dev.minetest.net/Meetings |
20:32 |
paramat |
you mean now? i can |
20:33 |
rubenwardy |
yeah, I'm seeing people are free now |
20:33 |
rubenwardy |
are there any devs without a dev wiki account? |
20:34 |
paramat |
it's well worth removing all those aliases, makes game creation easier, and i'll make a post in the forum. the default mapgen aliases would be unsuitable for many games anyway, using the biome stone is more suitable |
20:34 |
paramat |
i don't have a dev wiki account and don't want one =) |
20:35 |
rubenwardy |
lol |
20:35 |
paramat |
the hardcoding is so horrible it has to go |
20:35 |
rubenwardy |
what are you talking about? |
20:35 |
rubenwardy |
#8594 ? |
20:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/8594 -- Dungeongen: Remove hardcoded dungeon nodes by paramat |
20:36 |
rubenwardy |
oh, so that PR gets the nodes from the biome I guesS? |
20:37 |
GreenDimond |
Doesnt look like a lot of stuff on that meeting outline; is it too late to mention stuff? |
20:37 |
Krock |
sorry, not free. just had some little time left. |
20:37 |
paramat |
=) |
20:37 |
Krock |
GreenDimond: mention stuff whenever you want |
20:37 |
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20:38 |
rubenwardy |
ok, another time maybe |
20:38 |
GreenDimond |
The implementation of wielditem/item entity drawtypes is way too limited |
20:38 |
rubenwardy |
I've been the only one suggesting things |
20:38 |
Krock |
the meetings used to be longer in the past, but now it would be great if some people put in their own topics as soon there's nothing more to discuss |
20:40 |
GreenDimond |
There is no way to modify the textures or anything of item entities, which is really annoying. |
20:40 |
paramat |
GreenDimond that's best as an issue first, then core devs might decide to discuss it at a meeting. i can't see any advantage in discussing it at a meeting rather than in an issue, we can't discuss every issue =) |
20:40 |
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20:40 |
GreenDimond |
Fair enough |
20:41 |
paramat |
yes it's a good point |
20:41 |
GreenDimond |
I figure adding a new key similar to mesh visual like item to specify the string might be useful, and then it populates the texture table from the item. |
20:41 |
paramat |
well worth an issue |
20:42 |
paramat |
maybe if 'textures' is a table then use the table of textures, otherwise use the node stated |
20:42 |
GreenDimond |
Right |
20:42 |
GreenDimond |
And then populate if it is using the node |
20:42 |
GreenDimond |
That way you can modify them after |
20:43 |
paramat |
or indeed a new key might be best |
20:43 |
GreenDimond |
The problem with textures is that it has to be a table |
20:43 |
GreenDimond |
(as of right now) |
20:44 |
GreenDimond |
so its still textures = {"foo:bar"} |
20:44 |
GreenDimond |
The other thing is, hardware colored nodes end up funny |
20:44 |
GreenDimond |
so maybe the key should be a node table |
20:45 |
GreenDimond |
Which then implies it should support rotation as well |
20:46 |
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20:53 |
GreenDimond |
#8604 |
20:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/8604 -- Item entity visual type is too limited |
20:53 |
paramat |
ugh, i can't handle thinking about hardware colouring, i think it's more trouble than it's worth =) |
20:53 |
paramat |
thanks |
20:54 |
GreenDimond |
lol |
20:54 |
GreenDimond |
Ive been tackling it all week |
20:54 |
GreenDimond |
I can finally turn a palette index into a usable color \o/ |
20:55 |
paramat |
rubenwardy can you review game#2349 ? |
20:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2349 -- Add waving waterlily by t0ny2 |
20:57 |
rubenwardy |
done |
21:01 |
paramat |
thanks |
21:02 |
paramat |
i'll merge it in a few mins if you are not already doing so |
21:06 |
rubenwardy |
go ahead |
21:06 |
paramat |
ok |
21:12 |
paramat |
merged |
23:21 |
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