Time |
Nick |
Message |
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02:21 |
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03:36 |
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03:41 |
machinehum |
Are there any dev's that I can buy some time off for a call? I'm working on a minetest fork as a demonstration for my project. |
03:51 |
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05:25 |
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09:30 |
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10:10 |
VanessaE |
so... been having probs with skyblock modpack, ultimately the code that makes steel doors not-diggable had to be removed. So a suggestion: make steel doors in minetest_game only give back a steel door by repeatedly punching it. Reasoning: steel doors can be "glitched-through" if your pick cuts fast enough. |
10:10 |
VanessaE |
i.e. make this an official minetest_game feature |
10:35 |
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10:41 |
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10:41 |
DS-minetest |
it might make sense to set node_dig_prediction = "" for minetest_game's steel doors |
10:47 |
VanessaE |
this would prevent glitching through the door? |
11:08 |
celeron55 |
machinehum: you can /msg me for some engine internals questions |
11:11 |
DS-minetest |
VanessaE: I think so, lua_api.txt states that no dig prediction is made with this, ergo the client will see the door removed when the server sends it, not before |
11:12 |
VanessaE |
guess that would do the job. now who'd gonna add it to mtg? :) |
11:29 |
DS-minetest |
actually there are much easier ways to break like this into a house, digging through the roof is much faster |
11:30 |
VanessaE |
yep I Know |
11:31 |
VanessaE |
but this is an attempt to solve a problem that by all rights *does* need solved anyways :) |
11:32 |
DS-minetest |
it seems like there's no need for a PR, mtg doors already have no prediction (https://github.com/minetest/minetest_game/blob/61bfac0fa201253fa1327f7eba1e81445bed5583/mods/doors/init.lua#L416) |
11:32 |
VanessaE |
oh good |
11:33 |
VanessaE |
guess the whole thing is moot then :P |
11:34 |
VanessaE |
(it's not my code anyways, just trying to help r_n_d :) ) |
11:52 |
DS-minetest |
(here is the PR: game#1890) |
11:52 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1890 -- Doors: Disable client dig prediction for protected doors by sfan5 |
11:52 |
VanessaE |
wow, that was ages ago. |
12:10 |
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12:12 |
DS-minetest |
(to make the door even better protected you could make the collisionbox of the hidden door node larger. but note that you would also have to turn it each time the door is used) |
12:30 |
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13:00 |
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16:18 |
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16:30 |
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17:19 |
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17:49 |
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17:52 |
paramat |
!tell machinehum please explain what work you need doing, i might be able to help with mapgen stuff |
17:52 |
ShadowBot |
paramat: O.K. |
17:54 |
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