Time |
Nick |
Message |
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14:30 |
ANAND |
What would be the likely cause of a SerializationError being thrown, that says "An unhandled exception occurred: Couldn't save env meta"? |
14:30 |
ANAND |
Referring to https://forum.minetest.net/viewtopic.php?f=6&t=22341 |
14:37 |
p_gimeno |
"Failed to write to file" sounds like a filesystem level error |
14:39 |
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14:43 |
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14:43 |
p_gimeno |
https://github.com/minetest/minetest/blob/master/src/filesys.cpp#L736 |
14:43 |
p_gimeno |
it might be read only or something |
14:51 |
ANAND |
Deleting the file didn't work either |
14:52 |
p_gimeno |
for whatever reason, it can't be renamed |
15:13 |
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15:30 |
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16:19 |
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16:41 |
p_gimeno |
I think that support should be officially dropped for multiple emerge threads |
16:52 |
p_gimeno |
https://forum.minetest.net/viewtopic.php?p=346644#p346644 yet another race |
16:52 |
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17:07 |
rubenwardy |
Support has already been dropped |
17:08 |
sfan5 |
or rather, code should be made to work properly |
17:13 |
p_gimeno |
sfan5: until that happens, I'd say it's best to drop support |
17:13 |
sfan5 |
as long as drop does not include removing all current attempts at synchronization, sure |
17:14 |
p_gimeno |
my idea was to force 1 emerge thread until the race issues are all solved |
17:29 |
p_gimeno |
hm, it seems to me that the calls to saveMeta are all protected with locks |
17:49 |
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18:04 |
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18:45 |
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19:52 |
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19:55 |
deezl |
Dear Minetest Devs: We have noticed that in 5.0.1 the ability for admins to /giveme enormous stacks of items has been removed. This feature was very useful for admins and moderators, particularly in shop maintenance. Any way to mod this back in? Or any chance this could be reverted? |
20:05 |
p_gimeno |
the issue rings a bell but I can't find it |
20:07 |
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20:08 |
VanessaE |
I yelled about it in here not too long ago |
20:08 |
VanessaE |
didn't open an issue though |
20:08 |
sfan5 |
https://github.com/minetest/minetest/commit/e6a9e6066afc369f01c046de8e3a90a4b042286c |
20:08 |
VanessaE |
(or if I did, damned if I can find it) |
20:08 |
deezl |
I was about to, but there are so many open issues, I didn't want to clutter up with something that while useful may seem trivial |
20:09 |
sfan5 |
https://github.com/minetest/minetest/pull/6159#issuecomment-460841711 |
20:16 |
deezl |
so...it just fell by the wayside? should we make further comment on it to re-awaken the issue? |
20:16 |
deezl |
Thanks btw sfan5 for pulling that up |
20:20 |
p_gimeno |
deezl: as stated by paramat in the last comment, that's not an issue, it's a PR. You can open an issue, it will help tracking it. |
20:28 |
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21:01 |
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22:06 |
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23:14 |
rdococ |
I asked earlier, but didn't seem to get a response (sorry if I missed it). Anyway, why does the node shader receive a weird "ratio" of natural to artificial light that doesn't tell you if there's both natural and artificial light, instead of just separate natural and artificial light levels? |
23:15 |
p_gimeno |
my guess is that you didn't get an answer because nobody knows |
23:20 |
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