Time |
Nick |
Message |
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03:28 |
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04:24 |
paramat |
core devs, these 2 mapgen PRs are ready #8473 #8481 , they are well tested so you don't need to. although labelled 'feature' these are important steps in cleaning up some horrible hardcoded stuff in mapgen |
04:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/8473 -- Dungeons: Settable density noise, move number calculation to mapgens by paramat |
04:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/8481 -- Allow multiple cave liquids in a biome definition by paramat |
05:57 |
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07:06 |
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08:15 |
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08:35 |
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08:35 |
ANAND |
Does nerzhul's approval still apply for #8264? |
08:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/8264 -- PlayerSAO: Range-limit values passed to setHP and setBreath by ClobberXD |
08:42 |
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09:09 |
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09:16 |
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09:35 |
ANAND |
One more approval required for trivial #8488 |
09:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/8488 -- Improve readability of debug menu by using '|' by ClobberXD |
09:37 |
p_gimeno |
unfortunately it's not marked as trivial, although it looks like |
09:38 |
p_gimeno |
if it's trivial, 1 approval suffices |
09:51 |
Krock |
Yet Another Debug Information PR |
10:14 |
ANAND |
Krock: Added https://github.com/minetest/minetest/pull/8488/commits/36db3e37ac4c16e911d32935060f2e9fca4baa22 after your approval. Just letting you know. |
10:28 |
Krock |
will merge #8261 #8264 and #8488 in 10 mins |
10:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/8261 -- Use player as starting point instead of camera when pointing node by srifqi |
10:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/8264 -- PlayerSAO: Range-limit values passed to setHP and setBreath by ClobberXD |
10:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/8488 -- Improve readability of debug menu by using '|' by ClobberXD |
10:28 |
Krock |
ack |
10:32 |
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10:41 |
ANAND |
More opinions needed on #7557 |
10:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Expose player FOV to Lua API by ClobberXD |
10:44 |
Krock |
merging |
11:14 |
ANAND |
Krock: #8261 had some changes pending. See https://github.com/minetest/minetest/pull/8261#discussion_r279099091 |
11:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/8261 -- Use player as starting point instead of camera when pointing node by srifqi |
11:15 |
ANAND |
Not strictly related to the PR itself, but would've been nice to combine it with the PR. |
11:31 |
ANAND |
It looks like the final revision of #8264 has nothing to do with fixing #8212 unlike what it claims. XD |
11:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/8264 -- PlayerSAO: Range-limit values passed to setHP and setBreath by ClobberXD |
11:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/8212 -- Players's breath can be greater than breath_max |
11:34 |
ANAND |
#8493 :tada: |
11:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/8493 -- Check for out-of-bounds breath when setting breath_max by ClobberXD |
11:35 |
ANAND |
3-line addition + minor codestyle/readability improvements around the touched code. I'd consider that trivial. :) |
11:54 |
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12:40 |
ANAND |
'nother trivial PR #8494 (sorry :P) |
12:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/8494 -- [NO SQUASH PLS] PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changed by ClobberXD |
12:41 |
ANAND |
^ also improves the documentation of on_punchplayer, with respect to it being invoked even if the punched player is dead. |
13:14 |
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13:25 |
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13:48 |
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14:07 |
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14:30 |
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15:00 |
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16:44 |
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19:16 |
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20:33 |
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20:41 |
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20:44 |
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21:39 |
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21:44 |
sfan5 |
paramat: you might be interested in some quick code I wrote to get all biomes in floatlands https://github.com/sfan5/minetest_game/tree/floatlands_all |
21:45 |
paramat |
i am, thanks |
21:46 |
paramat |
i'm actually a little unhappy with the current way floatland biomes are registered |
21:48 |
paramat |
howerver, i think i prefer specialised biomes for the floatlands, instead of repeating surface biomes |
21:48 |
paramat |
*however |
21:49 |
sfan5 |
so different types of biomes? |
21:54 |
paramat |
yes, hmm, maybe partly different. but that would be a lot of work and new content. repeating might be fine for now |
21:56 |
paramat |
of course, the current nodes and resources will be wanted and needed in the floatlands |
22:00 |
paramat |
i'll look at your code later |
22:02 |
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22:02 |
sfan5 |
it's a proof of concept that repeating surface biomes in floatlands isn't too complicated |
23:02 |
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23:41 |
paramat |
merging #8140 |
23:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/8140 -- Force send a mapblock to a player. by sofar |
23:42 |
p_gimeno |
yay |
23:44 |
paramat |
and #8485 |
23:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/8485 -- Remove unnecessary CSM warning by paramat |
23:56 |
sfan5 |
there seems to be a bug with positioning of the nametag of players sitting in carts when they are not moving |