Time |
Nick |
Message |
00:24 |
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00:46 |
paramat |
merging #8410 |
00:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/8410 -- World start time: Move to first full light (day night ratio = 1000) by paramat |
00:58 |
p_gimeno |
it seems that #8461 works as before when I set bounce_fraction to 0. So I guess that should be the default. |
00:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7 |
01:00 |
p_gimeno |
it also needs to address #8363 |
01:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object |
01:10 |
p_gimeno |
the idea behind my fix for 8363 is relatively simple: for the spawner's position, just remove handling the object's position directly; instead use the object's absolute matrix (it's the getAbsoluteTransformation of the m_matrixnode of the object, which needs to be exposed) and add the camera offset. Use it with velocity and acceleration too, but only to rotate them, no displacement. |
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10:17 |
Krock |
ANAND: regarding #8466 I don't see much benefit of having such a function as it can be easily implemented in Lua |
10:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/8466 -- InvRef: Add convenience method add_list for bulk transfer of items by ClobberXD |
10:19 |
Krock |
surely it's handy but transferring entire lists isn't that common |
10:26 |
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10:43 |
ANAND |
I have to admit, you're probably right :) |
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13:18 |
ANAND |
Krock: I was coding an inventory list transfer for something I don't remember, sometime back (right around the time #7663 was created). I felt that it would be helpful if this was abstracted to a Lua API method. And is it not marginally faster in C++ in spite of being somewhat non-intensive? |
13:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/7663 -- Lua API: Provide convenience function InvRef:add_list |
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