Time |
Nick |
Message |
00:18 |
paramat |
merging #8418 |
00:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/8418 -- Require 'waving = 3' in nodedefs to enable liquid waving shader by paramat |
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02:17 |
paramat |
merging game#2346 |
02:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2346 -- Restrict waving liquid shader to normal water by paramat |
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19:00 |
sfan5 |
so is it time for 5.0.1 yet? |
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19:17 |
nerzhul |
i hope we can release it asap |
19:17 |
nerzhul |
many waited bugfixes... |
19:18 |
nerzhul |
why are we so long, some fixes can wait we are too slow, just do point releases, it's not like if our release process is complicated :p |
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19:58 |
sfan5 |
merging #8351 in 10 minutes |
19:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/8351 -- Improve core.after in a simple way by DS-Minetest |
20:06 |
sfan5 |
oops, 2 minutes too early |
20:06 |
sfan5 |
oh well |
20:06 |
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20:07 |
paramat |
is #8424 a blocker for 5.0.1? i assumed so but checking ... |
20:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/8424 -- Minetest 5.0.0 TouchscreenGUI crash on destruction |
20:56 |
paramat |
MTG has now had a few changes since 5.0.0 and these are not widely tested, it also now has 'waving = 3' which uses a 5.1.0 engine feature. i think it's best we have a MTG 5.0.1 branch, being 5.0.0 plus the 2 dungeon loot crash fix PRs |
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22:30 |
IhrFussel |
Please don't forget to backport #8361 |
22:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/8361 -- 5.0.1 by rubenwardy |
22:30 |
IhrFussel |
Oops wrong issue |
22:30 |
IhrFussel |
#8420 |
22:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/8420 -- Prevent multi-line chat messages server-side by rubenwardy |
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