Time |
Nick |
Message |
00:10 |
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00:34 |
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00:38 |
paramat |
i somewhat agree. tunnels under lakes have nice floods, as do tunnels passing through lava caves |
00:39 |
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00:41 |
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00:41 |
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00:48 |
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00:54 |
paramat |
anyway, the cavern flooding problem makes it not doable currently :) |
01:31 |
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01:50 |
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02:19 |
rubenwardy |
updated 5.0.1-dev |
02:19 |
rubenwardy |
paramat: please check I have the right commits |
02:19 |
rubenwardy |
also updated #8383 |
02:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/8383 -- Add formspec styling using a style[] tag by rubenwardy |
02:19 |
paramat |
checking |
02:19 |
rubenwardy |
#8361 |
02:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/8361 -- 5.0.1 by rubenwardy |
02:22 |
paramat |
backport-5 and PR look fine |
02:24 |
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02:31 |
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03:00 |
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04:05 |
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04:28 |
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04:29 |
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04:31 |
paramat |
nerzhul yes that was a good move releasing android 5.0.0, as it was much wanted, and 5.0.1 didn't happen at the weekend |
06:20 |
nerzhul |
paramat heh |
06:20 |
nerzhul |
we really should release it asap, more fixes can be done later |
06:24 |
nerzhul |
in the play store stats i see on sunday 55% of the users updated to 5.0.0 |
06:39 |
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06:56 |
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09:56 |
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10:02 |
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10:22 |
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10:23 |
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10:26 |
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10:31 |
p_gimeno |
sfan5: looked into it, your conclusion of #8401 seems correct to me |
10:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/8401 -- Fix texture rotation for wallmounted nodeboxes by sfan5 |
10:34 |
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10:47 |
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10:49 |
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10:52 |
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10:58 |
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11:00 |
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11:07 |
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11:14 |
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11:55 |
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12:52 |
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13:05 |
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13:15 |
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13:22 |
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13:29 |
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13:36 |
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14:32 |
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14:42 |
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16:10 |
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16:53 |
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18:06 |
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18:17 |
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18:17 |
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18:39 |
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18:49 |
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18:52 |
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19:01 |
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19:15 |
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19:33 |
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19:37 |
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20:22 |
VanessaE |
any chance we could get the "initializing nodes" part of the signon to be multi-threaded? |
20:22 |
VanessaE |
(would be useful when using large/highrez textures) |
20:27 |
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proller joined #minetest-dev |
20:59 |
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21:01 |
paramat |
please can #8401 be merged to both branches? i can't see a need to wait |
21:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/8401 -- Fix texture rotation for wallmounted nodeboxes by sfan5 |
21:09 |
paramat |
that would then clear all milestones and we can release 5.0.1, i suggest at the weekend at the latest |
21:32 |
paramat |
sfan5 your MTG commit https://github.com/minetest/minetest_game/commit/02e2cab375a315eab310f64a4d3de6bee58ba61a makes lua check fail, what's a good way to 'do nothing' in lua? |
21:32 |
sfan5 |
I don't know |
21:33 |
p_gimeno |
do end ? |
21:33 |
sfan5 |
`do end` would work I guess |
21:33 |
sfan5 |
yeah |
21:35 |
p_gimeno |
hm, nope |
21:35 |
p_gimeno |
541 An empty do end block. |
21:35 |
p_gimeno |
that's a warning too |
21:35 |
sofar |
should be possible to eliminate the need for it? |
21:36 |
sfan5 |
you can nest all code in yet another if |
21:36 |
paramat |
yes |
21:36 |
sfan5 |
since lua does not support a "continue" statement |
21:36 |
paramat |
ok |
21:36 |
paramat |
i'll fix it |
21:37 |
sfan5 |
paramat: merged my own PR, technically not allowed but the PR can be counted as "trivial" |
21:38 |
rubenwardy |
--luacheck: ignore |
21:38 |
paramat |
thanks. is allowed, it has support from 2 core devs, author counts |
21:38 |
sfan5 |
I thought self-approval wasn't a thing? |
21:39 |
paramat |
lol |
21:40 |
paramat |
it is, we've been doing it all the time =) |
21:40 |
paramat |
dev would be even slower if we didn't |
21:43 |
paramat |
VanessaE #8358 should be fixed now, please could you test? |
21:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/8358 -- Nodebox facedir no longer rotates textures to follow it. |
21:44 |
sfan5 |
apropos |
21:45 |
VanessaE |
paramat: that's client-side, right? |
21:45 |
sfan5 |
VanessaE: while you're at it, please check whether wallmounted/facedir meshes work correctly |
21:45 |
VanessaE |
sure. |
21:45 |
sfan5 |
yes, client-side |
21:45 |
VanessaE |
gimme a min.,.. |
21:50 |
VanessaE |
yep, lgtm |
21:51 |
VanessaE |
(both wallmounted nodeboxes and wallmounted meshes) |
21:51 |
paramat |
thanks |
21:52 |
VanessaE |
at least my test world looks correct. it's got a bunch of both, and other similar stuff |
23:01 |
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23:11 |
cheapie |
[15:22:39] <VanessaE> any chance we could get the "initializing nodes" part of the signon to be multi-threaded? |
23:11 |
cheapie |
^ Disabling the minimap helps a ton with that |
23:12 |
cheapie |
As in not just hiding it, but disabling it in settings. |
23:12 |
cheapie |
Calculating the average color for every single texture on the server takes for-fscking-ever. |
23:14 |
VanessaE |
I don't use the minimap. |
23:17 |
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Miner_48er joined #minetest-dev |
23:19 |
cheapie |
VanessaE: Do you have it disabled *in the settings*? |
23:19 |
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paramat joined #minetest-dev |
23:20 |
VanessaE |
yup. |
23:20 |
VanessaE |
enable_minimap = false |
23:20 |
cheapie |
Huh, weird it's taking so long then. |
23:21 |
* cheapie |
tries joining VE-C and timing it |
23:21 |
cheapie |
8 seconds, about 4 of that was "Initializing nodes..." |
23:22 |
VanessaE |
well, it's nothing significant on default textures on lightweight worlds, but say HDX 256 on VE-C, it's a slowpoke. still, it's tons faster than it used to be some years ago |
23:22 |
cheapie |
Oh, HDX. Yeah, that'll do it :P |
23:24 |
p_gimeno |
wouldn't it make sense to cache the average colour by SHA-1? |
23:24 |
cheapie |
Probably. |
23:25 |
VanessaE |
maybe if the minimap were the reason for the time it takes :) |
23:25 |
VanessaE |
afaik it's still the same old problem of the wield extruder taking a long time. can't really be sped up, but I should think it would be easy to multithread it. |
23:26 |
cheapie |
Wield extruder? Why is that done ahead-of-time? |
23:26 |
VanessaE |
well I assume it is. :) |
23:27 |
VanessaE |
I don't know for sure. |
23:29 |
VanessaE |
MT just needs to use more cores where it can :) |
23:30 |
VanessaE |
help us slowpoke-PC folks out, huh? ;) |
23:33 |
cheapie |
Yeah! Make it run on my XO-1! ...wait, that only has one core anyway. |
23:34 |
cheapie |
I mean, it would probably run, but I don't think those have any 3D acceleration at all and software rendering on a 433MHz Geode is... not going to be real fast. |
23:36 |
VanessaE |
well I mean mine's an old box, as you know. slow RAM, 2.8 GHz x 6 cores, etc. |
23:36 |
VanessaE |
ain't exactly a speed demon on single-core jobs, but it hauls ass on multicore. |
23:41 |
VanessaE |
it's on-topic :P |