Time |
Nick |
Message |
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09:05 |
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09:14 |
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09:38 |
twoelk |
has anybody had trouble with crashes after flying around a lot in a dreambuilder world? |
10:19 |
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10:38 |
paramat |
can you obtain a gdb backtrace? |
10:49 |
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10:58 |
paramat |
seems #8258 is wanted for 5.0.1, updated, tested and ready for review |
10:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/8258 -- Confirm registration GUI: Remove positional strings to fix Windows bug by paramat |
10:59 |
paramat |
i'll attempt to get #8328 ready today too |
10:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/8328 -- Vein ore: Don't vary perlinmap Y dimension per mapchunk by paramat |
11:03 |
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12:10 |
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12:47 |
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13:37 |
paramat |
hmm #8300 is a difficult situation (another one), added some posts. tired now back on Saturday |
13:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/8300 -- Segfault in noise.cpp |
13:39 |
sfan5 |
the proper solution would be to have separate ore managers per thread |
14:03 |
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14:42 |
twoelk |
once the stable branch of mt is stable maybe the games in the forum thread of games releases ought to be transfered to old games and games that work well with or maybe exclusively with mt5 should get new starter posts in the release section - stating the protocol break |
14:52 |
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15:01 |
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15:15 |
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15:16 |
VanessaE |
what's the ETA on 5.0.1? |
15:40 |
* mmuller |
discovers 5.0.0 got released on 3/5 :-o |
15:41 |
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15:42 |
VanessaE |
yeah and the devs were talking about doing a 5.0.1 release very soon, like in the last day or two. |
15:42 |
VanessaE |
just wondering when that'll be since my players have been asking about updating to 5.x and 5.0.0 has at least one critical bug. |
15:43 |
* twoelk |
might have seen someone trying to shove a week into that release date |
16:26 |
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16:43 |
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17:05 |
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17:37 |
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17:59 |
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18:23 |
p_gimeno |
sfan5: my patch implements separate ore managers per thread, but it gets ugly on l_register_ore |
18:23 |
sfan5 |
didn't look at it yet |
18:23 |
sfan5 |
though, is there no way to "copy" an existing oremanager? |
18:23 |
p_gimeno |
you have to register the same ore with the same parameters in all threads |
18:23 |
sfan5 |
maybe that'd help cleaning it up |
18:24 |
p_gimeno |
I think I have an idea for a somewhat cleaner alternative, still a bit hacky but better |
18:25 |
p_gimeno |
I don't think you want to copy the oremanager, it suffices to register the ore in all threads |
18:27 |
p_gimeno |
the issue being, when the threads already have the oremanager, a new ore may come and may need to be registered while another thread is accessing an existing ore |
18:28 |
p_gimeno |
they need separate oremanagers and separate ores; the ores are the ones that hold the noise |
18:31 |
sfan5 |
you can register ores at runtime?! |
18:32 |
benrob0329 |
I believe you can register most things at runtime, just that clients won't be notified of the change |
18:33 |
p_gimeno |
I don't see anything stopping anyone from calling register_ore at any time |
18:33 |
sfan5 |
clients don't care about ores so that would even work |
18:34 |
sfan5 |
p_gimeno: IMO it would be sensible not to allow register_ore after the mapgen has "spun up" |
18:35 |
p_gimeno |
well, that's not my call :) |
18:35 |
p_gimeno |
my patch has a lock around the ore manager just in case |
18:50 |
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19:00 |
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19:12 |
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19:36 |
p_gimeno |
hmm, if I can count on register_ore always being called from the main thread then the patch is much easier |
19:54 |
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20:09 |
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22:03 |
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22:29 |
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23:41 |
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23:41 |
p_gimeno |
never do complex intertwined thread programming when you're sleep deprived - I made a big silly mistake in the new patch by not really duplicating the ore |
23:46 |
p_gimeno |
there are parts of register_ore that I don't understand - what's the nodedef manager and why is pendNodeResolve called there? |