Time |
Nick |
Message |
00:05 |
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02:41 |
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03:03 |
Lone-Star |
heyas, got a small feature request for MTG, stonebrick walls. I have already added this to my local game and think it would be good for future releases |
03:04 |
Lone-Star |
it's just 2 lines of code :D |
03:09 |
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03:28 |
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04:48 |
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07:20 |
sofar |
#8140 amazed I think I made this work |
07:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/8140 -- Force send a mapblock to a player. by sofar |
07:20 |
sofar |
2 years of scratching my head over it |
07:44 |
ANAND |
Attaching a player to an entity with the visual_size field defined scales the player as well. Is this intended? |
08:19 |
nerzhul |
sofar you didn't handle block = null |
08:53 |
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09:04 |
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10:29 |
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10:45 |
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10:52 |
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11:12 |
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13:09 |
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13:18 |
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14:08 |
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16:07 |
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16:43 |
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17:10 |
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17:10 |
sofar |
nerzhul: yeah, I also need to think about whether we want it to force emerge a block or not |
17:10 |
sofar |
nerzhul: I'm leaning to allowing that, but maybe through a <bool> flag as option that's not default |
17:11 |
sofar |
I'm very excited though that we got it to work, I'll try and port it to 0.4.x and test it in production on ITB |
17:42 |
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18:38 |
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18:56 |
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18:56 |
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19:09 |
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19:13 |
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20:10 |
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20:33 |
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20:44 |
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20:46 |
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21:03 |
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21:03 |
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21:09 |
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21:16 |
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21:43 |
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22:33 |
p_gimeno |
is there a difference between 'stable-0.4' and 'backport-0.4' in MTG? |
22:34 |
p_gimeno |
they are in sync in MS-GitHub but not in GitLab |
22:34 |
sfan5 |
currently not |
22:34 |
sfan5 |
the difference is that backport contains the current state of the backports that were already done |
22:56 |
p_gimeno |
ah thanks, so I guess that GL is lagging |
23:00 |
p_gimeno |
(lagging behind MSGH because someone forgot to update the branch there) |
23:02 |
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23:25 |
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23:27 |
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