Time |
Nick |
Message |
00:24 |
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06:34 |
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06:54 |
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08:30 |
nerzhul |
i update translations from weblate with a checkout |
08:31 |
nerzhul |
i will need to do the update script after that |
08:51 |
nerzhul |
the rebase is quite anoying, i know we can loose some translations... I think we should refactor our translation list at a point... |
08:52 |
nerzhul |
updatepo.sh reordering randomly is quite anoying |
09:01 |
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11:22 |
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11:32 |
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11:47 |
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12:04 |
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13:04 |
rubenwardy |
#8059 |
13:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/8059 -- Add fatal error on missing dependency by rubenwardy |
13:17 |
rubenwardy |
merging trivial bug fix in 10: https://github.com/rubenwardy/minetest/commit/d2f1280518cded4660844258550b0143b53b16c3 |
13:21 |
rubenwardy |
amended to include comment: https://github.com/rubenwardy/minetest/commit/f5de187b6c76a4c7b30d565d73cfe51e159961c0 |
13:29 |
nerzhul |
nice |
13:34 |
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13:34 |
rubenwardy |
#8060 |
13:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/8060 -- Content store: Disable more details dialog for now by rubenwardy |
13:34 |
rubenwardy |
another trivial one |
13:35 |
Krock |
and another one and another one. another one bites the dust |
13:35 |
rubenwardy |
lol |
13:35 |
Krock |
double space L469 |
13:36 |
nerzhul |
i think i should do smae |
13:36 |
Krock |
looks good though |
13:36 |
rubenwardy |
ah oops |
13:38 |
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13:40 |
rubenwardy |
Krock: quick change to remove pasta |
13:43 |
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13:52 |
Krock |
pasta |
13:52 |
Krock |
still OK |
14:03 |
ANAND |
Hmm... so it isn't supposed to be "update_"? |
14:06 |
Krock |
does update work? |
14:08 |
rubenwardy |
Update doesn't exist |
14:08 |
rubenwardy |
There is no handler for it |
14:24 |
ANAND |
Oh I see |
14:32 |
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15:17 |
rubenwardy |
yes, updating work |
15:17 |
rubenwardy |
well, I haven't tested it recently |
15:17 |
rubenwardy |
as in |
15:18 |
rubenwardy |
I've clicked it, and it appeared to work form the UI |
15:18 |
rubenwardy |
but I haven't checked how it deals with mods being in weird places etc |
15:22 |
rubenwardy |
merging #8060 in 10 |
15:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/8060 -- Content store: Disable more details dialog for now by rubenwardy |
15:24 |
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16:45 |
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16:51 |
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17:02 |
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17:06 |
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17:21 |
Wuzzy |
hi |
17:21 |
Wuzzy |
I found the string "LANG_CODE" in the localization files, is this intentional? |
17:22 |
Wuzzy |
and if yes, how should it be treated? there is no translator comment, sadly |
17:24 |
Krock |
yes it is. set it to the language code for the language you're translating |
17:24 |
Krock |
i.e. the directory name |
17:24 |
Krock |
because gettext has no getter functions (irony intensifies) for the currently active language |
17:25 |
Krock |
it's needed by client-side translations to figure out what translations to send to the client - and on client side, which ones to apply |
17:25 |
Krock |
I hope that makes sense |
17:53 |
Wuzzy |
can you at least add a translator comment to make that clear? |
17:53 |
Wuzzy |
Non-technical people will probably "translate" this wrong |
17:54 |
Wuzzy |
Krock: so for German I just can put in "de"? |
17:55 |
Krock |
I don't think it needs any modification because it wasn't touched since its introduction (and will never be) |
17:55 |
Krock |
but yet. |
17:55 |
Krock |
*yes |
17:58 |
Wuzzy |
you know what i mean with "translator comment"? |
18:07 |
Krock |
Not really. A comment line in the .pot file so that it's copied over to the other files? |
18:07 |
Krock |
the script would need to be adjusted to do that |
18:07 |
Wuzzy |
yes |
18:23 |
Wuzzy |
ewwwwww |
18:23 |
Wuzzy |
name = fgettext(gamespec.name .. " mods"), |
18:27 |
rubenwardy |
lol |
18:28 |
Wuzzy |
paramat: can you please explain this string to me?: |
18:28 |
Wuzzy |
'humid_rivers': Increases humidity around rivers and where water pools. |
18:28 |
Wuzzy |
grammar wtf? |
18:28 |
Wuzzy |
where whater pools ... what? |
18:40 |
Krock |
!seen paramat |
18:40 |
ShadowBot |
Krock: I saw paramat in #minetest-dev 1 day, 8 hours, 39 minutes, and 45 seconds ago saying "which github issue?" |
18:44 |
p_gimeno |
clearly a typo, 'where' should be removed |
18:45 |
Wuzzy |
this would mean that humid_rivers increases humidity around rivers and water pools. |
18:45 |
Wuzzy |
is this correct? |
18:45 |
p_gimeno |
that's what it looks like to me, but still it's better if you ask |
18:53 |
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19:01 |
Wuzzy |
I am mostly finished with German right now... |
19:01 |
Wuzzy |
I have a few questions remaining |
19:02 |
Wuzzy |
1) What does "mid-boost" mean. it appears in strings related to light curve, e.g. "Center of light curve mid-boost." |
19:03 |
Wuzzy |
2) what does the word "plane" mean in the string "Camera near plane distance in nodes, between 0 and 0.5 |
19:03 |
Wuzzy |
Most users will not need to change this. |
19:03 |
Wuzzy |
Increasing can reduce artifacting on weaker GPUs. |
19:03 |
Wuzzy |
0.1 = Default, 0.25 = Good value for weaker tablets." |
19:03 |
Wuzzy |
? |
19:05 |
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19:08 |
celeron55 |
it reverse to the geometrical plane distance from the camera forwards from which further forwards stuff will be rendered |
19:08 |
celeron55 |
refers* |
19:08 |
celeron55 |
(lol, that's quite the half-awake spelling of "refers") |
19:09 |
celeron55 |
"near clipping plane" might be the complete term |
19:09 |
celeron55 |
https://i.stack.imgur.com/W4GSS.jpg |
19:16 |
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19:17 |
Wuzzy |
woah. that's quite a mouthful |
19:18 |
Wuzzy |
sure it can't be worded in a less user-hostile way? |
19:19 |
Wuzzy |
celeron55: hmm. sounds like the description "Camera near plane distance in nodes, between 0 and 0.5" is poorly worded then |
19:20 |
Wuzzy |
"Camera near clipping plane distance in nodes, between 0 and 0.5", maybe? |
19:23 |
celeron55 |
0 seems like a weird value for it, doesn't sound like it would work at all |
19:23 |
celeron55 |
i'd assume it has to be >0 for the rendering calculations to work |
19:25 |
Wuzzy |
indeed |
19:25 |
Wuzzy |
where does the 0 come from? O_o |
19:26 |
celeron55 |
well, the distance of rendered shape from the camera certainly can't be less than 0 |
19:26 |
Wuzzy |
i think i open an issue for this description, something seems off |
19:26 |
Wuzzy |
heh :) |
19:26 |
celeron55 |
0.5 nodes is just the largest value that makes sense |
19:26 |
celeron55 |
more than that and you'd see through walls |
19:27 |
Wuzzy |
its insane how many settings you can change now in minetest |
19:31 |
p_gimeno |
maybe the code clamps the distance or adds some base value |
19:32 |
Wuzzy |
anyway. i was able to translate those strings now |
19:33 |
Wuzzy |
the only thing remaining for me are those "light curve" strings |
19:33 |
Wuzzy |
there's stuff like "Light curve mid boost" where i've got no idea what this means |
19:34 |
celeron55 |
probably makes lighting in the game for mid-bright objects brighter |
19:34 |
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19:35 |
celeron55 |
(never heard of that and didn't look it up, just guessing) |
19:40 |
Wuzzy |
its hidden deep in the advanced settings |
19:44 |
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20:00 |
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20:36 |
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21:01 |
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21:07 |
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22:17 |
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22:22 |
paramat |
Wuzzy that should be '.. and where water tends to pool', where 'pool' is a verb not a noun. the description was derived from duane's wording, it's not good. best just drop '... and where water pools' |
22:22 |
paramat |
'around rivers' is good enough |
22:22 |
Wuzzy |
whoops |
22:22 |
Wuzzy |
haha thx |
22:24 |
paramat |
'mid-boost'. for a curve, this 'boosts' the mid-values |
22:24 |
Wuzzy |
i still dont get it :/ |
22:24 |
paramat |
yes 'near plane' = 'near clipping plane' |
22:24 |
Wuzzy |
paramat: so is this description good?: "'humid_rivers': Increases humidity around rivers and water pools." |
22:26 |
paramat |
not sure, i need to study the code to see if humidity is only raised around rivers or around lakes too. for now it's best to drop the 'pools' part |
22:28 |
paramat |
'mid boost' is like a hifi EQ, you have bass, mid, treble. mid controls the middle frequencies |
22:29 |
paramat |
'boosts the middle light values' perhaps |
22:29 |
Wuzzy |
so the mid-boost of a light curve means where the center point of the light is? |
22:29 |
paramat |
boosts = increases |
22:29 |
Wuzzy |
this doesnt make sense o_O |
22:29 |
Wuzzy |
if i increase the midpoint, then its not in the middle anymore... |
22:29 |
Wuzzy |
how can i "boost" the middle? |
22:29 |
paramat |
i'll get back to you about 'water pools' in your issue soon |
22:30 |
Wuzzy |
already fixed it :P |
22:33 |
paramat |
it doesn't increase the light value of the middle, it increases the visual brightness of the middle light level values. we're talking about a graph with light level (0-15) along the horizontal axis and 'visual brightness' as vertical axis |
22:33 |
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22:33 |
hecks |
...Pool's closed. |
22:34 |
hecks |
re #7626 rebase needed, does this mean the PR is too old and needs a redo using the current version? |
22:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/7626 -- Entity lighting fix by hecktest |
22:34 |
paramat |
about 'num emerge threads' i'm going to rewrite that tonight to add warnings and remove the wild claims |
22:34 |
paramat |
hecks yes, diff is unusable because it's based on an old state of codebase |
22:35 |
hecks |
There aren't any wild claims there but it does omit an important caveat; it doesn't magically make things faster, it just threads one part of the process |
22:35 |
hecks |
The problem is that in most people's minetest "installations" emerge should be left at 1 thread |
22:35 |
hecks |
It's also devious in that it does appear as if it were faster at first, but then hits you with a queue choke |
22:36 |
paramat |
especially when using lua 'on generated'? |
22:36 |
hecks |
Yes |
22:36 |
hecks |
but I'd have to test without that first |
22:36 |
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22:36 |
hecks |
who knows, maybe it's worthless in "vanilla" setups as well |
22:37 |
Wuzzy |
paramat: so the "mid point light" would be the *real* brightness at light level = 7? |
22:37 |
Wuzzy |
interesting. now i just have to figure out how to translate all this into german... haha XD |
22:38 |
hecks |
Oh right, translations. Any demand for translating documents like lua_api? |
22:39 |
hecks |
Probably very little now that I think of it |
22:48 |
paramat |
no, the 'mid boost' is an additional increase for the middle of the curve already defined by alpha and beta. maybe it's best i rewrite these strings :) |
22:51 |
paramat |
mid boost is like a 'parameteric EQ' in audio effects, look it up |
22:53 |
paramat |
'1 band parametric EQ' that is |
22:55 |
paramat |
not sure we even translate lua_api.txt ... |
23:38 |
p_gimeno |
boost the output in the middle range of the input |
23:39 |
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23:41 |
p_gimeno |
in audio, the input = the audio source (e.g. a CD); the output = what goes to the speakers |
23:41 |
p_gimeno |
in this case, I presume that the input = the original light, the output = what goes to the screen |
23:42 |
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23:46 |
paramat |
input = node light level (0-15) |
23:46 |
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23:46 |
paramat |
merging game#2285 |
23:47 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2285 -- Update small pines in schematic_tables.txt by paramat |
23:50 |
paramat |
done |