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IRC log for #minetest-dev, 2018-12-28

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All times shown according to UTC.

Time Nick Message
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21:04 paramat game#2271
21:04 ShadowBot https://github.com/minetest/minetest_game/issues/2271 -- Add large cactus seedling by paramat
21:05 Krock #8015
21:05 ShadowBot https://github.com/minetest/minetest/issues/8015 -- Camera: Code improvements, use Raycast by SmallJoker
21:06 Krock paramat: please add more randomness
21:06 Krock at least to the timer
21:09 paramat ok
21:17 nerzhul Krock: code look good
21:17 nerzhul paramat, what do we need to trigger that feature freeze ? if i'm correct we can trigger it this weekend no ?
21:17 nerzhul please stop add features to core engine :)
21:19 Krock oh right. what about converting the float values to write/readF32? should we just leave it as-is now?
21:19 paramat well, since by feature freeze we seem to mean 'only merge blockers', that could start as soon as people agree, i'm ok with that
21:20 nerzhul i'm fine too
21:20 nerzhul this permits to prepare the changelog, communicate, and solve bugs :)
21:20 nerzhul i think i will release 0.4.17.1-3 on android soon, without the scaling atm
21:21 nerzhul i need more time to polish the scaling PR mentioned by stujones1
21:21 nerzhul at least it will fix many issues as it
21:21 nerzhul as is
21:21 paramat but there's still quite a lot of work to do for 5.0.0, rotation issues, CDB improvements
21:21 Krock well, it's a thing of precision now
21:21 Krock it can be made backwards-compatible IIRC
21:22 Krock also yes, modpacks need fixing too
21:22 paramat Krock can that float stuff be left to after 5.0.0 or does it cause network breakage?
21:22 nerzhul it will cause breakage
21:23 nerzhul at least if done we would have clean many historical issues in the network code and breakage should not occur before a long time :p
21:23 Krock breakage or much spaghetti/overhead code
21:23 nerzhul we are on the breakage, go ahead
21:23 Krock I'd also like to clean up the damage/HP handling in the network
21:23 Krock (PR exists)
21:23 nerzhul Krock i never cleaned up due to the falling ...
21:24 nerzhul falling server side is very very hard :p
21:24 Krock nerzhul: I meant the type cohesion
21:24 nerzhul oh right
21:24 nerzhul the u8 vs s16 vs u16 ? if i remember :p
21:24 Krock yes
21:25 nerzhul go ahead then
21:25 Krock I changed it to u16, s32 for calculations with damage
21:25 nerzhul it's time to polish that
21:25 Krock for overflow and underflow reasons
21:25 nerzhul why not u32, s64 ?
21:25 nerzhul many problems in our API ?
21:25 Krock well, do we need more than 65000 HP?
21:26 nerzhul if a server implement leveling maybe ? i don't know :p
21:26 Krock it would be possible to do, but numbers get out of hand very quickly for this scale
21:26 nerzhul on wow we have 3k hp on vanilla, at mop (5.0 we got 600k hp) :p
21:26 nerzhul and yeah my parenthesis are crazy
21:26 Krock I think you meant 5390275957 HP vs 5348259347 HP
21:26 nerzhul then keep the 65k :)
21:27 nerzhul it should do the trick for many users :)
21:31 paramat "breakage or much spaghetti/overhead code" well then i prefer breakage and do before 5.0.0
21:31 nerzhul we can include that in the freeze, it's an historical code fix :)
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22:20 Krock merging #8026 in 10 minutes
22:20 Krock +1
22:20 ShadowBot https://github.com/minetest/minetest/issues/8026 -- Update README.android with current build info by stujones11
22:30 Krock merging
22:30 nerzhul we have a README.android ? :p
22:33 Krock apparently
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