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21:04 |
paramat |
game#2271 |
21:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2271 -- Add large cactus seedling by paramat |
21:05 |
Krock |
#8015 |
21:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/8015 -- Camera: Code improvements, use Raycast by SmallJoker |
21:06 |
Krock |
paramat: please add more randomness |
21:06 |
Krock |
at least to the timer |
21:09 |
paramat |
ok |
21:17 |
nerzhul |
Krock: code look good |
21:17 |
nerzhul |
paramat, what do we need to trigger that feature freeze ? if i'm correct we can trigger it this weekend no ? |
21:17 |
nerzhul |
please stop add features to core engine :) |
21:19 |
Krock |
oh right. what about converting the float values to write/readF32? should we just leave it as-is now? |
21:19 |
paramat |
well, since by feature freeze we seem to mean 'only merge blockers', that could start as soon as people agree, i'm ok with that |
21:20 |
nerzhul |
i'm fine too |
21:20 |
nerzhul |
this permits to prepare the changelog, communicate, and solve bugs :) |
21:20 |
nerzhul |
i think i will release 0.4.17.1-3 on android soon, without the scaling atm |
21:21 |
nerzhul |
i need more time to polish the scaling PR mentioned by stujones1 |
21:21 |
nerzhul |
at least it will fix many issues as it |
21:21 |
nerzhul |
as is |
21:21 |
paramat |
but there's still quite a lot of work to do for 5.0.0, rotation issues, CDB improvements |
21:21 |
Krock |
well, it's a thing of precision now |
21:21 |
Krock |
it can be made backwards-compatible IIRC |
21:22 |
Krock |
also yes, modpacks need fixing too |
21:22 |
paramat |
Krock can that float stuff be left to after 5.0.0 or does it cause network breakage? |
21:22 |
nerzhul |
it will cause breakage |
21:23 |
nerzhul |
at least if done we would have clean many historical issues in the network code and breakage should not occur before a long time :p |
21:23 |
Krock |
breakage or much spaghetti/overhead code |
21:23 |
nerzhul |
we are on the breakage, go ahead |
21:23 |
Krock |
I'd also like to clean up the damage/HP handling in the network |
21:23 |
Krock |
(PR exists) |
21:23 |
nerzhul |
Krock i never cleaned up due to the falling ... |
21:24 |
nerzhul |
falling server side is very very hard :p |
21:24 |
Krock |
nerzhul: I meant the type cohesion |
21:24 |
nerzhul |
oh right |
21:24 |
nerzhul |
the u8 vs s16 vs u16 ? if i remember :p |
21:24 |
Krock |
yes |
21:25 |
nerzhul |
go ahead then |
21:25 |
Krock |
I changed it to u16, s32 for calculations with damage |
21:25 |
nerzhul |
it's time to polish that |
21:25 |
Krock |
for overflow and underflow reasons |
21:25 |
nerzhul |
why not u32, s64 ? |
21:25 |
nerzhul |
many problems in our API ? |
21:25 |
Krock |
well, do we need more than 65000 HP? |
21:26 |
nerzhul |
if a server implement leveling maybe ? i don't know :p |
21:26 |
Krock |
it would be possible to do, but numbers get out of hand very quickly for this scale |
21:26 |
nerzhul |
on wow we have 3k hp on vanilla, at mop (5.0 we got 600k hp) :p |
21:26 |
nerzhul |
and yeah my parenthesis are crazy |
21:26 |
Krock |
I think you meant 5390275957 HP vs 5348259347 HP |
21:26 |
nerzhul |
then keep the 65k :) |
21:27 |
nerzhul |
it should do the trick for many users :) |
21:31 |
paramat |
"breakage or much spaghetti/overhead code" well then i prefer breakage and do before 5.0.0 |
21:31 |
nerzhul |
we can include that in the freeze, it's an historical code fix :) |
21:33 |
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21:53 |
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22:16 |
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22:20 |
Krock |
merging #8026 in 10 minutes |
22:20 |
Krock |
+1 |
22:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/8026 -- Update README.android with current build info by stujones11 |
22:30 |
Krock |
merging |
22:30 |
nerzhul |
we have a README.android ? :p |
22:33 |
Krock |
apparently |
22:35 |
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