Time |
Nick |
Message |
00:05 |
paramat |
will merge trivial #8008 in 15 mins |
00:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/8008 -- lua_api.txt: Add documentation of missing field to `on_punch` by ClobberXD |
00:31 |
paramat |
merging 8008 |
00:32 |
paramat |
merged |
00:33 |
paramat |
merging game#2276 |
00:33 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2276 -- Doors: New handle and hinges for glass door by paramat |
00:34 |
paramat |
merged |
00:53 |
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04:36 |
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06:50 |
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07:46 |
nerzhul |
merging #8011 |
07:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/8011 -- Android: Fix memory leak when displaying images in the mainmenu by rubenwardy |
07:46 |
nerzhul |
sfan5 we have issues with macosx build on travis they said it's outdated |
08:59 |
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15:00 |
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15:07 |
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15:55 |
ANAND |
Hello! #7557 requires one more approval. Would someone be able to take a look at it? |
15:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Expose player FOV to Lua API by ClobberXD |
15:58 |
ANAND |
Would it be possible to merge it in time for 5.0.0? |
16:01 |
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16:10 |
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16:13 |
nerzhul |
i prefer make it into 5.1.0 release |
16:14 |
nerzhul |
i put the milestone |
16:14 |
nerzhul |
we really need to finis the current features and release |
16:14 |
nerzhul |
i hope we can do more little release interval after 5.1 |
16:14 |
nerzhul |
3 months can be nice |
16:14 |
nerzhul |
especially because the compat and the feature list solved is low than before :p |
16:15 |
Fixer |
text on signs, when? |
16:16 |
nerzhul |
Fixer i don't know, but do you remember the current release has many features currently unused on majority of servers due to non releasing ? :p |
16:16 |
nerzhul |
text on signs requires a huge refactor if i remember |
16:17 |
VanessaE |
meh, use signs_lib. it isn't laggy anymore :P |
16:20 |
nerzhul |
VanessaE not the best thing but at least yeah it works :p |
16:21 |
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16:23 |
Fixer |
VanessaE: BUT is that bug with empty signs when chunk full is fixed? |
16:23 |
VanessaE |
I don't know this bug. |
16:24 |
Fixer |
VanessaE: the one with missing text |
16:24 |
VanessaE |
file an issue. offtopic for here :P |
16:24 |
Fixer |
so you do entitiy clean up to fix it |
16:25 |
Fixer |
wtf, an issue? you know, anyway |
16:25 |
Fixer |
it just when you play other 7 years old version of another voxel game that has text on signs from very beginning, it gives cringe and sadness |
16:27 |
VanessaE |
I know of no such issue. |
16:28 |
VanessaE |
like I said, file a bug report. if the engine is gonna claim a mapblock is "full" when it just has a ridiculously-low limit, that's not signs_lib's fault ;) |
16:28 |
nerzhul |
i agree with VanessaE |
16:29 |
nerzhul |
Fixer: we pay the genericity of minetest :) |
16:29 |
nerzhul |
all is generic and make some things harder than specific things |
16:30 |
Krock |
oh no. the anticheat code has a bug |
16:30 |
VanessaE |
say it ain't so |
16:30 |
Krock |
will create a PR soon (TM) |
16:32 |
nerzhul |
Krock what's the bug ? |
16:33 |
Krock |
nerzhul: https://github.com/minetest/minetest/blob/master/src/network/serverpackethandler.cpp#L973 |
16:33 |
Krock |
should be + 1.732 |
16:33 |
Krock |
AND |
16:33 |
Krock |
https://github.com/minetest/minetest/blob/master/src/network/serverpackethandler.cpp#L630 |
16:33 |
Krock |
->getEyePosition |
16:34 |
nerzhul |
wow nice :p |
16:34 |
nerzhul |
unittests can be very nice it possible |
16:34 |
nerzhul |
as it's calculation bugs |
16:34 |
Krock |
https://github.com/minetest/minetest/blob/master/src/network/serverpackethandler.cpp#L1112 |
16:34 |
Krock |
same ehre |
16:34 |
Krock |
should calculate to the camera, not the feet |
16:35 |
Krock |
thankfully I had to fix my rebased cheat client to find this out |
16:36 |
nerzhul |
merging #8009 |
16:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/8009 -- mapnode: add const/noexcept by numberZero |
16:36 |
nerzhul |
Krock another cheater |
16:36 |
nerzhul |
;D |
16:36 |
Krock |
nerzhul: cheater since 2016. that's also one reason how I got familiar with the code |
16:37 |
nerzhul |
and you have reason |
16:37 |
nerzhul |
i have a debug apk with some backports on 0.4.17 |
16:39 |
nerzhul |
guys, for android versions, we should keep sync with google maintenance ? |
16:39 |
nerzhul |
for example they will drop 4.0 support |
16:41 |
VanessaE |
imho pick a level of tech where MT first started working okay, and just always make sure to support at least the corresponding version of Android. |
16:41 |
VanessaE |
(level of phone/tablet tech that is) |
16:51 |
nerzhul |
4 blocked and 14 issues/PR opened for 5.0.0 release |
16:54 |
Cornelia |
When it comes to what to support on Android, I always recommend looking at the dashboard |
16:54 |
Cornelia |
Dashboard: https://www.reddit.com/r/traaaaaaannnnnnnnnns/comments/a7wbb2/i_might_have_a_problem/?utm_source=reddit-android |
16:54 |
Cornelia |
O.o |
16:54 |
Cornelia |
That is not what I copied.. |
16:54 |
Cornelia |
I apologise. |
16:55 |
Cornelia |
https://developer.android.com/about/dashboards/ |
16:55 |
Cornelia |
Darn phone "copy link" button not working... |
16:56 |
Cornelia |
Anyways.. 4.0-4.3 versions of Android currently occupy about 3% of active devices |
16:56 |
Cornelia |
4.4 has 7% of the market |
16:59 |
Fixer |
10% in total |
17:03 |
Cornelia |
It's also worth looking at the OpenGL ES distribution chart to decide what version to use / support (if you don't plan on dynamically support both via conditionals. |
17:04 |
Cornelia |
Wow I messed up the grammar of that sentence by the end of it. :P |
17:08 |
nerzhul |
it's not mt stats |
17:50 |
Krock |
fov interpolation: https://krock-works.uk.to/u/fov_change-2018-12-22_18.49.28.mp4 |
17:50 |
Krock |
plus more accurate mouse cursor for small angles |
17:51 |
Krock |
so many opportunities in this cheat client |
17:57 |
Krock |
https://github.com/minetest/minetest/blob/master/src/script/common/c_content.cpp#L954 |
17:57 |
Krock |
shouldn't this be i++?? |
18:01 |
nerzhul |
merging #8003 |
18:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/8003 -- Android: Fix start-up crashes on version 4.x by stujones11 |
18:01 |
nerzhul |
Krock yes i think |
18:01 |
nerzhul |
fix it |
18:01 |
nerzhul |
seems we missed it, how did you found it ? |
18:02 |
Krock |
was looking into how to push tables properly in Lua |
18:02 |
Krock |
needed it to push the known inventory lists to Lua in order to build formspecs with it |
18:06 |
Krock |
will fix the bugs I found today in a single PR |
18:06 |
nerzhul |
nice :) |
18:09 |
nerzhul |
one nice comment on the store: "i play this game at school it's cool" |
18:10 |
nerzhul |
one another cool comment: " Knowing what block you clicked on when you tap on it would be useful too." |
18:41 |
Krock |
#8013 |
18:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/8013 -- Fix various bugs (Anticheat, Lua helpers) by SmallJoker |
19:35 |
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19:53 |
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20:09 |
Krock |
#8015 |
20:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/8015 -- Smoothen FOV changes, improve camera by SmallJoker |
20:15 |
Krock |
it's PR time I guess |
20:32 |
Krock |
fixed map compatibility for objects in #7348. Rebased |
20:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/7348 -- Protocol cleanups: Remove legacy access denied, legacy HUDs; improve damage & HP values by SmallJoker |
20:57 |
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