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IRC log for #minetest-dev, 2018-12-19

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All times shown according to UTC.

Time Nick Message
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13:16 Unarelith nerzhul, what do I add as use case for my last PR?
13:16 nerzhul just add a new SAO with your property in experimental and a command to spawn it
13:17 nerzhul (in front of current user for example)
13:17 Unarelith ok
13:30 Unarelith nerzhul, done. tell me if it's ok.
13:44 nerzhul i like the implementation, did you tested it ? can you provide a screenshot on the PR ?
14:34 Unarelith nerzhul, ofc I tested it! well, I can provide a screenshot, but the result is kinda obvious...
14:36 Unarelith nerzhul, done.
14:37 nerzhul always better to permit to test it easily and show the result, generally it increase the review process time & test time :)
14:38 Unarelith well most of the time I agree, but here the screenshot is useless imo x)
14:40 Unarelith I'm wondering why 'doShowSelectionBox' was added but wasn't used, though it was handy to already have it
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15:02 nerzhul at least it's used now
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20:42 Unarelith https://www.lua.org/wshop14/Zykov.pdf
20:42 Unarelith did you know about this?
20:44 Unarelith seems dead, too bad, but there's a lot of OOP Lua binders out there
20:55 rubenwardy sol2 is amazing
20:57 Unarelith I like integral: https://github.com/aphenriques/integral#register-class
20:57 Unarelith reminds me of SLB
20:58 Unarelith well, looks sol2 does the same
20:58 rubenwardy never heard of integral
20:58 rubenwardy but: https://sol2.readthedocs.io/en/latest/benchmarks.html
20:59 Unarelith the main advantage of these binders is to write real C++ classes/functions and to bind them directly into Lua without the C API hassle
20:59 Unarelith I'd love to see this in MT
20:59 rubenwardy I'd consider it low priority
20:59 Unarelith it is
20:59 Unarelith definitely
21:00 Unarelith but it could improve a lot the code in the C++ side of the API
21:07 Unarelith rubenwardy, there's also header only binders like selene or lualite (https://github.com/user1095108/lualite)
21:08 rubenwardy Orrrrr sol2
21:08 rubenwardy Sol2 is header only
21:08 Unarelith oh
21:09 Unarelith didn't know that
21:11 Unarelith oh sol2 does use .hpp haha
22:25 p_gimeno Unarelith: I'm testing #7987, I would love to have it in 5.0.0, it would be a good lure
22:25 ShadowBot https://github.com/minetest/minetest/issues/7987 -- Time-of-day-dependent face shading (#6165 revived) by Quent42340
22:26 p_gimeno how do I test specular lighting?
22:26 Unarelith p_gimeno, it has been removed
22:26 Unarelith there's only pseudo-directional shading
22:27 p_gimeno ah, crap... why?
22:28 p_gimeno I think I should read the whole thread instead of asking, sorry
22:28 Unarelith np :)
22:32 p_gimeno I thought it would be used for water...
22:34 Unarelith yep it's not amazing at all, but it's a start for later improvements
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