Time |
Nick |
Message |
00:03 |
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00:35 |
Shara |
merging game#2254 in a bit |
00:35 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2254 -- Add plantlike_rooted coral by Ezhh |
01:16 |
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15:38 |
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17:59 |
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18:03 |
Krock |
!tell paramat Sorry, I have no idea how this rendering stuff works (#7828) will just test and check whether it looks about right |
18:03 |
ShadowBot |
Krock: O.K. |
18:12 |
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paramat joined #minetest-dev |
18:14 |
paramat |
no problem. the added code is mostly copypaste from 'glasslike', plus a little more. all explained in the first post. also checked by numberzero |
18:22 |
Krock |
oh! the colors are much better now |
18:27 |
rubenwardy |
#7828 |
18:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/7828 -- Framed glasslike: Don't use cuboids to draw glass faces by paramat |
18:31 |
Krock |
paramat: how did you enable the backface culling for the glass? |
18:31 |
paramat |
ok .. |
18:32 |
Krock |
changed nodes.lua but it seems to be a client setting thing |
18:33 |
paramat |
for the second texture in 'tiles' state it as a table {name = "default_glass.png", backface_culling = false} |
18:33 |
Krock |
=false? oh |
18:33 |
paramat |
sorry, "default_glass_detail.png" |
18:34 |
paramat |
it's true by default |
18:34 |
Krock |
heh yes that dud it, thanks |
18:34 |
Krock |
*did |
18:34 |
Krock |
bottom glass detail looks very dark, but that might be due to the occulusion |
18:39 |
paramat |
that's because it's lit as an underside is lit, but you're now seeing that brightness from above too |
18:39 |
paramat |
however, the intention here is to have backface culling as glasslike, so 'false' will be rarely used |
18:40 |
paramat |
if backface culling is false for glasslike the 'detail' would appear dark from above too |
18:43 |
paramat |
thanks |
18:43 |
paramat |
merging in a moment |
18:45 |
Krock |
running #7864 as given in debug mode, Linux. Does not crash at all .. |
18:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/7864 -- There's something in the attached map that causes a crash with no logged cause |
18:46 |
paramat |
done |
18:46 |
paramat |
hmm |
18:49 |
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18:58 |
paramat |
nerzhul see https://github.com/minetest/minetest/issues/7525#issuecomment-438834817 is it possible the playstore app was built using irrlicht in debug mode? |
19:28 |
Mensious |
bye |
19:29 |
rubenwardy |
Mensious: this is a channel for development, not for greetings or whatever. |
19:31 |
Mensious |
ok chill |
19:31 |
Mensious |
*calm down |
19:35 |
Mensious |
sorry |
19:35 |
Krock |
paramat: a PR on master for the Android fix would still possible - as long the commit can be cherry-picked into stable |
19:35 |
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19:38 |
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20:08 |
paramat |
ok |
20:10 |
paramat |
might not be needed as we're looking into patching irrlicht instead |
20:18 |
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20:59 |
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21:37 |
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22:27 |
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23:23 |
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