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Message |
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00:22 |
p_gimeno |
Sorta off-topic, but the acquisition of GH by MS was completed on Oct 26. https://blogs.microsoft.com/blog/2018/10/26/microsoft-completes-github-acquisition/ |
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03:25 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 0.4.17.1 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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14:11 |
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14:20 |
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14:35 |
rubenwardy |
pushing trivial bugfix in 10: https://github.com/rubenwardy/minetest/commit/81d55338fa26cf26d43e1e632b9a089a787230dd |
14:46 |
rubenwardy |
fonr |
14:46 |
rubenwardy |
*done |
14:46 |
crazyR |
\o/ thank you :D# |
14:47 |
rubenwardy |
:D |
14:47 |
rubenwardy |
as a general rule, "crash when calling Lua function at load time" is always due to an uninitialised m_env |
14:47 |
rubenwardy |
this has happened a few times before |
14:48 |
rubenwardy |
https://github.com/minetest/minetest/commit/a953ff4dfc9f786ee379643b6b498a5699203ff1 |
14:50 |
rubenwardy |
would be nice to catch this with linter |
14:50 |
rubenwardy |
a @Nullable decoration for pointers would be cool |
14:57 |
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14:59 |
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15:01 |
T4im |
wouldn't you go for a reference anyway if you didn't want it non-nullable? |
15:02 |
T4im |
did* |
15:02 |
* T4im |
stumbles over notunder-negating |
15:03 |
T4im |
if it happens that frequently, maybe creating some kind of NullObject might be an idea? |
15:04 |
rubenwardy |
references don't support polymorphism |
15:05 |
rubenwardy |
so it would be a smart pointer of some kind |
15:05 |
rubenwardy |
which, btw, Minetest should start using more |
15:05 |
T4im |
:D |
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18:05 |
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18:14 |
Krock |
will merge #7856 in 10 minutes |
18:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/7856 -- Set subtle fall bobbing as the default instead of none by HybridDog |
18:15 |
Krock |
*angrily shakes fist* Why do these modders always want to use stuff which is unavailable by the time they want it? |
18:16 |
Krock |
-> Re-defining nodes in non-on_mods_loaded callbacks |
18:16 |
Krock |
-> Getting server status inside uninitialized server |
18:34 |
Krock |
...merging |
18:59 |
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19:17 |
crazyR |
has anyone ever considered implementing a RCON like protocol into minetest? |
19:19 |
rubenwardy |
~g rcon protocol |
19:19 |
ShadowBot |
rubenwardy: Source RCON Protocol - Valve Developer Community - The Source RCON Protocol is a TCP/IP-based communication protocol used by Source Dedicated Server, which allows console commands to be issued to the server via a "remote console", or RCON.The most common use of RCON is to allow server owners to control their game servers without direct access to the machine the server is running (8 more messages) |
19:19 |
Fixer |
ah, that one released not long ago by valve? |
19:20 |
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19:22 |
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19:24 |
T4im |
rcon is an older concept already found in older quake based games; in its simplest version you'd simply have a chatcommand with authentication that executes a passed command as if it were entered into the server console |
19:24 |
T4im |
assuming the connection is secured as well |
19:25 |
T4im |
although iirc the protocol used to handle those packets indeed a bit differently so you could send them outside the game as well |
19:33 |
crazyR |
theres actually a C++ library already: https://developer.valvesoftware.com/wiki/Source_RCON_Protocol#C.2B.2B |
19:33 |
crazyR |
hmm..... |
19:34 |
crazyR |
oh wait my bad |
19:35 |
T4im |
right now rcon isn't much useful to minetest i think; you are probably just talking about the option to connect from the outside to it; but otherwise there is no difference between client-local commands, client-transmitted commands and server commands yet |
19:36 |
sfan5 |
rcon is so simple that we wouldn't need a library to implement it |
19:36 |
T4im |
indeed |
19:37 |
crazyR |
rcon because useful when you want to use it for automation from say a website. i know theres other ways todo this... but i think a universal "api" would be interesting ... imo |
19:37 |
crazyR |
*could |
19:46 |
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20:14 |
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20:19 |
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20:19 |
Jordach |
paramat, there's tons of things so wrong with sky.cpp, it'd burn it down and start anew |
20:20 |
rubenwardy |
loool |
20:22 |
paramat |
that can be applied to most of MT :) |
20:48 |
Jordach |
paramat, mind letting me push the fix? |
20:48 |
Jordach |
to my PR |
21:09 |
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21:10 |
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21:13 |
paramat |
i don't mind you adding the fix to your PR |
21:14 |
paramat |
#7859 trivial will merge in 30 mins if no objections |
21:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/7859 -- Night sky: Fix threshold for applying night colours by paramat |
21:15 |
paramat |
a visual improvement and solves a little mystery, thanks for finding that bug |
21:20 |
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21:48 |
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21:56 |
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22:00 |
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22:01 |
paramat |
for 7859 i'll alter the threshold value a little to not be so sensitive to tiny changes in future, otherwise i can see this bug happening again easily |
22:08 |
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22:11 |
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22:18 |
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22:19 |
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22:25 |
paramat |
done, retested, merging |
22:25 |
paramat |
done |
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