Time |
Nick |
Message |
00:10 |
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00:20 |
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01:16 |
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paramat joined #minetest-dev |
01:16 |
hecks |
I'm getting some crazy low performance on hud elements, possible issue? |
01:38 |
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01:40 |
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02:01 |
paramat |
try a search in issues |
02:05 |
paramat |
i can't recall such an issue |
03:07 |
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03:58 |
rubenwardy |
Hijiri: terasology is not more active |
03:58 |
rubenwardy |
Minetest has had a lot more contributors |
03:58 |
rubenwardy |
And last time I looked, a better pulse |
03:59 |
rubenwardy |
And having gsoc is due to having mentors and being an easier language |
03:59 |
rubenwardy |
Not to do with progress or activity |
03:59 |
hecks |
I don't even know what terasology is |
03:59 |
hecks |
minetest's bootleg name is working in its favor here |
04:02 |
rubenwardy |
[21:09:34] <9c27b0paramat> checking if a vector is (0,0,0) is less intensive than a 3D vector rotation |
04:02 |
rubenwardy |
Not necessarily with branch prediction |
05:12 |
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06:19 |
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opal joined #minetest-dev |
06:50 |
nerzhul |
in fact voxel games has passed and we have no originality |
07:10 |
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07:24 |
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07:58 |
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09:42 |
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10:36 |
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11:46 |
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13:24 |
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13:37 |
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14:00 |
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15:00 |
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paramat joined #minetest-dev |
15:53 |
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16:14 |
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16:27 |
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16:41 |
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Krock joined #minetest-dev |
16:55 |
Hijiri |
ah, ok |
16:55 |
Hijiri |
@rb |
17:03 |
Krock |
!tell paramat https://github.com/minetest/minetest/issues/7672#issuecomment-424789561 -- the PR only revealed that the unittests (most likely) fail. I don't think that you should rely on him |
17:03 |
ShadowBot |
Krock: O.K. |
17:11 |
Krock |
Hey! t4im is back :D |
17:30 |
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Raven262 joined #minetest-dev |
17:34 |
Krock |
!tell hecks I just tried the entity light PR but for some reason the player properties are not applied correctly. When flying a little bit down into a full sized node, the entity turns black very quickly. Not sure why, though. |
17:34 |
ShadowBot |
Krock: O.K. |
17:36 |
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ANAND joined #minetest-dev |
18:37 |
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ANAND joined #minetest-dev |
18:54 |
Hijiri |
just noticed something that seems strange to me |
18:54 |
Hijiri |
The 5.0.0 milestone and the "concept approved" tag on MTG are disjoint |
19:01 |
Hijiri |
Is priority of features a meaningful argument to make against a feature issue/PR when the prevailing opinion is that devs will work when they feel like it on whatever they want, and that there isn't anything that can be done to change this? |
19:02 |
Hijiri |
It seems like in that case priority shouldn't matter as much as "if we had a PR in hand, and the implementation was acceptable, would we merge the feature" |
19:04 |
Hijiri |
I guess it could be meaningful, if some effort is made to convice devs to feel like working on the high priority things, but I don't think there has been an explicit effort to do that |
19:10 |
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Lia joined #minetest-dev |
19:14 |
Hijiri |
tgstation has a points system and leaderboard based on the tags on your merged PR, though not sure how well that would work in MT |
19:15 |
Hijiri |
For them I think the main reason is because everyone wants to write meme features instead of bug fixes or high priority features |
19:16 |
Hijiri |
This is what their scoring values look like: https://atlantaned.space/coderbus/ |
19:16 |
Hijiri |
no idea what impact it actually has on development |
19:28 |
rubenwardy |
that sounds interesting |
19:30 |
Hijiri |
I asked on their rizon channel, and they said people stopped caring about the score after a while |
19:31 |
rubenwardy |
that project looks stupid though |
19:31 |
Hijiri |
ss13 is fun |
19:35 |
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19:38 |
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19:39 |
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19:40 |
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hecks joined #minetest-dev |
19:45 |
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19:47 |
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19:56 |
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20:11 |
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21:17 |
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21:25 |
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23:10 |
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