Time |
Nick |
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14:18 |
ANAND |
Updated and rebased #7557 |
14:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Expose player FOV to Lua API by ClobberXD |
14:39 |
Cornelia |
Oh boy.. |
14:39 |
Cornelia |
That will result in some neat mods. :p |
14:51 |
ANAND |
Cornelia: Like this? :D https://github.com/ClobberXD/sniper |
14:52 |
Cornelia |
Neat!! I wonder if they have nice models for the rifle. I'm not a big fan of the flat held items. |
14:52 |
ANAND |
Same |
14:53 |
ANAND |
There is an issue requesting support for 3D wielditems |
14:53 |
Cornelia |
Mmm... |
14:54 |
Cornelia |
Eventually, I'll get around to contributing to the core. I'd like to work on the rendering engine.. maybe even expose the shaders to Lua so mods can do some custom rendering. |
14:54 |
ANAND |
:O |
14:55 |
Cornelia |
I've been thinking this for a while.. just.. have so many other projects on my hands right now. :p |
15:21 |
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18:16 |
Krock |
Merging #7397 in 10 mins |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/7397 -- World config: Add modpack descriptions and remove dependencies there by HybridDog |
18:18 |
Krock |
ANAND: you seem to forget the server lags. the FOV will then entirely depend on the server response time |
18:23 |
paramat |
oh yeah good point |
18:24 |
paramat |
so it should be CSM it seems? |
18:25 |
paramat |
i seem to remember someone was working on it for CSM |
18:27 |
paramat |
well, not necessarily CSM, the lag may not be too bad |
18:28 |
paramat |
i would actually prefer it to be serverside |
18:33 |
Krock |
merging... |
18:36 |
paramat |
anyway, we don't have server-sent CSM yet, so it's best not CSM |
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