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IRC log for #minetest-dev, 2018-06-27

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All times shown according to UTC.

Time Nick Message
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14:03 Krock Some simple fixes: #7481 #7492 -- devs?
14:03 ShadowBot https://github.com/minetest/minetest/issues/7481 -- Fix mod channels crash by red-001
14:03 ShadowBot https://github.com/minetest/minetest/issues/7492 -- Fix small memory leaks in client. by red-001
14:47 rubenwardy nerzhul: is there an issue for the crash?
15:06 nerzhul rubenwardy, i don't know
15:06 nerzhul okay for me for 7481
15:06 nerzhul mergin
15:07 rubenwardy there was a closed on
15:07 nerzhul second is okay for me too
15:07 nerzhul it's nicer, and safer
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15:40 Krock Will merge #7481 in 5 minutes
15:40 ShadowBot https://github.com/minetest/minetest/issues/7481 -- Fix mod channels crash by red-001
15:43 Krock Any reviews for this fix? #7476
15:43 ShadowBot https://github.com/minetest/minetest/issues/7476 -- core.spawn_falling_node: Keep metadata by SmallJoker
15:45 Krock merging former..
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16:25 Krock Q: Does Weblate run util/updatepo.sh or do we do that more or less regularly?
16:29 Krock A: Yes, we run that and Weblate will provide them after a while in their git repo
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17:14 paramat nerzhul are you able to fix the app in the play store? or maybe someone else should try?
17:15 nerzhul i will look at the merged PR, build stable-0.4 with them and re-test app, then publish if okay or better
17:15 nerzhul (i will look until sunday)
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17:17 paramat ok
17:18 paramat maybe someone could add a message to the store to apologise and explain?
17:26 celeron55 i can do that, but what exactly should it say?
17:27 celeron55 it seems it's possible to edit the release notes, which are shown on the play store page
17:28 celeron55 that's the "What's New" text
17:28 celeron55 oh, of course the full description is editable also
17:28 celeron55 it's the first text in a desktop browser at least
17:37 celeron55 i added something to it now 8)
17:38 celeron55 (the english one)
18:06 paramat thanks
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18:08 paramat lol "oopsie-doopsie, something bwoke, our team of monkeys is furiously working on it ..."
18:08 srifqi Do we have different language of description for Minetest on Google Play?
18:09 srifqi "Android goblin" :D
18:21 Krock paramat, something like that. would be nice :D
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19:01 Krock rubenwardy, #7469 does not respect the tooltip delay setting
19:01 ShadowBot https://github.com/minetest/minetest/issues/7469 -- Formspecs: Add tooltip element for area by rubenwardy
19:01 Krock however, neither do the item descriptions
19:01 rubenwardy Que
19:01 rubenwardy Delay before appearing?
19:02 Krock yes
19:02 Krock https://github.com/rubenwardy/minetest/blob/eca7d3b6181d0f53f52a34a7120f71acc0b2d7b6/src/gui/guiFormSpecMenu.cpp#L2696
19:02 rubenwardy Yeah, I copied from item descriptions
19:02 rubenwardy Argh, that link doesn't work on mobile
19:02 Krock sorry :/
19:03 rubenwardy Also, the setting is arguable because tooltips could be more than help
19:03 rubenwardy Arguable in that it probably shouldn't apply to all tooltips
19:03 Krock so rather remove the tooltip setting?
19:03 rubenwardy Maybe a delay argument is needed in tooltip[
19:03 rubenwardy Would be easy to do
19:04 rubenwardy Err, not seen how delays are done though
19:04 Krock the linked code points to where tooltips are delayed. it used getTimeMs to calculate the last hovered time
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19:05 Krock using the GUI element to check whether the pointed thing has changed or not
19:06 Krock however, there's no GUI element for tooltip[ in this case so it might not be that helpful
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21:41 paramat vehicles really need improvement, they're glitchy even in singleplayer, i assume this needs server-sent CSM?
21:42 red-001 glitchy in singlerplayer would also indicate other issues
21:42 sfan5 csm could help here, but just adding server-side csm will not solve this problem
21:49 paramat i'm sort of wondering if SSCSM is necessary to improve vehicles
21:53 VanessaE idk which vehicles mod you're talking about, but *csm won't help.  three probs I've seen "in the field" are input lag, the usual network lag, and players just leaving the damn things everywhere.  one minor prob is smoothly turning the player with the vehicle
21:54 paramat in singleplayer my vehicles work, but occasionally seem to run into invisible walls and stop momentarily. watching 'dtime' in the entity's on_step it seems to spike to high values occasionally, causing control lags
21:54 paramat and this is with a custom lightweight game in singleplayer. i get the feeling vehicles will be even worse on a server
21:54 rubenwardy CSM will help with input and network lag
21:56 VanessaE how will it help with network lag?  I'm thinking more about relaying movements to other players
21:56 paramat seems there needs to be client side prediction type stuff, stuff that the player model uses
21:56 paramat so i mean, enable vehcles to work as well as the player model
21:57 paramat btw this is experience with my own car mod, so well coded :3 based on boats but improved
21:58 paramat smooth interpolated turning would be good too, quite jerky currently
21:59 Krock ehem
21:59 Krock #6825
21:59 ShadowBot https://github.com/minetest/minetest/issues/6825 -- Smooth yaw by SmallJoker
21:59 paramat i'm experimenting with taking 'dtime' into account when turning the car, acts better but becomes visually more jerky
21:59 paramat oh yeah ..
22:00 VanessaE the last vehicle mod I used (which iirc contained yours) also had the problem of lack of realistic physics, even just video-game-grade.  Send a car down a steep hill behaves more like a person - not enough inertia, etc.
22:00 paramat ok will test
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22:01 paramat working on it. i have a car that can skid and drift, modelled using laws of physics
22:02 paramat but behaviour on slopes is not realistic. that's more difficult, and we don't have slopes usually
22:09 paramat (i mean, they're a bunch of cubes and we would need to calculate slope from surrounding nodes)
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23:33 paramat #7335 solved, will fix
23:33 ShadowBot https://github.com/minetest/minetest/issues/7335 -- Mapgen valleys mapgen flags cannot be disabled
23:44 paramat #7495 a 1-character PR
23:44 ShadowBot https://github.com/minetest/minetest/issues/7495 -- Mgvalleys: Fix 'mgvalleys_spflags' setting name by paramat
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