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IRC log for #minetest-dev, 2018-03-31

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All times shown according to UTC.

Time Nick Message
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07:53 nerzhul ?
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08:03 VanessaE !
08:04 nerzhul it's a question about someone telling our of any contexte "permission to be present"
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08:19 IcyDiamond Haha
08:21 IcyDiamond https://github.com/ValveSoftware/GameNetworkingSockets could this be of any use to minetest?
08:40 nerzhul IcyDiamond yes ofc i think i will try it (if it's stable and published)
08:40 nerzhul it's in my TODO list
08:40 IcyDiamond Cool
08:41 nerzhul oh it was published
08:41 nerzhul nice
08:41 nerzhul hmm protobuf and ujson deps it's anoying to have more deps
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12:08 rubenwardy #7185
12:08 ShadowBot https://github.com/minetest/minetest/issues/7185 -- Add player inventory callbacks & refactor by SmallJoker
12:08 rubenwardy yessssssssssss
12:08 Krock [YESSS INTENSIFIES]
12:08 Shara YESSSSS
12:14 shivajiva getting closer :D
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12:17 rubenwardy glad to see that done, it was on my todo list
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12:22 Krock rubenwardy, I got that one also at least on 5 of my 8 total re-written ToDo lists on paper (ran out of space).. I guess it was the oldest one I had there
12:25 Krock in combination with the "Selected ItemStack black magic reduce" PR it's like a dream to move itemstacks around, mostly because they don't glitch around and the inventory can be restricted now
12:28 Krock of course it's LINT who doesn't like the changes
12:32 Krock === Will push trivial fix for #7184 https://pastebin.com/raw/UtVvzC2h in 15 minutes
12:32 ShadowBot https://github.com/minetest/minetest/issues/7184 -- Using #import in GCC is deprecated and issues several warnings.
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12:46 Krock Pushing. Will merge #3208 afterwards
12:46 ShadowBot https://github.com/minetest/minetest/issues/3208 -- allow changing the velocity of objects relatively to their current velocity by HybridDog
12:47 rubenwardy nice
12:48 rubenwardy can you rename the latter's commit message?
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12:48 rubenwardy to   ObjectRef: Add add_velocity()
12:48 rubenwardy or similar
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12:49 rubenwardy lol, nvm
12:49 Krock I can still amend if you want :D
12:49 * rubenwardy groans at that bad grammar
12:50 rubenwardy "relatively to their current velocity"
12:50 rubenwardy ewwww
12:50 rubenwardy XD
12:50 rubenwardy heh
12:50 Krock force pushing amended commit
12:50 rubenwardy hope that Shara never sees that
12:50 rubenwardy XD
12:53 Krock It never happened.
12:53 rubenwardy yes
12:54 Krock rubenwardy, you were 16 seconds faster than me 8)
12:54 rubenwardy hehe
13:12 * Shara saw nothing
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13:41 nerzhul sounds good
13:41 nerzhul is there any meeting on the evening ?
13:41 nerzhul (today)
13:42 nerzhul if not can we talk about clang-tidy ? i really want to see a such tool in our CI to show the coding problem
13:43 nerzhul Krock seems LINT is lgtm on your PR issue on s_player.h
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13:46 Krock I'd welcome a meeting but from what I've got on my list is the 0.4.17 release
13:46 Krock and only that.. would need more to add at least a bit diversity :D
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13:48 nerzhul Krock add "introduce clang-tidy to the CI"
13:48 nerzhul :)
13:49 nerzhul and i will look at the introduction rules we can add on my PR, i already added somes, and if we are efficient we can add more rules each week after fixing some lgtm warnings :)
13:49 nerzhul (all are not lgtm but maybe does a good catch on problem we can have :)
13:49 rubenwardy Not sure what I'll be doing
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13:54 nerzhul what do you mean ?
13:59 Krock Meeting 180331: nerzhul, nore, paramat, rubenwardy, sfan5, Shara, sofar -- would you have some time around 18:00/19:00 UTC to participate in the meeting?
14:00 sfan5 probably
14:01 Krock Easter is near, so I'm not too optimistic that people have time for it
14:01 Shara I should be here
14:04 nerzhul i can be there i think, depend on my wife, but i will try :) it will be lunch time for us
14:04 nerzhul and the 0.4.17 release date is the most important point
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14:06 nerzhul maybe a discussion point about https://github.com/minetest/minetest/pull/7126 ?
14:06 nerzhul seems many have commented on it
14:06 Krock minor changes requested. ready to be merged afterwards
14:07 Krock I'm not sure what's to discuss there
14:07 nerzhul ergonomy (joystick placement ?)
14:07 nerzhul it's the only point to fix but the most important for player
14:08 paramat i might be able to do meeting but if so will be tired (long day)
14:09 rubenwardy I may be able to too
14:09 VanessaE "left side for joystick and right side for turn around"  -1 for that.  not discoverable, and violates how a joystick is normally used.
14:09 rubenwardy Won't be available for the next few hourd
14:10 rubenwardy Not sure what you mean Vanessa
14:10 rubenwardy It's discoverable due to the massive fat stick on the screen
14:10 rubenwardy ;)
14:10 VanessaE rubenwardy: no, the right side part.
14:10 rubenwardy That's currently the case now
14:10 VanessaE how will the user see that he/she can use the right half to turn.
14:11 VanessaE of course they can randomly thumb at the screen, but maybe there ought to be an image, something like a scrub bar.
14:11 nerzhul both joysticks should be shown, and we should just use same control as every game pad like XBox, switch, PSX etc
14:11 VanessaE nerzhul: you're not too far off.  principle of least surprise.
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14:15 rubenwardy That's something for a future PR
14:15 rubenwardy Alternatively the selection area could be joystick + a border
14:15 rubenwardy But you still won't know how tomturn
14:15 VanessaE turn with the joystick.
14:16 rubenwardy It's usual in games to show a finger to show where to drag
14:16 VanessaE if you're on a tablet, you don't need sidestepping.
14:16 rubenwardy It's good to get the basic code in, then iterate
14:16 rubenwardy Rather than bikeshedding now
14:16 nerzhul just download fortnite on android, look at the controls, it's what industry did on android :)
14:17 VanessaE looks like a virtual dualshock controller.
14:17 nerzhul yes, it's what we need :)
14:18 VanessaE perhaps, but kinda overengineered for MT, no?
14:18 Wayward_One I personally prefer the way the PR has it
14:18 nerzhul it's a first person game, what do you want ?
14:19 VanessaE well, there are about twice as many controls in such a controller as minetest can really make use of.
14:20 rubenwardy I'd like to get it in, then perform some testing on kids
14:21 VanessaE didn't there used to be a rule against "merge it in, tweak it later"?
14:22 Wayward_One Well, this is fully functional as-is, and already a huge improvement
14:22 rubenwardy What we have is basically multicraft anyway
14:22 rubenwardy And yes
14:23 VanessaE well ok.
14:24 VanessaE not like I can stand in the way of course.
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18:18 Krock nerzhul, nore, rubenwardy, sfan5, Shara, sofar -- May we begin the meeting now? How many are we this time?
18:18 sfan5 sure
18:20 sofar have at it, it's the middle of the day here, I've got stuff planned/to do
18:21 Krock no problem. Carry on with your work :)
18:25 rubenwardy Here now
18:27 Shara here
18:28 Krock It would be nice to have nerzhul here to discuss the clang-tidy topic easier
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18:29 Krock however, we can also start with the 0.4.17 release schedule
18:31 Krock There are a few commits that need backporting in #6746 . #6900 could be added there too for the sake of that lava lamp
18:31 ShadowBot https://github.com/minetest/minetest/issues/6746 -- Backport 0.4 by sfan5
18:31 ShadowBot https://github.com/minetest/minetest/issues/6900 -- core.rotate_node: Do not trigger after_place_node by SmallJoker
18:33 Krock Who's going to do that and when do we (finally) release 0.4.17?
18:41 sfan5 probably me
18:41 sfan5 when? no idea
18:42 Krock it's pretty stable and waiting much longer isn't worth it
18:43 Krock we also have windows binaries from the gitlab pipeline, which makes the release pretty fast
18:43 rubenwardy I agree
18:43 rubenwardy and making releases faster is a good thing
18:43 sfan5 you never know which important bug gets discovered and fixed before 0.5 finally releases
18:43 Krock the question above didn't mean to exclude me, but I surely appreciate if you're willing to cherry-pick the commits
18:43 sfan5 but I am not opposed to releasing .17 earlier
18:44 sfan5 also windows builds were never a problem during releases (except for MSVC but we don't do that anymore)
18:44 Krock rubenwardy, yeah. it's basically only writing a forum post plus updating the links
18:44 sfan5 you forgot the changelog
18:44 rubenwardy and the testing
18:44 rubenwardy and that
18:46 Krock haha. I underestimated it a little :)
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18:49 rubenwardy it would be nice for the changelog to be mostly automated with tags or something
18:49 Krock but the commit messages aren't always that accurate
18:49 rubenwardy yeah
18:49 rubenwardy it's more to give all the bullets
18:50 rubenwardy which can then be modified
18:50 rubenwardy it's the sorting with is time consufing
18:50 rubenwardy when I did it
18:50 rubenwardy even though I used a bash script wit wait for key to sort
18:52 sfan5 pasting the commit messages into the changelog sucks
18:52 sfan5 it should provide an useful list of new features / bugfixes that is understandable by users to some degree
18:53 rubenwardy yrd
18:53 rubenwardy *yes
18:53 rubenwardy hence the need for post processing
18:53 rubenwardy remove things added since this release
18:53 rubenwardy simplify and remove overly technical things
18:53 rubenwardy combine things
18:54 Krock remove compiler fixes, refactors, typo fixes..
18:54 Krock but I'll stay time-consuming if we want to keep it informative
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18:56 Krock I can take care of the changelog, because it doesn't have to be done on the very same day. I'm saying that as next weekend would work for me, but the weekend afterwards is already planned
18:57 Krock in case we want to do it in 14 days
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20:35 Wayward_One speaking of 0.4.17, both the 0.4.16 stable and 0.5.0-dev android versions build successfully, but 0.4.17-dev fails for me with this: https://pastebin.com/j4mjniaq
20:35 sfan5 known issue
20:36 Wayward_One ah, okay
20:36 sfan5 when merging changes I did not rewrite c++11 code into c++03
20:36 sfan5 but I didn't adjust the flags for cmake / android building
20:36 Wayward_One i see
20:52 nerzhul sorry for to be late dudes, i was too busy at home between my wife and childs :s
20:53 nerzhul i agree with sfan5 about user friendly understandable changelog
20:56 nerzhul i don't see a 0.4.17 release date, what about fixing it for middle or end of april ?
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