Time |
Nick |
Message |
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07:53 |
nerzhul |
? |
08:01 |
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08:03 |
VanessaE |
! |
08:04 |
nerzhul |
it's a question about someone telling our of any contexte "permission to be present" |
08:06 |
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08:19 |
IcyDiamond |
Haha |
08:21 |
IcyDiamond |
https://github.com/ValveSoftware/GameNetworkingSockets could this be of any use to minetest? |
08:40 |
nerzhul |
IcyDiamond yes ofc i think i will try it (if it's stable and published) |
08:40 |
nerzhul |
it's in my TODO list |
08:40 |
IcyDiamond |
Cool |
08:41 |
nerzhul |
oh it was published |
08:41 |
nerzhul |
nice |
08:41 |
nerzhul |
hmm protobuf and ujson deps it's anoying to have more deps |
09:01 |
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11:04 |
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12:04 |
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12:08 |
rubenwardy |
#7185 |
12:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/7185 -- Add player inventory callbacks & refactor by SmallJoker |
12:08 |
rubenwardy |
yessssssssssss |
12:08 |
Krock |
[YESSS INTENSIFIES] |
12:08 |
Shara |
YESSSSS |
12:14 |
shivajiva |
getting closer :D |
12:16 |
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12:17 |
rubenwardy |
glad to see that done, it was on my todo list |
12:17 |
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12:22 |
Krock |
rubenwardy, I got that one also at least on 5 of my 8 total re-written ToDo lists on paper (ran out of space).. I guess it was the oldest one I had there |
12:25 |
Krock |
in combination with the "Selected ItemStack black magic reduce" PR it's like a dream to move itemstacks around, mostly because they don't glitch around and the inventory can be restricted now |
12:28 |
Krock |
of course it's LINT who doesn't like the changes |
12:32 |
Krock |
=== Will push trivial fix for #7184 https://pastebin.com/raw/UtVvzC2h in 15 minutes |
12:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/7184 -- Using #import in GCC is deprecated and issues several warnings. |
12:44 |
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12:46 |
Krock |
Pushing. Will merge #3208 afterwards |
12:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/3208 -- allow changing the velocity of objects relatively to their current velocity by HybridDog |
12:47 |
rubenwardy |
nice |
12:48 |
rubenwardy |
can you rename the latter's commit message? |
12:48 |
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12:48 |
rubenwardy |
to ObjectRef: Add add_velocity() |
12:48 |
rubenwardy |
or similar |
12:49 |
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12:49 |
rubenwardy |
lol, nvm |
12:49 |
Krock |
I can still amend if you want :D |
12:49 |
* rubenwardy |
groans at that bad grammar |
12:50 |
rubenwardy |
"relatively to their current velocity" |
12:50 |
rubenwardy |
ewwww |
12:50 |
rubenwardy |
XD |
12:50 |
rubenwardy |
heh |
12:50 |
Krock |
force pushing amended commit |
12:50 |
rubenwardy |
hope that Shara never sees that |
12:50 |
rubenwardy |
XD |
12:53 |
Krock |
It never happened. |
12:53 |
rubenwardy |
yes |
12:54 |
Krock |
rubenwardy, you were 16 seconds faster than me 8) |
12:54 |
rubenwardy |
hehe |
13:12 |
* Shara |
saw nothing |
13:14 |
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13:22 |
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13:24 |
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13:27 |
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13:41 |
nerzhul |
sounds good |
13:41 |
nerzhul |
is there any meeting on the evening ? |
13:41 |
nerzhul |
(today) |
13:42 |
nerzhul |
if not can we talk about clang-tidy ? i really want to see a such tool in our CI to show the coding problem |
13:43 |
nerzhul |
Krock seems LINT is lgtm on your PR issue on s_player.h |
13:46 |
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13:46 |
Krock |
I'd welcome a meeting but from what I've got on my list is the 0.4.17 release |
13:46 |
Krock |
and only that.. would need more to add at least a bit diversity :D |
13:48 |
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13:48 |
nerzhul |
Krock add "introduce clang-tidy to the CI" |
13:48 |
nerzhul |
:) |
13:49 |
nerzhul |
and i will look at the introduction rules we can add on my PR, i already added somes, and if we are efficient we can add more rules each week after fixing some lgtm warnings :) |
13:49 |
nerzhul |
(all are not lgtm but maybe does a good catch on problem we can have :) |
13:49 |
rubenwardy |
Not sure what I'll be doing |
13:53 |
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13:54 |
nerzhul |
what do you mean ? |
13:59 |
Krock |
Meeting 180331: nerzhul, nore, paramat, rubenwardy, sfan5, Shara, sofar -- would you have some time around 18:00/19:00 UTC to participate in the meeting? |
14:00 |
sfan5 |
probably |
14:01 |
Krock |
Easter is near, so I'm not too optimistic that people have time for it |
14:01 |
Shara |
I should be here |
14:04 |
nerzhul |
i can be there i think, depend on my wife, but i will try :) it will be lunch time for us |
14:04 |
nerzhul |
and the 0.4.17 release date is the most important point |
14:05 |
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14:06 |
nerzhul |
maybe a discussion point about https://github.com/minetest/minetest/pull/7126 ? |
14:06 |
nerzhul |
seems many have commented on it |
14:06 |
Krock |
minor changes requested. ready to be merged afterwards |
14:07 |
Krock |
I'm not sure what's to discuss there |
14:07 |
nerzhul |
ergonomy (joystick placement ?) |
14:07 |
nerzhul |
it's the only point to fix but the most important for player |
14:08 |
paramat |
i might be able to do meeting but if so will be tired (long day) |
14:09 |
rubenwardy |
I may be able to too |
14:09 |
VanessaE |
"left side for joystick and right side for turn around" -1 for that. not discoverable, and violates how a joystick is normally used. |
14:09 |
rubenwardy |
Won't be available for the next few hourd |
14:10 |
rubenwardy |
Not sure what you mean Vanessa |
14:10 |
rubenwardy |
It's discoverable due to the massive fat stick on the screen |
14:10 |
rubenwardy |
;) |
14:10 |
VanessaE |
rubenwardy: no, the right side part. |
14:10 |
rubenwardy |
That's currently the case now |
14:10 |
VanessaE |
how will the user see that he/she can use the right half to turn. |
14:11 |
VanessaE |
of course they can randomly thumb at the screen, but maybe there ought to be an image, something like a scrub bar. |
14:11 |
nerzhul |
both joysticks should be shown, and we should just use same control as every game pad like XBox, switch, PSX etc |
14:11 |
VanessaE |
nerzhul: you're not too far off. principle of least surprise. |
14:14 |
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14:15 |
rubenwardy |
That's something for a future PR |
14:15 |
rubenwardy |
Alternatively the selection area could be joystick + a border |
14:15 |
rubenwardy |
But you still won't know how tomturn |
14:15 |
VanessaE |
turn with the joystick. |
14:16 |
rubenwardy |
It's usual in games to show a finger to show where to drag |
14:16 |
VanessaE |
if you're on a tablet, you don't need sidestepping. |
14:16 |
rubenwardy |
It's good to get the basic code in, then iterate |
14:16 |
rubenwardy |
Rather than bikeshedding now |
14:16 |
nerzhul |
just download fortnite on android, look at the controls, it's what industry did on android :) |
14:17 |
VanessaE |
looks like a virtual dualshock controller. |
14:17 |
nerzhul |
yes, it's what we need :) |
14:18 |
VanessaE |
perhaps, but kinda overengineered for MT, no? |
14:18 |
Wayward_One |
I personally prefer the way the PR has it |
14:18 |
nerzhul |
it's a first person game, what do you want ? |
14:19 |
VanessaE |
well, there are about twice as many controls in such a controller as minetest can really make use of. |
14:20 |
rubenwardy |
I'd like to get it in, then perform some testing on kids |
14:21 |
VanessaE |
didn't there used to be a rule against "merge it in, tweak it later"? |
14:22 |
Wayward_One |
Well, this is fully functional as-is, and already a huge improvement |
14:22 |
rubenwardy |
What we have is basically multicraft anyway |
14:22 |
rubenwardy |
And yes |
14:23 |
VanessaE |
well ok. |
14:24 |
VanessaE |
not like I can stand in the way of course. |
14:30 |
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18:18 |
Krock |
nerzhul, nore, rubenwardy, sfan5, Shara, sofar -- May we begin the meeting now? How many are we this time? |
18:18 |
sfan5 |
sure |
18:20 |
sofar |
have at it, it's the middle of the day here, I've got stuff planned/to do |
18:21 |
Krock |
no problem. Carry on with your work :) |
18:25 |
rubenwardy |
Here now |
18:27 |
Shara |
here |
18:28 |
Krock |
It would be nice to have nerzhul here to discuss the clang-tidy topic easier |
18:28 |
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18:29 |
Krock |
however, we can also start with the 0.4.17 release schedule |
18:31 |
Krock |
There are a few commits that need backporting in #6746 . #6900 could be added there too for the sake of that lava lamp |
18:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/6746 -- Backport 0.4 by sfan5 |
18:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/6900 -- core.rotate_node: Do not trigger after_place_node by SmallJoker |
18:33 |
Krock |
Who's going to do that and when do we (finally) release 0.4.17? |
18:41 |
sfan5 |
probably me |
18:41 |
sfan5 |
when? no idea |
18:42 |
Krock |
it's pretty stable and waiting much longer isn't worth it |
18:43 |
Krock |
we also have windows binaries from the gitlab pipeline, which makes the release pretty fast |
18:43 |
rubenwardy |
I agree |
18:43 |
rubenwardy |
and making releases faster is a good thing |
18:43 |
sfan5 |
you never know which important bug gets discovered and fixed before 0.5 finally releases |
18:43 |
Krock |
the question above didn't mean to exclude me, but I surely appreciate if you're willing to cherry-pick the commits |
18:43 |
sfan5 |
but I am not opposed to releasing .17 earlier |
18:44 |
sfan5 |
also windows builds were never a problem during releases (except for MSVC but we don't do that anymore) |
18:44 |
Krock |
rubenwardy, yeah. it's basically only writing a forum post plus updating the links |
18:44 |
sfan5 |
you forgot the changelog |
18:44 |
rubenwardy |
and the testing |
18:44 |
rubenwardy |
and that |
18:46 |
Krock |
haha. I underestimated it a little :) |
18:49 |
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18:49 |
rubenwardy |
it would be nice for the changelog to be mostly automated with tags or something |
18:49 |
Krock |
but the commit messages aren't always that accurate |
18:49 |
rubenwardy |
yeah |
18:49 |
rubenwardy |
it's more to give all the bullets |
18:50 |
rubenwardy |
which can then be modified |
18:50 |
rubenwardy |
it's the sorting with is time consufing |
18:50 |
rubenwardy |
when I did it |
18:50 |
rubenwardy |
even though I used a bash script wit wait for key to sort |
18:52 |
sfan5 |
pasting the commit messages into the changelog sucks |
18:52 |
sfan5 |
it should provide an useful list of new features / bugfixes that is understandable by users to some degree |
18:53 |
rubenwardy |
yrd |
18:53 |
rubenwardy |
*yes |
18:53 |
rubenwardy |
hence the need for post processing |
18:53 |
rubenwardy |
remove things added since this release |
18:53 |
rubenwardy |
simplify and remove overly technical things |
18:53 |
rubenwardy |
combine things |
18:54 |
Krock |
remove compiler fixes, refactors, typo fixes.. |
18:54 |
Krock |
but I'll stay time-consuming if we want to keep it informative |
18:54 |
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18:56 |
Krock |
I can take care of the changelog, because it doesn't have to be done on the very same day. I'm saying that as next weekend would work for me, but the weekend afterwards is already planned |
18:57 |
Krock |
in case we want to do it in 14 days |
19:51 |
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20:11 |
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20:22 |
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20:35 |
Wayward_One |
speaking of 0.4.17, both the 0.4.16 stable and 0.5.0-dev android versions build successfully, but 0.4.17-dev fails for me with this: https://pastebin.com/j4mjniaq |
20:35 |
sfan5 |
known issue |
20:36 |
Wayward_One |
ah, okay |
20:36 |
sfan5 |
when merging changes I did not rewrite c++11 code into c++03 |
20:36 |
sfan5 |
but I didn't adjust the flags for cmake / android building |
20:36 |
Wayward_One |
i see |
20:52 |
nerzhul |
sorry for to be late dudes, i was too busy at home between my wife and childs :s |
20:53 |
nerzhul |
i agree with sfan5 about user friendly understandable changelog |
20:56 |
nerzhul |
i don't see a 0.4.17 release date, what about fixing it for middle or end of april ? |
21:06 |
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