Time |
Nick |
Message |
00:00 |
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paramat joined #minetest-dev |
00:36 |
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01:56 |
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02:57 |
paramat |
will merge #7135 #7136 in a few mins, both trivial |
02:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/7135 -- Biomes: Fix vertical blend by paramat |
02:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/7136 -- Lua_api.txt: Split long lines part 5, fix hardware colouring docs by paramat |
03:01 |
paramat |
merging |
03:04 |
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03:05 |
paramat |
done |
03:12 |
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03:44 |
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06:22 |
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07:18 |
nerzhul |
paramat, where is the approval for the fix ? |
07:39 |
nerzhul |
i push a trivial if -> else if fix on master |
07:40 |
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07:41 |
nerzhul |
merging #7131 (approved by Krock yesterday, the change has been added) |
07:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7131 -- Server: delegate mod management & config to ServerModConfiguration by nerzhul |
07:52 |
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08:11 |
nerzhul |
i push a little trivial refactor for ServerEnv::loadmeta (default should be handled by server env itself) |
08:16 |
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09:41 |
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15:08 |
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16:04 |
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16:18 |
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17:11 |
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17:14 |
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17:35 |
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17:44 |
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18:06 |
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18:22 |
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18:30 |
paramat |
please can this high priority bugfix be reviewed? #7061 i will review it soon and will probably +1 as it tests ok |
18:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/7061 -- Fix node-nodebox lighting difference in direct sunlight by numberZero |
18:31 |
Krock |
I already did a few tests, nothing suspicious so +1 |
18:31 |
paramat |
thanks, i'll review soon |
18:33 |
nerzhul |
I need to fix a crash on the Krock asking for reseting env :p |
18:34 |
nerzhul |
the valgrind unittests show it |
18:34 |
nerzhul |
Krock thanks for the review yesterday |
18:36 |
Krock |
resetting the env var results in a crash? |
18:37 |
Krock |
nerzhul, well done: _putenv(subgame_path.c_str()); |
18:37 |
Krock |
https://github.com/minetest/minetest/commit/e800684ead56#diff-15e19c2bc1babc9123e823c0691a4cffR76 |
18:37 |
Krock |
amend quickly |
18:38 |
Krock |
oh nevermind me |
18:39 |
Krock |
it's saved_env_mt_subgame_path which is a pointer, not subgame_path |
18:43 |
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19:01 |
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19:25 |
nerzhul |
yes :) |
19:25 |
nerzhul |
travis is green too, it's good |
19:39 |
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19:59 |
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20:30 |
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20:31 |
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20:37 |
paramat |
Krock any idea how this works https://github.com/minetest/minetest/pull/7061/files#r175207280 ? |
20:41 |
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20:42 |
paramat |
updated that comment |
20:51 |
Krock |
paramat, by looking at the code, this seems to be for the case there are nodes stacked vertically |
20:52 |
Krock |
for bright sides, I believe |
20:56 |
paramat |
stacked vertexes you mean? see PR description |
20:59 |
paramat |
well nevermind hopefully author will explain |
21:19 |
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21:40 |
p_gimeno |
paramat, ^ is xor, not power |
21:41 |
p_gimeno |
if the vertexes are organized so that the bits indicate the direction, then probably k ^ 2 toggles the Y position bit |
21:52 |
paramat |
ah |
21:52 |
paramat |
of course |
21:53 |
paramat |
thanks |
21:55 |
paramat |
+1 will merge later |
21:56 |
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21:59 |
nerzhul |
Seems HibridDog likes my mod refactor to propose a feature PR heh |
22:01 |
nerzhul |
HybridDog* |
22:02 |
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22:07 |
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22:07 |
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22:19 |
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23:12 |
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23:27 |
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23:28 |
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