Time |
Nick |
Message |
00:27 |
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01:35 |
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02:04 |
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02:12 |
Lone-Star |
dev chan should be +r |
03:26 |
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05:01 |
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06:51 |
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paramat joined #minetest-dev |
08:46 |
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09:32 |
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09:48 |
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09:55 |
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10:04 |
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10:25 |
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10:32 |
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Fixer joined #minetest-dev |
10:42 |
paramat |
#7072 is fairly trivial, i might merge it later today if no objections |
10:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/7072 -- Place schematic (on vmanip): Enable use of 'place center' flags by paramat |
11:26 |
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Krock joined #minetest-dev |
13:49 |
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13:54 |
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paramat joined #minetest-dev |
14:01 |
paramat |
please can anyone review #7067 ? much needed by servers as a control on world database size |
14:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/7067 -- SAO limits: Allow SAOs to exist outside the set 'mapgen limit' by paramat |
14:02 |
celeron55 |
that ignore thing is going to cause issues |
14:03 |
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Icedream- joined #minetest-dev |
14:03 |
celeron55 |
but then again changing it would also cause issues |
14:05 |
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14:09 |
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Fixer joined #minetest-dev |
14:18 |
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14:35 |
paramat |
maybe i need to make entities collide with ignore, by default, but with an option not to |
14:35 |
celeron55 |
i'm thinking it would probably work best |
14:35 |
celeron55 |
really an entity shouldn't be active unless its block is loaded |
14:36 |
celeron55 |
but they like to move around |
14:36 |
paramat |
players collide with ignore but entities don't, not sure why |
14:36 |
celeron55 |
so they move out of the block |
14:36 |
celeron55 |
i think it would probably be fine to just make them collide with ignore with no options |
14:36 |
celeron55 |
if they're set to collide with things in the first place |
14:37 |
celeron55 |
otherwise they're handling their own collisions obviously |
14:37 |
celeron55 |
(likely are just stationary ones then) |
14:39 |
paramat |
ok wil look into this |
14:39 |
paramat |
*will |
14:43 |
paramat |
PR is WIP then |
15:01 |
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16:02 |
paramat |
2nd commit added, testing next |
16:32 |
paramat |
tested, seems good so far |
16:33 |
paramat |
thanks for the input |
16:34 |
paramat |
mobs from 'mobs redo' don't enter ignore now |
17:22 |
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Krock joined #minetest-dev |
17:36 |
Fritigern |
Updated (as in rebuilt) MT recently and am in love with the fireflies! Is there more "life" which I missed? And/or is more planned? |
17:48 |
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Cornelia joined #minetest-dev |
17:56 |
Shara |
Fritigern: Glad to hear you like them :) |
17:57 |
Shara |
I'm still looking for a good way to make them "turn off" during the day. |
17:59 |
Shara |
I may eventually try some other similar things, but it's difficult to know if they'll be suitable for MTG until making them |
18:00 |
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19:02 |
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Darcidride joined #minetest-dev |
19:12 |
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20:57 |
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21:07 |
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21:07 |
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21:44 |
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21:48 |
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22:21 |
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22:31 |
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