Time |
Nick |
Message |
00:40 |
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03:36 |
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04:07 |
Hijiri |
is it possible in the modding API to scale a model along an arbitrary axis? |
04:11 |
paramat |
object 'visual scale' has only 2 values, one for y the other for x/z |
04:13 |
paramat |
i mean, 'visual_size' |
04:15 |
Hijiri |
ok |
04:15 |
Hijiri |
well if I scale it, will it be applied before or after bone rotations? |
04:33 |
paramat |
i assume after |
04:33 |
paramat |
but not certain |
08:28 |
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08:38 |
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08:41 |
Krock |
Pushing trivial bugfix for #7029 in 15 minutes: https://pastebin.com/raw/hyQ5DnCC |
08:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7029 -- "Change Keys" from Game Menu causes error |
09:13 |
celeron55 |
Hijiri: it's whatever irrlicht does when first calling animateJoints() and then calling setScale() |
09:13 |
celeron55 |
for an irrlicht scene node |
09:14 |
celeron55 |
https://github.com/minetest/minetest/blob/master/src/content_cao.cpp#L579 |
09:34 |
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12:01 |
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12:26 |
red-001 |
Krock, didn't you push a commit to fix #7029? |
12:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/7029 -- "Change Keys" from Game Menu causes error |
12:27 |
Krock |
red-001, I thought I mentioned the issue in the commit description. apparently I forgot to do so. closing manually now. |
12:27 |
Krock |
thanks for reporting :) |
12:48 |
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12:52 |
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13:00 |
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14:24 |
red-001 |
#6878 |
14:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/6878 -- Mitigate formspec exploits by verifying that the formspec was shown to the user by the server by red-001 |
14:24 |
red-001 |
got rid of the random id thing so it would be simpler |
14:30 |
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14:38 |
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14:42 |
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14:42 |
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14:43 |
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15:37 |
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16:03 |
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17:44 |
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18:54 |
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18:56 |
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19:10 |
paramat |
game#2044 |
19:10 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2044 -- Boats: Prevent motion in 'ignore' nodes by paramat |
19:12 |
red-001 |
shouldn't that really be in core? |
19:15 |
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19:15 |
sofar |
can you at least exit the boat and still pick it up? |
19:15 |
paramat |
possibly |
19:15 |
rubenwardy |
without noclip, no |
19:15 |
paramat |
and yes |
19:16 |
rubenwardy |
you'll be stuck in ignore nodes unable to move |
19:16 |
sofar |
lol |
19:16 |
paramat |
.. in my PR |
19:16 |
sofar |
maybe we should attempt to put the boat back to the non-ignore position instead |
19:17 |
sofar |
invert the current acceleration or current velocity, normalize it, and move the boat by that amount? |
19:17 |
paramat |
i could try inverting yes for a bounce |
19:17 |
paramat |
will try |
19:17 |
sofar |
I have no issues doing this in mtg, we can always do it *as well* in builtin |
19:19 |
paramat |
i did consider doing this in core, but will be less trivial |
19:21 |
paramat |
maybe still worth investigating, but in lua you get to choose behaviour, for example i have made dropped items stick, falling nodes deleted, and (soon) boats bounce |
19:21 |
paramat |
some objects need to enter ignore, such as fast flying vehicles |
19:22 |
Shara |
Bouncing boats :) |
19:22 |
Shara |
But yes, do make sure players can't get stuck |
19:22 |
Shara |
I can imagine the confused screaming |
19:22 |
paramat |
players don't get stuck in my PR =) |
19:23 |
paramat |
well as far as i know, but bounce is better |
19:23 |
Shara |
Players are inventive. They find ways :) |
19:23 |
sofar |
if the boat stays usable, that would be a good thing |
19:27 |
paramat |
on this subject, #7024 is ready |
19:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/7024 -- Falling.lua: Delete falling node entities on contact with 'ignore' by paramat |
19:28 |
paramat |
and #6998 |
19:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/6998 -- SAO limits: Allow SAOs to function outside the set 'mapgen limit' by paramat |
19:28 |
paramat |
all world edge stuff sorted out |
19:28 |
paramat |
then you can reduce 'mapgen limit' and have world outside it function normally |
19:29 |
Shara |
:) |
19:29 |
Shara |
Please do get all this onto backport branch if possible |
19:29 |
paramat |
yes |
19:30 |
paramat |
a good defence against attacks |
19:40 |
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19:54 |
paramat |
one liner PR #7031 |
19:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/7031 -- Position entity nametags relative to selection-box by stujones11 |
20:15 |
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