Time |
Nick |
Message |
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13:33 |
rubenwardy |
I |
13:33 |
rubenwardy |
urgh |
13:33 |
rubenwardy |
so, I'm placing a massive schematic for CTF map |
13:33 |
rubenwardy |
I need to emerge first otherwise it doesn't place correctly |
13:34 |
rubenwardy |
however, this causes the mapblock to be sent multiple times to players as the block changes due to emerge being async |
13:35 |
rubenwardy |
would you think it's better to: 1) make schematic placing emerge blocks reliably 2) add emerge_area_blocking 3) use an LVM and custom map placer, as LVMs will emerge the block |
13:35 |
rubenwardy |
hmm |
13:36 |
sfan5 |
2) makes no sense, emerge_area has a callback |
13:36 |
sfan5 |
unless there's some reason you can't use that |
13:36 |
rubenwardy |
it sends the block multiple times |
13:37 |
rubenwardy |
as it emerges and then sends the block to client |
13:37 |
rubenwardy |
after the area is emerged I then place the schematic, which causes sends again |
13:37 |
sfan5 |
that's indeed suboptimal |
13:38 |
rubenwardy |
the issue I'm facing is the map being all grey for clients, I believe it's due to excess writing like this (packet monitor is fine, consistent 5pps) |
13:38 |
rubenwardy |
I think it's still trying to send old blocks far away before teleport |
13:38 |
rubenwardy |
I'm probably talking shit tbh |
13:41 |
rubenwardy |
if you want to see the effect, ctf.rubenwardy.com 30001 |
13:49 |
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13:55 |
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14:04 |
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14:45 |
rubenwardy |
update: the bug only happens with the map index != 0, ie: the map origin isn't at 0,0,0 |
14:46 |
rubenwardy |
so there's something odd with my code somewhere |
14:46 |
rubenwardy |
I also can't reproduce it on my local machine, with same minetest version and settings |
14:46 |
rubenwardy |
-> -hub I guess |
14:47 |
rubenwardy |
oh, also, dedicated server + client. So only thing that's different is it's a remote server |
14:57 |
nerzhul |
merging #6940 in ~ 5 mins |
14:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/6940 -- Fix issues with earlier CSM HUD commit by red-001 |
15:04 |
Krock |
#6948 seems to be ready too, nerzhul |
15:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/6948 -- Add Android drivers to the video_driver drop-down menu by Wayward1 |
15:04 |
Krock |
but the first approval is .. missing? |
15:06 |
nerzhul |
I don't really like this pr, it will show OGLES on desktops |
15:06 |
nerzhul |
but yes it's trivial |
15:24 |
Wayward_One |
all other drivers are visible on android though |
15:25 |
red-001 |
and directx is shown on linux which is kinda annoying |
15:36 |
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paramat joined #minetest-dev |
15:37 |
ThomasMonroe |
hey paramat |
15:37 |
ThomasMonroe |
I redid the fov setting to use a callback |
15:37 |
paramat |
Krock and MTG devs, game#2016 is updated and ready, makes the ABM 3 times less intensive plus other improvements |
15:37 |
paramat |
ok |
15:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2016 -- Flower spread ABM: Optimise by paramat |
15:41 |
paramat |
please could an OP 'voice' or whatever Shara in this channel so she appears next to the other devs in the userlist? sfan5 |
15:45 |
Krock |
paramat, whereas the code looks fine I'm not sure whether we should place multiple plants at once |
16:33 |
pgimeno_ |
ThomasMonroe: re #6957 it's not on topic there but I realized that the Del.Favorite button could be iconized and placed together with the refresh button maybe, because its current placement is weird, it doesn't belong to the connect settings form but to the list. I have a candidate icon if interested. |
16:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6957 -- Add a refresh button to the serverlist by ThomasMonroe314 |
16:41 |
* celeron55 |
secret op(erations) |
16:45 |
pgimeno_ |
http://www.formauri.es/personal/pgimeno/temp/Star-crossed-out.png |
16:48 |
paramat |
thanks |
16:55 |
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17:36 |
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17:38 |
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17:48 |
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18:52 |
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19:15 |
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19:51 |
ThomasMonroe |
paramat: sure! I could do that. |
19:56 |
pgimeno_ |
ThomasMonroe: did you mean pgimeno_? |
19:57 |
pgimeno_ |
I guess I should submit it as an enhancement proposal |
19:59 |
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20:04 |
ThomasMonroe |
oops yes sorry |
20:05 |
ThomasMonroe |
I have colored nicks on and both of your nick are green for me |
20:05 |
ThomasMonroe |
nicks* |
20:05 |
pgimeno_ |
dang, I changed my nick to the _ version because someone else complained about the same thing :) |
20:06 |
ThomasMonroe |
lol |
20:29 |
Krock |
Trivial bugfix for 4f688d5, as in reported in #6972 https://pastebin.com/raw/kXTmVpts (tested, works fine again) |
20:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/6972 -- HUD Fails since 4f688d5 |
20:29 |
Krock |
pushing in 10 minutes if there are no objections |
20:32 |
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20:36 |
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20:41 |
Krock |
pushing... |
20:43 |
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20:48 |
ThomasMonroe |
paramat I added fast, fly, and noclip because of a convo I had with aerozoic in which he said: |
20:48 |
ThomasMonroe |
[08:15:56] <aerozoic> I've had to explain fast/fly/noclip to so many people on touch screens and they can never find it. |
20:49 |
ThomasMonroe |
also, out of curiosity, but do phones have fn keys? |
20:50 |
sfan5 |
where would a phone have fn keys? |
20:50 |
ThomasMonroe |
idk, how do you enable/disable fog in-game on the phone then? |
20:50 |
Krock |
..touch on buttons? |
20:52 |
ThomasMonroe |
they have equivalents of fn keys on their touch keyboards? |
20:53 |
Krock |
do you mean F* keys by any chance, as fn is used for a 2nd function of these keys for laptops? |
20:53 |
ThomasMonroe |
yes |
20:53 |
Krock |
ah man, you broke the question chain |
20:54 |
ThomasMonroe |
lol |
20:54 |
ThomasMonroe |
sorry :P |
20:54 |
ThomasMonroe |
was I supposed to kee it going? |
20:54 |
ThomasMonroe |
:P |
20:54 |
ThomasMonroe |
keep* |
20:54 |
Krock |
I'm quite sure they also have access to the Advanced Settings formspec in the main menu, if there's no button in-game |
20:55 |
ThomasMonroe |
so a setting in-game would not be a terrible idea? |
20:56 |
Krock |
too trivial. that setting is changed once on set-up and done. |
20:56 |
ThomasMonroe |
true |
21:07 |
paramat |
ah hmm |
21:08 |
paramat |
does android have controls for fast, fly, noclip? |
21:08 |
ThomasMonroe |
I think they have fast and fly |
21:09 |
ThomasMonroe |
not sure about noclip |
21:10 |
ThomasMonroe |
because I had a friend(Abramowitz971) who couldn't use noclip bcs he was on a tablet, but idk if that got updated or not |
21:11 |
paramat |
if android is missing some controls we would need to think about how to add them, i think your PR should wait for that discussion, for now i suggest only concerning yourself with desktop MT |
21:11 |
ThomasMonroe |
ok |
21:12 |
red-001 |
ty Krock |
21:13 |
red-001 |
I really need to read the spec for auto |
21:14 |
paramat |
hopefully soon we will have people working on android and improving it, they can tackle controls then |
21:15 |
Krock |
that's why I prefer the long version instead of replacing everything with auto :3 |
21:16 |
ThomasMonroe |
ok, fair enough :D |
21:16 |
red-001 |
in fairness it worked with the pointer |
21:16 |
Krock |
ThomasMonroe, but instead.. mouse sensitivity? we also have an issue for that one |
21:16 |
Wayward_One |
noclip, fast, fly, f5, and f7 are all available on android by pressing the gear icon on the right of the screen. |
21:17 |
red-001 |
and references should be little more then syntax suger for pointers |
21:17 |
ThomasMonroe |
I was thinking about that, Krock, but its more of a one time setting |
21:20 |
Wayward_One |
and btw ThomasMonroe, judging by the three numbers in your friend's name, it seems quite likely they're using a clone, possibly on iOS, most of which charge for extra privs |
21:22 |
ThomasMonroe |
Wayward_One, possibly |
21:22 |
ThomasMonroe |
but he didn't have a problem with any other privs |
21:24 |
Wayward_One |
ah. |
21:24 |
Shara |
If it's not the official version, all bets are off anyway. |
21:24 |
Wayward_One |
yep |
21:24 |
ThomasMonroe |
touche Shara |
21:25 |
ThomasMonroe |
I don't remember what he used though |
21:26 |
paramat |
thanks Wayward_One so those certainly are not justified |
21:27 |
Wayward_One |
np |
21:33 |
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21:34 |
paramat |
ugh we're over 100 PRs |
21:34 |
ThomasMonroe |
lol I was getting ready to say something about that |
21:39 |
rubenwardy |
celeron55, I adopted one of you PRs. When does the issue actually happen? |
21:39 |
rubenwardy |
#6950 |
21:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/6950 -- Check that Lua's v3f inputs are not NaN by rubenwardy |
21:39 |
rubenwardy |
can't seem to make a NaN float in Lua |
21:39 |
rubenwardy |
even with div by 0 |
21:42 |
pgimeno_ |
when I launch Lua and print(0/0) I get -nan |
21:43 |
rubenwardy |
reproduced |
21:43 |
rubenwardy |
but then local a = 0/0 |
21:43 |
rubenwardy |
a == nil |
21:43 |
rubenwardy |
ahhh |
21:43 |
rubenwardy |
that's why |
21:43 |
pgimeno_ |
you mean a==nan? |
21:43 |
rubenwardy |
you can't store directly |
21:44 |
rubenwardy |
you have to check immediately |
21:44 |
rubenwardy |
oh wait no |
21:44 |
celeron55 |
umm... well, it was obviously something |
21:44 |
rubenwardy |
in the interpretter local is for each line |
21:44 |
pgimeno_ |
also keep in mind that nan is always ~= nan |
21:44 |
celeron55 |
maybe get one from C++? |
21:44 |
celeron55 |
or convert an object into a number or something |
21:44 |
rubenwardy |
ah, I was trying 1/0 instead of 0/0, which gives you inf instead of nan |
21:45 |
celeron55 |
i think it was discussed in IRC so logs will tell |
21:45 |
rubenwardy |
oh true |
21:45 |
celeron55 |
on IRC* |
21:45 |
rubenwardy |
also, !(a==a) won't work with fast-math |
21:45 |
rubenwardy |
so the check only works in debug, as I believe we use -03 to build which includes -fast-math |
21:45 |
pgimeno_ |
> nan = 0/0 print(nan==nan, nan~=nan) |
21:45 |
pgimeno_ |
falsetrue |
21:46 |
pgimeno_ |
I think the last one is wrong, but that's me |
21:59 |
celeron55 |
http://irc.minetest.net/minetest-dev/2015-11-01 |
22:01 |
celeron55 |
the NaN discussion is there |
22:02 |
celeron55 |
so basically, it's unknown where the NaNs came from |
22:02 |
celeron55 |
and the PR is for making it possible to see where they come from |
22:02 |
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22:02 |
celeron55 |
well that's what i'm able to decipher anyway |
22:20 |
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