Time |
Nick |
Message |
00:23 |
red-001 |
paramat, anything of mine? |
00:23 |
paramat |
yes, can be reopened on progress |
00:48 |
Fixer |
!tell paramat maybe instead of closing those pull requests mark some of them with "Neglected" tag |
00:48 |
ShadowBot |
Fixer: O.K. |
00:49 |
sfan5 |
Fixer: we'll never manage to clean our issue section if we don't do it like this |
00:49 |
Fixer |
pull requests |
00:51 |
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03:12 |
basicer |
Almost in the 2 digits : ) |
03:25 |
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04:57 |
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06:19 |
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10:26 |
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10:48 |
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10:49 |
srifqi |
I was trying to fix #258 and #3167 but I stuck on a point. Please read my PR #6849 message. |
10:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/258 -- Make it clearer that the first login to a server is also a registration |
10:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/3167 -- Feature request: Confirm password for account creation |
10:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/6849 -- [WIP] Add confirmation on new player registration by srifqi |
11:00 |
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12:35 |
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12:51 |
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12:59 |
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13:04 |
crazyR |
sfan5 is there a reason why the announce server needs to know what the default privs are on a minetet server? |
13:07 |
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13:08 |
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13:09 |
crazyR |
or whether players can see playnames from a far away |
13:10 |
crazyR |
or whether the server is setup to use rollback or not. maybe im missing something but these details are not currently displayed on the servers list.. |
13:11 |
nerzhul |
crazyR, i think it's historical issues |
13:12 |
rubenwardy |
it's on servers.minetest.net |
13:12 |
rubenwardy |
but not in the client |
13:12 |
rubenwardy |
and never had been |
13:12 |
rubenwardy |
it's interesting, but not used |
13:12 |
nerzhul |
maybe a tooltip can be nice |
13:13 |
crazyR |
oh i see... i dont see the relevence though... maybe its just me being picky. lol |
13:29 |
Shara |
I like knowing what the default privs are when I join a server. |
13:29 |
Shara |
For example, if I join a Creative server, I want to know if there are suitable privs for building. No fly and I wouldn't even bother to connect. |
13:30 |
Shara |
So please don't remove that info :) |
13:31 |
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13:44 |
crazyR |
that info is useless on my server thought. and i suspect a couple of other servers too.. i used a modified version of the ranks mod. and that sets the player privs on join.. so that info becomes useless in situations like this |
13:45 |
crazyR |
then you have servers where you must ask for interactive to prevent abusers,, etc. |
14:13 |
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15:25 |
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16:58 |
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17:09 |
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17:36 |
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17:56 |
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18:24 |
twahm |
What is the better choice to replace zlib, lz4 or zstd? |
18:25 |
sfan5 |
depends on the goal |
18:28 |
twahm |
the vps hosting offer enough space so I think the better choice is lz4, but I do not know what would be better for all users |
18:29 |
Warr1024 |
zstd has a neat pre-shared dictionary mode that improves compression over short strings, but IIRC it's much slower than naive mode. |
18:30 |
twahm |
What is IIRC? |
18:31 |
sfan5 |
"if I remember correctly" |
18:32 |
sfan5 |
it's not like you can just choose which compression algo Minetest uses, so I'm not sure why you're asking this question |
18:35 |
twahm |
Is that I have been looking at this page https://github.com/minetest/minetest/projects and one of the features to implement appears to change the comprehension format and I am thinking about implementing it |
18:36 |
Warr1024 |
somehow this reminds me of something I read where someone claimed that using compression (I think gzip at "fastest" speed) could actually save CPU time. The theory is that you spend a little in-process time to reduce the number of syscalls (context switches) you make due to the smaller payoad. If that's the case, then in some cases there's no real need to switch to one of the "faster than zlib" |
18:36 |
Warr1024 |
type algos like lzo, lz4, snappy, etc. |
18:40 |
Warr1024 |
before anyone goes to the trouble of swiching out the algo, it would be best to measure the actual cost of curren compression and prove that it's significant at all. |
18:40 |
Warr1024 |
and even if it is, an alternative method that maintains bitstream compatibility, like offering the option to lower compression level, might be beter. |
18:41 |
sfan5 |
twahm: there's an issue for this already which contains comprehensive benchmarks |
18:42 |
sfan5 |
and implementations with zlib swapped for zstd (by est31) or brotli (by me) |
18:45 |
twahm |
according to this http: f the speed of compression and decompression of lz4 is much higher than zstd or brotli |
18:45 |
Warr1024 |
IIRC brotli is really optimized for web content, i.e. has some kind of built-in initial state based on common web usage. I'd be surprised if the compression/cost trade-off was as good as it should be. |
18:45 |
twahm |
https://github.com/facebook/zstd/wiki, sorry |
18:45 |
Warr1024 |
otoh, zlib/deflate is based on LZ77 (as in the year 1977) so I suppose some improvements may have happened in the meantime :-) |
18:46 |
sfan5 |
lz4 is mostly for "compress this real quick before I send it over the network"-style usecases |
18:46 |
sfan5 |
while in Minetest compression does not need to be realtime and disk space matters too |
18:47 |
twahm |
i see |
19:07 |
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22:03 |
Hijiri |
any reviews for #6688? |
22:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo |
22:25 |
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