Time |
Nick |
Message |
00:02 |
lhofhansl |
Hi all... Do we need separate max_block_send_distance and max_block_generate_distance? Are there legitimate reasons for not setting those to identical values? (I'm looking to simplify all the settings we have, and this seems a good one to start). It also came up on #6539 |
00:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/6539 -- [WIP] Allow zoom to actually show more data. by lhofhansl |
00:19 |
paramat |
i guess they're different because generating is more intensive than getting an already generated block |
00:20 |
paramat |
i see a need for 2 separate settings as we have now |
00:23 |
paramat |
well not so much a need but useful |
00:42 |
paramat |
sorry dev is so quiet recently =) |
01:12 |
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01:17 |
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01:18 |
lhofhansl |
:) |
01:18 |
lhofhansl |
Perhaps we can at least default one to the other. I.e. generate_distance=-1 means just use the send_distance. |
01:19 |
lhofhansl |
(that should be the default IMHO anyway) |
01:22 |
paramat |
not sure the default should be the 2 equal, but maybe |
01:23 |
paramat |
sofar https://github.com/minetest/minetest/pull/6603#issuecomment-343785435 i'll merge it if you improve the code, fun PR |
01:23 |
sofar |
sure |
01:33 |
paramat |
hopefully i will merge #6603 and #6619 later today |
01:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6603 -- Game: Falling node sounds. by sofar |
01:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6619 -- Lua_api.txt: Add documentation of required mapgen aliases by paramat |
01:35 |
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01:59 |
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02:22 |
lhofhansl |
another RFQ: Currently ABMs (including mobs) are limited to a fairly low range since they are computationally expensive. |
02:23 |
lhofhansl |
We could increase the distance if we limit the work done a player's view cone. Would be weird on some level (ABMs not run behind the player for example). |
02:23 |
lhofhansl |
On the other hand the effect that mobs just disappear is bad too. |
02:24 |
lhofhansl |
(and hostile mobs couldn't attack from behind... OK talking myself out of that already :) ) |
02:32 |
paramat |
eww |
02:32 |
paramat |
ABMs control many environmental changes that should not depend on what is seen |
02:42 |
lhofhansl |
Yeah. Talked myself out of it already. |
02:43 |
lhofhansl |
It's just very unnatural when mobs simply disappear. Maybe mobs can have further distance along the view cone or something. |
02:58 |
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03:04 |
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03:12 |
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03:15 |
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03:38 |
paramat |
will merge 6619 6624 now |
03:42 |
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03:46 |
paramat |
merged |
05:30 |
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05:30 |
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10:34 |
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10:36 |
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10:38 |
ashtrayoz |
If I want more people to test #6604, is there a tag I should attach? I do not know the etiquette... |
10:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/6604 -- Preserve attached node metadata as item metadata. by ashtrayoz |
10:43 |
sfan5 |
nah should be fine |
10:45 |
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10:59 |
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11:18 |
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11:23 |
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11:40 |
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11:56 |
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12:09 |
ashtrayoz |
Calinou: it looks like there is a name collision in moreblocks. |
12:33 |
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13:00 |
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14:25 |
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16:19 |
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16:32 |
Calinou |
ashtrayoz: can you elaborate? also, please continue discussion in #minetest, this channel is for core development only |
16:38 |
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16:44 |
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17:27 |
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17:31 |
paramat |
please can anyone implement sauth mod in MT, even if it's temporary until another database auth implementation? |
17:33 |
paramat |
and perhaps sban too, see shivajiva's mods |
17:37 |
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17:44 |
paramat |
#6603 can be merged but needs a small edit on merge, see my line comment |
17:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/6603 -- Game: Falling node sounds. by sofar |
17:53 |
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17:55 |
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17:57 |
paramat |
#6611 is ready |
17:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/6611 -- Player damage: Update to cope with variable player heights by paramat |
17:57 |
paramat |
*tumbleweed rolls past* |
18:06 |
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18:11 |
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18:42 |
paramat |
nice |
18:51 |
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22:15 |
paramat |
i'll merge #6603 (small fix on merge) and #6611 later tonight, maybe #6625 too |
22:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/6603 -- Game: Falling node sounds. by sofar |
22:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/6611 -- Player damage: Update to cope with variable player heights by paramat |
22:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/6625 -- Make capitalisation consistent in mainmenu and advanced settings by Ezhh |
22:16 |
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22:22 |
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22:22 |
paramat |
+1 for 6625 will also merge tonight |
22:27 |
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