Time |
Nick |
Message |
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00:34 |
ShadowBot |
bigfoot547: O.K. |
04:52 |
VanessaE |
I was trying to fix homedecor's beds, and using a copy of some code for mt_game's beds, I see it using player:set_physics_override(1,1,1) (and (0,0,0)) but this is not the documented usage for that function |
04:52 |
VanessaE |
api says it is supposed to be a table with named keys, e.g. gravity=0 and so on. |
04:58 |
VanessaE |
(incidentally, I was able to fix the beds for the most part, but I'm getting bit by that damned collision box bug) |
05:05 |
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12:13 |
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12:16 |
EinChan |
Hi all |
12:17 |
CalebDavis |
hi EinChan |
12:17 |
EinChan |
I was thinking about making a mod with a node which when used, disconnects the player from the server and connects to a new server |
12:17 |
EinChan |
Iss that possible with a client side mod? |
12:19 |
CalebDavis |
idk i dont think that that feature is available in the api yet and it probly wont be until it is nececary (when we have a huge playerbase) |
12:21 |
EinChan |
So I'd have to change the engine to do that? |
12:21 |
CalebDavis |
yes |
12:21 |
EinChan |
thanks |
12:22 |
CalebDavis |
yw |
12:47 |
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17:33 |
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17:59 |
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18:00 |
srifqi |
Anybody wants to take a look on #3458? I've an attempt to fix it in #6477. |
18:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/3458 -- The "delete world" button is way too dangerous |
18:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/6477 -- Repositioning formspec item in delete world dialog by srifqi |
18:03 |
srifqi |
~tell paramat Can you also review # 6399? I have an idea to make it show not in approximate value. |
18:03 |
ShadowBot |
srifqi: O.K. |
18:03 |
srifqi |
~tell Krock Can you also review # 6399? I have an idea to make it show not in approximate value. |
18:03 |
ShadowBot |
srifqi: O.K. |
18:05 |
srifqi |
~tell nerzhul Can you please review # 5886? I've fixed the code style. |
18:05 |
ShadowBot |
srifqi: O.K. |
18:05 |
srifqi |
Thank you! |
18:08 |
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18:35 |
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19:07 |
rubenwardy |
What do you think about organising the code into subfolders? |
19:07 |
rubenwardy |
for example, client/ for client only stuff, with subfolders like client/gui and client/rendering when there's sufficient files |
19:08 |
rubenwardy |
and server/mapgen for the 30 mapgen files we have |
19:11 |
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19:11 |
sofar |
I'd appreciate it, it's a bit unwieldly |
19:11 |
sofar |
and btw lua stuff is already split out 3 levels deep |
19:56 |
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20:16 |
nerzhul |
rubenwardy, i strarted that with network long time ago, and client |
20:16 |
nerzhul |
i would see client sources to client, at least |
20:17 |
nerzhul |
the problem is git blame, if i remember we lost a such thing, in some parts it can be anoying |
20:17 |
nerzhul |
blame permit to understand fast why a code line is there :) |
20:17 |
rubenwardy |
git is usually pretty good with file renames |
20:18 |
rubenwardy |
so the only line changes will be includes and build scripts |
20:18 |
nerzhul |
should be tested, but if blame is not altered i'm fine with some code move (client especially) |
20:18 |
nerzhul |
gui and rendering too |
20:18 |
nerzhul |
for server it's less useful it seems |
21:24 |
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