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09:14 |
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10:06 |
nerzhul |
helo :) merging #6411 in ~ 10 mins |
10:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6411 -- Customizeable max breath for players by SmallJoker |
10:06 |
nerzhul |
and #6414 |
10:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6414 -- ServerEnv: Clean up object lifecycle handling by sfan5 |
10:08 |
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10:19 |
sfan5 |
thanks for merging |
10:20 |
nerzhul |
no problem it's a review + button click :p |
10:20 |
nerzhul |
i don't see side effects on your PR, i hope ther ewill be not, this part is a little bit tricky but cleaner now |
10:22 |
sfan5 |
i tried to test it as good as i could |
10:25 |
nerzhul |
:Ã |
10:25 |
nerzhul |
:) |
10:39 |
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12:00 |
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12:03 |
nerzhul |
merging #6413 in ~ 10 mins |
12:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/6413 -- Add setting to display the itemstring after the tooltip in the inventory. by DTA7 |
12:07 |
thePalindrome |
Looking for opinions: Is "pitch shifting too far results in artifacts" worth opening an issue over? |
12:08 |
thePalindrome |
If I shift part of the way in, say, audacity, the artifacts aren't present |
12:08 |
thePalindrome |
Not sure if it's anything to do with minetest, or if it's openal |
12:12 |
asl97 |
nerzhul: what about the other m_selected_item != NULL around the code? |
12:12 |
asl97 |
change them all? |
12:13 |
nerzhul |
oh no, just do it in your modification, no need to refactor the whole code, it will make review difficult |
12:29 |
thePalindrome |
Nvm my question, I need to submit an issue, this has gotten out of hand. Computing the pitch causes artifacts, whereas setting it as a constant with the same value, removes the artifact |
12:37 |
asl97 |
nerzhul: imo, changing it just at that one location doesn't looks good but if that's how you want it. ps, rebased. |
12:42 |
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13:24 |
jas_ |
*whistles* |
13:26 |
jas_ |
https://gist.github.com/jastevenson303/35578fef0ff171fe22ba0a012b5a2be6 |
13:35 |
jas_ |
sfan5: something changed and i'm not sure what yet. i tried to return on nil, but another nil popped up. this is new, so i'm hesitant to try to fix my modding? |
13:35 |
jas_ |
i can try first to take out commit that might be causing it |
13:35 |
sfan5 |
how am i related to this |
13:36 |
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13:36 |
jas_ |
sorry |
13:36 |
thePalindrome |
I'd try bisecting first, it'd be a lot easier to get it fixed ;) |
13:37 |
jas_ |
hm i gotta man git-bisect then |
13:44 |
thePalindrome |
git help bisect accomplishes the same |
13:49 |
jas_ |
i do apologize! i changed minetest.PLAYER_MAX_BREATH to minetest.PLAYER_MAX_BREATH_DEFAULT and all is well |
13:50 |
jas_ |
(is there supposed to be an alias krock? or it's ok.) |
14:12 |
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20:41 |
Fixer |
noticed some ultra slight shakinness when standing on entity like cow |
20:45 |
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20:48 |
sfan5 |
not new |
21:53 |
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22:16 |
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23:32 |
rubenwardy |
paramat, is there an issue about adding a get_biome(pos) function? |
23:33 |
paramat |
yes, i saw it last night, will add the feature for 0.5.0 |
23:34 |
paramat |
it will return heat, humidity and biome at pos |
23:34 |
rubenwardy |
good, it's quite needed |
23:34 |
paramat |
very much |
23:53 |
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