Time |
Nick |
Message |
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12:34 |
srifqi |
nerzhul |
12:38 |
nerzhul |
srifqi, ? |
12:39 |
* srifqi |
points to last message on this channel. |
12:41 |
srifqi |
#5886, what am I missing? |
12:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/5886 -- Fix issue Minetest crash when custom font path is not exist by srifqi |
12:42 |
nerzhul |
just time from myself to re-reviewq |
12:43 |
nerzhul |
it sounds good |
12:47 |
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12:58 |
srifqi |
so? |
12:58 |
nerzhul |
i'm busy |
13:00 |
srifqi |
:O, okay. |
13:16 |
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13:26 |
ThomasMonroe |
Kaadmy: do you know approximately when the directional lighting would be finished? |
13:37 |
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13:40 |
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14:24 |
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14:26 |
srifqi |
~tell paramat Please answer my question in 4390. |
14:26 |
ShadowBot |
srifqi: O.K. |
14:29 |
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15:39 |
KaadmY |
~tell ThomasMonroe yeah, I've been a bit burnt out with other stuff as well as real life lately, I'll try to work on it so it should be done pretty soon hopefully |
15:39 |
ShadowBot |
KaadmY: O.K. |
15:40 |
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21:18 |
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21:37 |
paramat |
#6385 Wuzzy |
21:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/6385 -- Schematic decorations: Add 'y_offset' placement parameter by paramat |
21:37 |
Wuzzy |
cool |
21:38 |
CalebDavis |
that is defonately a good feature |
21:39 |
sfan5 |
first time i've seen that mispelling of definitely |
21:39 |
CalebDavis |
paramat do you think that it is possible to have it so that you can set one bone of a model while the others still keep going on with the normal animation |
21:39 |
CalebDavis |
XD defo |
21:40 |
CalebDavis |
cause bye even setting one bone it snaps all the other bones to 0 on all the rotational axis |
21:40 |
CalebDavis |
by^ |
21:41 |
CalebDavis |
and shuts down any animation that you have playing |
23:05 |
paramat |
#6385 is ready now |
23:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/6385 -- Schematic decorations: Add 'y_offset' placement parameter by paramat |
23:06 |
paramat |
~tell CalebDavis sorry i was busy. no idea |
23:06 |
ShadowBot |
paramat: O.K. |
23:19 |
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23:48 |
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