Time |
Nick |
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00:21 |
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08:50 |
nerzhul |
rubenwardy, i suggest locking 6337 |
08:51 |
nerzhul |
this conversation is a no sense, we will not add a second language to MT Lua API is sufficient and we will not loose time to maintain 2 APIs, we are too busy and not sufficient humans |
09:32 |
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10:11 |
celeron55 |
commented to it; maybe my actually good reasoning lessens the need for locking |
10:17 |
nerzhul |
celeron55, ty |
10:17 |
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10:17 |
nerzhul |
how are you celeron55 ? :) |
10:20 |
celeron55 |
good, altough being lazy and doing other stuff than MT as usual |
10:25 |
celeron55 |
lan server discovery by udp broadcast is like 20 lines of code, i don't think any of the "reinventing the wheel" rules apply there |
10:26 |
celeron55 |
if someone needs it, add it; it'll be just fine |
10:27 |
celeron55 |
the hardest part is getting someone to test it on other platforms than linux |
10:30 |
celeron55 |
(and making the UI) |
10:35 |
nerzhul |
:) |
10:39 |
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12:20 |
red-001 |
I could cross compile to windows and test it |
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19:29 |
paramat |
#6339 seems ready, can i merge it later? |
19:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/6339 -- Fix lua_api.txt style consistency by HybridDog |
19:35 |
paramat |
not quite ready actually |
19:37 |
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19:39 |
sapier |
Hello everyone, I know I've not been here for quite some time, I plan to do some vr extensions to minetest and was wondering if I'd step on someones feet who's already doing that atm? |
19:40 |
rubenwardy |
Nice |
19:40 |
rubenwardy |
there's a rendering engine refactor ATM |
19:40 |
rubenwardy |
which affects the side-by-side etc |
19:40 |
sapier |
well I've not done anything by now so don't expect anything working soon ;-) |
19:41 |
rubenwardy |
when did you last check out Minetest's development? |
19:41 |
sapier |
yes I've seen that and think it could be added easyly but I don't see a way to combine it wirth the steamvr api |
19:42 |
sapier |
to be honest not really I downloaded latest version and had a quick look at the wikipedia changelog |
19:42 |
sapier |
and checked that there's not already a vr support in 3d settings of course |
19:43 |
rubenwardy |
Did you know we have client side scripting now, and the next real release is going to be 0.5? |
19:44 |
sapier |
yes I've been her for when css was added and saw the 0.5 on wikipedia ... but that's almost everything i know about it |
19:46 |
sapier |
at least the openvr (not to mix up with osvr) licens seems to be compatible with minetests license |
19:49 |
sapier |
yet I guess I have to kick a lot of things from minetest to make it vr capable my current approach will be remove everything except of map rendering ... so no hud no css ... no controls (well at least none of the current ones) |
19:50 |
sapier |
so maybe an addon for 0.7 ;-) |
19:50 |
rubenwardy |
refactoring the input code is on my to do list, my design would make it possible for non traditional peripherals to do everything (eg: Xbox controller) and for the mixing of peripherals to be truly mixable |
19:51 |
rubenwardy |
ie: using S as punch instead of mouse left click |
19:51 |
rubenwardy |
2012=0.4, 2018=0.5 |
19:52 |
rubenwardy |
!math calc 2012+6*3 |
19:52 |
sapier |
yeah as I remove the old input stuff anyway I guess it'd not be a problem to add the new stuff when it's there |
19:52 |
ShadowBot |
rubenwardy: 2030 |
19:52 |
sapier |
at least by 2030 we might have photorealistic graphics |
19:53 |
nerzhul |
who published our informations on wikipedia ? i don't see a such page :p |
19:53 |
rubenwardy |
probably the german one |
19:53 |
rubenwardy |
or whatever the one that exists is |
19:53 |
sapier |
https://de.wikipedia.org/wiki/Minetest |
19:53 |
sapier |
yes |
19:53 |
sapier |
german version |
19:54 |
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19:54 |
tenplus1 |
hi folks, imma leave this here: https://github.com/minetest/minetest_game/pull/1884 |
19:55 |
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19:56 |
sapier |
so I guess noone is working on vr minetest, I'm gonna be back here once I have something working ... don't expect it to be much and don't expect it soon ;-) |
19:56 |
nerzhul |
see you in 2028 :D |
19:56 |
rubenwardy |
nerzhul, nice, that includes the 2 years it needs to wait around to be included in 0.7 |
19:56 |
sapier |
*smile* I was more thinking about christmas 2017 ;-) |
19:57 |
sapier |
for the "something working" part ;-) |
19:57 |
sapier |
where you can stand at one position and look around not beeing able to do anything ;.) |
19:59 |
sapier |
btw for controls I was thinking about some sort of arm mounted display where you can select your right hand tool ... AND I will not support formspec in vr ;-P |
19:59 |
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19:59 |
sapier |
mounted to the left arm of course |
20:01 |
paramat |
ok #6339 seems good now |
20:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6339 -- Fix lua_api.txt style consistency by HybridDog |
20:02 |
paramat |
hi sapier good to see you here, please could you comment on your open PRs? |
20:03 |
sapier |
good question I guess I don't even remember most of them ;-) I'll have a look at them |
20:04 |
juhdanad |
Minetest with VR support would be great! I hope you will succeed! |
20:04 |
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20:05 |
sapier |
thank's I've to learn a lot before there will be anything usefull |
20:06 |
nerzhul |
i think i will be ill if i try this :p |
20:06 |
paramat |
#5068 seems close to a merge |
20:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/5068 -- Fix animation frame_speed and blend loosing precision due to incorrec… by sapier |
20:06 |
paramat |
#3493 is maybe controversial |
20:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/3493 -- Call lua on_punch if on_use for an item didn't result in an ItemStack by sapier |
20:07 |
paramat |
and #5073 no idea what will happen with this :] |
20:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/5073 -- Stereo: replace toe-in by off-axis method (rebased #3620) by sapier |
20:11 |
sapier |
first two are bugs in minetest I fixed 3 times by now, the fix never was merged I don't believe it will happen if I do it once again |
20:12 |
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20:14 |
sapier |
and later one is a improvement to 3d support done by someone else which I did rebase. It's an improvement but it was already a lot of work to rebase last time so just forget about it. |
20:14 |
rubenwardy |
#5068 looks fairly simple |
20:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/5068 -- Fix animation frame_speed and blend loosing precision due to incorrec… by sapier |
20:15 |
sapier |
3493 may be controversial but atm the api is just inconsistent ... of course one of the two inconsistencys hast o be fixed |
20:15 |
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20:15 |
rubenwardy |
I don't however know that code well enough to see that it won't cause regression |
20:16 |
sapier |
5073 is in almost completely in 3d code ... I don't know if anyone except that guy and me ever did use minetest in 3d ;-) |
20:16 |
paramat |
ok i'll labal the first 2 as adoption needed, no problem |
20:17 |
sapier |
I try to rebase 5068 |
20:18 |
paramat |
shall we just close #5073 then? unless someone is keen to work on it (doubtful) |
20:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/5073 -- Stereo: replace toe-in by off-axis method (rebased #3620) by sapier |
20:19 |
sapier |
I'd suggest let it open maybe by some time someone rebases it like I did for the previous version |
20:20 |
* rubenwardy |
opens that PR |
20:20 |
* rubenwardy |
sees spinning loading wheel |
20:20 |
rubenwardy |
it's a biggun |
20:20 |
nerzhul |
nice mod channel seems to work properly heh |
20:20 |
rubenwardy |
actually, it's not that big, just spread out |
20:20 |
paramat |
well, close in 1 month if no adoption interest shown |
20:21 |
paramat |
we've been clearing out lots of issues and PRs, feels good |
20:21 |
rubenwardy |
:D |
20:21 |
rubenwardy |
my aim was 100 PRs by the end of august, but missed that |
20:22 |
rubenwardy |
quite a lot are useful, just stagnant |
20:23 |
nerzhul |
rubenwardy, it's a nice goal, it's very difficult to reduce that |
20:23 |
* rubenwardy |
just looked at github and saw < 100 PRs |
20:24 |
* rubenwardy |
realised he was looking at MTG |
20:25 |
sapier |
why have all the initialzers been removed from generic cao? |
20:25 |
nerzhul |
c++11 migration |
20:25 |
sapier |
is this legit in c++11 now? |
20:25 |
nerzhul |
look at the header file |
20:26 |
nerzhul |
http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2830_Aug.29 for the real mt changelog |
20:26 |
nerzhul |
i update it sometimes, you have the 0.5.0-dev changelog |
20:26 |
sapier |
ohhh moved to clas sitself |
20:26 |
nerzhul |
i updated it yesterday |
20:26 |
nerzhul |
yeah, all constant initializers are now in headers :p |
20:26 |
nerzhul |
we did a huge refactor , and migrate many things to c++11 and modernize code |
20:27 |
sapier |
didn't know that about c++11 by now but I think it's good |
20:28 |
nerzhul |
there are many things :p |
20:28 |
nerzhul |
c++11 simplify c++ :p |
20:29 |
sapier |
don't tell me I'm not "allowed" to use it at work |
20:29 |
sapier |
because it's to complicated LOL |
20:29 |
nerzhul |
it's too complicated to simplify the code ? :p |
20:29 |
nerzhul |
algorithm header is very useful too many operations on containers |
20:30 |
sapier |
11 is more then 3 and more must be more complicated ... ;-) manager thinking |
20:30 |
nerzhul |
which software type do you develop ? |
20:31 |
sapier |
I don't wanna tell ;-) |
20:33 |
paramat |
i'll try to finish #6352 for tomorrow |
20:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6352 -- Ores: Add strata ore by paramat |
20:35 |
celeron55 |
i'm finding people's reactions to c++11 to be a very interesting thing to observe |
20:35 |
celeron55 |
i wonder if some of the people from past years who looked at MT and thought C++03 was too old or lame for them might take a new look now |
20:35 |
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20:35 |
celeron55 |
maybe |
20:36 |
celeron55 |
not impossible at least |
20:37 |
rubenwardy |
I feel like the legacy code, and lack of OOP-ness may put them off more |
20:37 |
rubenwardy |
and the many PRs are issues |
20:37 |
rubenwardy |
*and |
20:39 |
sapier |
#6357 |
20:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/6357 -- Fix animation frame_speed and blend loosing precision due to incorrec… by sapier |
20:40 |
sapier |
same as #5068 but to new version ... only rebased and tested to not break startup of minetest |
20:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/5068 -- Fix animation frame_speed and blend loosing precision due to incorrec… by sapier |
20:41 |
nerzhul |
sapier, please add the missing spaces on if |
20:45 |
sapier |
some things never change :-) ... better nwo |
20:49 |
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21:09 |
sapier |
bye |
21:09 |
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21:58 |
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22:01 |
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22:13 |
sofar |
!seen pilzadam |
22:13 |
ShadowBot |
sofar: I haven't seen pilzadam in #minetest-dev. |
22:26 |
rubenwardy |
updated game#1880 |
22:26 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1880 -- Fix some small sfinv issues by rubenwardy |
22:29 |
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23:02 |
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