Time |
Nick |
Message |
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09:05 |
celeron55 |
i have an idea: let's switch to the "auto" function syntax of C++11, completely, just for the sake of it |
09:07 |
Krock |
auto ohyay = 10; networkpkt << ohyay; |
09:10 |
celeron55 |
what? |
09:12 |
Krock |
I tried to express the bad use of auto in a single line of code. We should not switch completely as it 1) makes the code harder to read and 2) finding problems in the networking code will be a pain |
09:13 |
Krock |
but to replace the usually used, iterator for() loops, it's a good idea |
09:14 |
celeron55 |
that's not what the idea was, not even close |
09:15 |
celeron55 |
(2) here: http://en.cppreference.com/w/cpp/language/auto |
09:15 |
celeron55 |
auto Metadata::resolveString(const std::string &str, u16 recursion) const -> const std::string& |
09:15 |
celeron55 |
you can write functions like that in C++11 |
09:16 |
celeron55 |
it's stupid and fun at the same time |
09:16 |
celeron55 |
and harmless |
09:17 |
celeron55 |
i like funk, and it's funky |
09:18 |
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09:32 |
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09:36 |
nerzhul |
celeron55, auto should never be used for trivial types |
09:36 |
nerzhul |
but iterator and heap object construction are good candidates |
09:36 |
nerzhul |
(rencommended by clang) |
09:36 |
celeron55 |
you're still speaking of a different thing |
09:36 |
celeron55 |
come on guys |
09:36 |
nerzhul |
if i remember you cannot set auto in a function definition |
09:37 |
nerzhul |
maybe in C++ |
09:37 |
nerzhul |
C++14 |
10:21 |
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10:57 |
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11:03 |
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11:08 |
nore |
pushing trivial security fix https://github.com/Ekdohibs/minetest/commit/6761e213836e902359c5d0acff277623dc3e1588 in 10 minutes |
11:15 |
Krock |
ok |
11:15 |
Megaf |
nore, almost time to push it |
11:16 |
nore |
pushed :) |
11:20 |
nerzhul |
merging #6107 |
11:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/6107 -- Overlays for wield and inventory images by juhdanad |
11:27 |
nerzhul |
i like when travis is green :D |
11:29 |
Megaf |
nerzhul, did you merge already? |
11:29 |
Megaf |
Im about to start a build |
11:30 |
nerzhul |
y |
11:30 |
Megaf |
cool, cheers |
11:31 |
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12:00 |
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12:08 |
Megaf |
-- Found GMP: /usr/lib/x86_64-linux-gnu/libgmp.so |
12:08 |
Megaf |
-- Found JSONCPP: /usr/lib/x86_64-linux-gnu/libjsoncpp.so |
12:08 |
Megaf |
I see these bugs were fixed, nice |
12:09 |
Megaf |
-- Found LuaJit: /usr/lib/x86_64-linux-gnu/libluajit-5.1.so |
12:09 |
Megaf |
All good |
12:10 |
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13:13 |
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13:23 |
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13:24 |
nore |
#6311 |
13:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/6311 -- Add '@n' escape sequences and some documentation on translated strings. by Ekdohibs |
13:36 |
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13:40 |
nerzhul |
merging #6310 in ~10 mins |
13:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/6310 -- Network cleanup by nerzhul |
13:54 |
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15:40 |
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15:50 |
juhdanad |
Hi everybody! |
15:50 |
Dumbeldor |
Hi juhdanad |
15:51 |
juhdanad |
I set up a freenode account, but I still couldn't write there from the freenode webchat. |
15:52 |
paramat |
you mean 'write here'? |
15:52 |
juhdanad |
Yes, in this channel. |
15:55 |
sfan5 |
webchat is muted here |
15:55 |
juhdanad |
I see. |
15:55 |
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16:04 |
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16:07 |
paramat |
please could devs go through and consider what i linked to yesterday from http://irc.minetest.net/minetest-dev/2017-08-24#i_5053618 onwards? |
16:13 |
juhdanad |
About #6194: what should be the drawtype's name? |
16:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/6194 -- Feature Request: simple color facedir |
16:15 |
juhdanad |
*paramtype |
16:17 |
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16:22 |
paramat |
erm .. |
16:25 |
paramat |
colorsimpledir, color4dir .. |
16:25 |
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16:26 |
paramat |
maybe the first one or something similar |
16:28 |
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16:33 |
VanessaE |
simplefacedir/colorsimplefacedir |
16:33 |
VanessaE |
may as well keep it similar to the others |
16:37 |
juhdanad |
Some recent changes made my Eclipse IDK not recognize Irrlicht types. |
16:37 |
paramat |
colorsimpledir is good. 'simplefacedir' is a contradiction as 'facedir' means the 24 rotation system |
16:37 |
juhdanad |
I like colorsimpledir! |
16:39 |
VanessaE |
paramat: well to be fair, "facedir" used to only mean 6 orientations |
16:39 |
VanessaE |
but fair enough. |
16:40 |
VanessaE |
simpledir/colorsimpledir makes sense enough. |
16:41 |
juhdanad |
Does anyone use Eclipse here? |
16:42 |
rubenwardy |
I use CLion, basically intellij |
16:42 |
rubenwardy |
Not that that helps you |
16:42 |
paramat |
oh ok |
16:43 |
paramat |
hmm #6309 would volumetric lighting require a complete new lighting system? |
16:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/6309 -- Volumetric lighting support? |
16:44 |
paramat |
i can see this request hanging around for 5-10 years :] |
16:46 |
VanessaE |
yay for Dreambuilder! :D |
16:48 |
juhdanad |
What is volumetric lighting? Rendering light cones? |
16:52 |
juhdanad |
The main problem is that the current lighting system does not handle directional light. |
16:52 |
juhdanad |
In Minetest light has no direction, only intensity. |
16:52 |
VanessaE |
so spotlights et al.. there are a couple of old mods that can "fake" that |
16:53 |
juhdanad |
I'm just saying that if you want a light cone that can be stopped by nodes, you have to change the lighting system. |
16:55 |
paramat |
ah beams of light illuminating paticles |
16:56 |
VanessaE |
that could be nice to have |
16:56 |
VanessaE |
suddenly, shark mobs with visible laser beams :P |
16:56 |
paramat |
i think kilbith's fork has some kind of rays, but probably done by some simple method |
16:57 |
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16:57 |
VanessaE |
haven't played with it, but I've seen a video or two. even a "simple" method may be "good enough"? |
17:05 |
paramat |
well you can guess my opinion :] |
17:16 |
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17:18 |
VanessaE |
actually I can't :P |
17:18 |
paramat |
lol |
17:18 |
VanessaE |
you, sir, are difficult to gauge :P |
17:28 |
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19:11 |
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20:02 |
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20:49 |
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21:02 |
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21:02 |
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21:03 |
paramat |
game#1860 is good but i prefer minp.y -1 not -2 any opinions? |
21:03 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1860 -- Flowers: Optimize mushroom spread by tenplus1 |
21:04 |
paramat |
i will merge game#1844 tonight |
21:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1844 -- TNT: add explode_center flag by tenplus1 |
21:05 |
paramat |
sofar easy one for you game#1835 |
21:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1835 -- Expose open_chests and chest_lid_obstructed by ForbiddenJ |
21:05 |
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21:05 |
Krock |
1860 LGTM |
21:05 |
paramat |
-1 or -2? |
21:06 |
Krock |
-1, as-is. |
21:06 |
Krock |
err * -2, can't type |
21:06 |
paramat |
meh ok :] |
21:07 |
paramat |
can't see the point of only y being -2 though |
21:07 |
Krock |
gravity. makes it easier to spread |
21:07 |
paramat |
heh ok will merge as is |
21:28 |
paramat |
here's a challenge, stay below 1000 issues, if we go above we force ourselves to close an old one :] |
21:29 |
Fixer |
stay above 10 000 issues |
21:46 |
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22:01 |
paramat |
will merge game#1844 game#1860 now |
22:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1844 -- TNT: add explode_center flag by tenplus1 |
22:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1860 -- Flowers: Optimize mushroom spread by tenplus1 |
22:19 |
paramat |
merged |
22:21 |
paramat |
but 1844 did not apply again |
22:46 |
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