Time |
Nick |
Message |
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06:11 |
Hijiri |
rubenwardy: I agree with making them incompatible |
06:11 |
Hijiri |
and also washing away all the compatiblity code for old protocol versions |
06:56 |
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07:14 |
nerzhul |
i'm pushing master lint fix |
07:18 |
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07:29 |
nerzhul |
i'm pushing a trivial code modernization on server.cpp (for range loops, nullptr, empty functions) |
07:39 |
nerzhul |
i push same operation on ban.cpp/h |
07:59 |
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12:50 |
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12:53 |
paramat |
~tell Wuzzy client-server compat was already broken by settable player collisionbox so stepheight breakage makes no difference :] but yes i think we need to bump protocol to 36 and make minimum 36 |
12:53 |
ShadowBot |
paramat: O.K. |
12:59 |
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13:00 |
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14:21 |
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14:58 |
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15:00 |
jas_ |
So if you bump protocol to 36 min/max I can't connect to my 0.4.16-dev server with my mt android client from play store? (nrz) |
15:03 |
jas_ |
(I am assuming this is the case, so I'm going to try building mt on android myself.) |
15:05 |
jas_ |
Or is that only when strict_protocol_version_check is on.. *wonders how many 0.4.16-dev servers are updating* |
15:07 |
celeron55 |
dropping *all* previous protocol versions? |
15:08 |
celeron55 |
https://i.imgur.com/phrl12s.gifv |
15:09 |
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15:09 |
jas_ |
Yes indeed. |
15:09 |
paramat |
is your android client on 0.4.16 stable? |
15:10 |
jas_ |
Lemme check. It's whatever is on play store now. |
15:10 |
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15:10 |
paramat |
probably stable |
15:10 |
jas_ |
0.4.16.17 |
15:11 |
paramat |
oh, that's a dev version? |
15:12 |
paramat |
anyway, if you did connect incompatible client and server it would be unplayable anyway: players offset vertically and stepheight broken |
15:13 |
nerzhul |
0.4.16.17 is the 0.4.16-stable |
15:13 |
paramat |
protocol bump just stops connection before the bugs are experienced |
15:13 |
paramat |
ah |
15:13 |
jas_ |
Not the offset for some reason it looks fine. Dunno bout the stepheight yet. |
15:13 |
nerzhul |
we really should switch to 0.5.0-dev instead of released-dev... |
15:13 |
jas_ |
I got custon stu models for multiskin |
15:14 |
paramat |
your server must be on a commit before 21 july then |
15:14 |
paramat |
best keep it that way |
15:15 |
paramat |
that was the date of the first big compat breakage |
15:15 |
paramat |
nerz i agree |
15:16 |
jas_ |
nerzhul: |
15:17 |
jas_ |
Oops sorry. No i like the dev version and to help test if i can. Thanks. |
15:21 |
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15:27 |
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15:30 |
paramat |
good that's appreciated |
15:30 |
paramat |
you'll just have to use a latest client with it then |
15:31 |
paramat |
game#1876 is ready |
15:31 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1876 -- Farming: Make cotton look like cotton, add crafted string item by paramat |
15:53 |
jas_ |
i'm on 940bd93e and the models appear fine with android 0.4.16.17 (using stujones11's modified multiskin.b3d character model on server) |
15:53 |
jas_ |
dunno about stepheight yet |
16:10 |
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16:13 |
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16:26 |
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16:28 |
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16:45 |
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16:49 |
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17:09 |
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17:30 |
Krock |
I've been thinking about sending real floats in our network packets instead of using the ugly u32 conversion method. But is the representation of a float in a stream standardized? |
17:31 |
Krock |
according to IEEE 754 there are multiple representations possible |
18:23 |
nerzhul |
merging #6250 in ~5 mins |
18:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/6250 -- Modernize client code by nerzhul |
18:25 |
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18:43 |
celeron55 |
<+nerzhul> we really should switch to 0.5.0-dev instead of released-dev... |
18:43 |
celeron55 |
i think we can consider this |
18:43 |
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18:44 |
celeron55 |
does anyone know why that wouldn't work currently? (technical or community or any reason) |
18:45 |
celeron55 |
and where is the decision in place to make the next release to be 0.5.0? |
18:46 |
celeron55 |
ah at least the forum post |
18:46 |
nerzhul |
it was a consensus between all devs to say we need to do some breakage and master become 0.5.0 |
18:46 |
celeron55 |
yeah, just checking how it's documented |
18:46 |
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18:47 |
nerzhul |
i proposed and it was accepted to make a tentative 0.4.17 by cherrypick in stable-0.4 |
18:47 |
nerzhul |
if i remember i had a PR closed at a point permitting to switch to the new model with -dev associated with real devel version |
18:48 |
celeron55 |
a point? |
18:48 |
nerzhul |
a moment* |
18:48 |
celeron55 |
was it before 0.4.16? |
18:49 |
nerzhul |
yes if i remember |
18:49 |
celeron55 |
before the tradition hasn't caused that much confusion so there hasn't been reason to change, but now with nothing in the version to give clue about breaking changes it's actually a problem |
18:50 |
nerzhul |
i think so, but i see more and more reports of users thinking they are using 0.4.16-dev and it's 0.4.16, not 0.5.0 :( |
18:51 |
celeron55 |
this is probably going to be a mess for some time, maybe it should be neither 0.4.16 nor 0.5.0 |
18:52 |
celeron55 |
not much wiggleroom between 4 and 5 though 8) |
18:52 |
celeron55 |
it has to be one or the other |
18:53 |
nerzhul |
in many apps, especially python and java you are generally using A.B.C-SNAPSHOT version which means you are working on A.B.C, it also permits to have multiple branches with various snapshot versions, one for release +1, one for patching current release, etc |
18:53 |
paramat |
2 compatibility breakages were recently merged so latest seems more 0.5 than 0.4 |
18:54 |
celeron55 |
well, one option is to call it 0.5 as long as breaking changes are being made, and once it's possible to promise no breaking changes anymore, just jump to 0.6 (or 1.0) |
18:55 |
celeron55 |
then 0.5 can be defined to be "the messy versions in between" |
18:56 |
nerzhul |
the version is clear is we switch to a A.B.C-dev instead of (A.B.C - 1)-dev :) |
18:56 |
celeron55 |
well what i started this discussion with was whether others think that's ok |
18:56 |
celeron55 |
i don't see a problem |
18:59 |
paramat |
eww i'm not keen on jumping to 0.6, it makes more sense for the next major version of MT to be 0.5.x, after all we went from 0.3 to 0.4 |
19:01 |
paramat |
linking '-dev' to the next version instead of the last seems trivial, unless i'm missing something |
19:03 |
sofar |
I could care less about numbers. I'm perfectly fine with some projects that just label their versions '53', '54', etc |
19:03 |
sofar |
even if they release monthly or more |
19:05 |
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19:06 |
celeron55 |
i think nerzhul is free to change the version to 0.5.0-dev then |
19:06 |
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19:07 |
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19:09 |
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19:14 |
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19:16 |
KaadmY |
sofar: It's "couldn't care less" :(((( |
19:17 |
KaadmY |
It's an idiom but it's the opposite of the meaning |
19:19 |
sofar |
I could care less :P |
19:21 |
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19:23 |
KaadmY |
Good |
19:47 |
celeron55 |
americans like their idioms with opposite meanings |
19:48 |
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19:49 |
celeron55 |
but i don't think that's one of them |
19:50 |
celeron55 |
maybe it is, i never know |
19:58 |
lisac |
hey celeron55, I added Minetest to Gamebanana, do you think that is a good idea? |
19:58 |
lisac |
also, maybe you or some core devs could apply for moderator position there. |
19:58 |
lisac |
http://gamebanana.com/games/6020 |
20:06 |
Fixer |
Minetest 416 |
20:07 |
Fixer |
more than less |
20:09 |
Fixer |
retracting, less is at least version 480 now |
20:13 |
paramat |
game#1877 |
20:13 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1877 -- Minimap: Add map mod with craftable map by paramat |
20:24 |
VanessaE |
"If a player loses the map item then the minimap stays usable for the rest of the game session but of course is disabled on next game session" |
20:25 |
VanessaE |
you're going to want to fix that somehow,. |
20:25 |
VanessaE |
Wuzzy will complain :P |
20:31 |
paramat |
nah, just not worth a regular checking function, it can be considered player memory of the map :] |
20:42 |
paramat |
but it's possible |
20:42 |
Fixer |
"If a player loses the map item then the minimap stays usable for the rest of the game sessio" thats no go |
20:42 |
Fixer |
thats just silly |
20:42 |
Fixer |
silly over 9000 |
20:46 |
sofar |
it wouldn't be too hard to add the needed callbacks to handle dropping of the map or losing it |
20:46 |
sofar |
I would even go as far as making the minimap only show when the map item is in the hotbar, making it even more easy to track removal |
20:47 |
VanessaE |
players will object to that |
20:47 |
VanessaE |
(given the size of the hotbar) |
20:48 |
sofar |
right, but it would be close to what MC does |
20:48 |
VanessaE |
if it were up to me, the map would be in its own slot, can't be dropped unless its moved to the main inventory first |
20:48 |
sofar |
also possible |
20:48 |
VanessaE |
that would probably be the easiest way |
20:48 |
VanessaE |
though unified inventory will need an update |
20:48 |
VanessaE |
would need* |
20:50 |
paramat |
i might be able to make the check insist on hotbar, good idea |
20:50 |
VanessaE |
make sure it works with dreambuilder's hotbar size |
20:50 |
VanessaE |
(max 23 slots, default 16) |
20:51 |
paramat |
anyway, this is WIP first draft, we can discuss a regular checking function, i expect it will be insisted on |
20:52 |
paramat |
it already makes no sense that a map enables underground x-ray vision, but later i intend to split minimap radar mode into a separate HUD flag |
20:54 |
VanessaE |
isn't the radar mode still broken anyway? |
20:55 |
paramat |
and of course, this makes no sense that it doesn't record all areas visited, maybe that will become possible later |
20:55 |
paramat |
erm i don't know of a breakage |
20:55 |
VanessaE |
I don't remember the details |
20:56 |
VanessaE |
but a couple of people said that what's shown in the radar mode isn't correct |
20:57 |
Raven262 |
It does behave odd. |
20:57 |
paramat |
if so please detail in an issue |
20:57 |
Raven262 |
Like it is refreshed only after one has passed a specific height. |
20:58 |
Raven262 |
And sometimes, if you follow that map, you'll get into nothing while you were trying to reach a cave that was displayed :P |
20:58 |
sofar |
you may have to go up or down, it's confusing |
20:59 |
Raven262 |
I'm curious, how hight above or below the player does it scan? |
20:59 |
Shara |
Guessing which way is part of the fun |
21:02 |
paramat |
ok, i'll add a regular map checking function, it'll bypass the criticism :] |
21:02 |
paramat |
yeah, obviously what is shown may not be on your level |
21:02 |
paramat |
that's not a bug |
21:05 |
twoelk |
indeed the radar only shows the percentage of air in a region |
21:18 |
paramat |
if the scanned height was less it would show less, so .. |
21:24 |
paramat |
btw game#1876 is ready |
21:24 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1876 -- Farming: Make cotton look like cotton, add crafted string item by paramat |
21:24 |
twoelk |
I think the radar map is quit useful as it is. It's perfect for easily aligning tunnels and there are enough ingame tricks to use it's hints without cheating |
21:27 |
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