Time |
Nick |
Message |
01:31 |
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02:41 |
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elinor joined #minetest-dev |
03:58 |
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04:24 |
sofar |
I was thinking about the on_death() handler, maybe after returning from it the code could check the lua function return value and allow the lua code to cancel it |
04:24 |
sofar |
that way lua could execute a custom entity animation easily and leave a corpse |
04:25 |
sofar |
of course, lua could also just spawn a new corpse entity, but it would involve a lot of property copying |
05:17 |
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06:42 |
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07:07 |
Hijiri |
do liquids call on_flood on other liquids of the same type? if not what is the explanation for the warning "Warning: making a liquid node 'floodable' does not work and may cause problems." |
07:22 |
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08:30 |
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09:27 |
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13:18 |
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14:56 |
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15:01 |
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16:08 |
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16:31 |
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16:37 |
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16:45 |
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17:18 |
paramat |
rubenwardy sfan5 can i merge game#1856 later? |
17:18 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1856 -- Lava cooling: Increase interval to 2 by paramat |
17:20 |
paramat |
also game#1851 |
17:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ |
17:21 |
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17:22 |
paramat |
rubenwardy perhaps rename the player mod 'player_api'? best to be cautious |
17:49 |
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17:54 |
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17:57 |
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18:09 |
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18:16 |
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18:18 |
paramat |
later i'll merge game#1854 game#1856 game#1857 game#1858 |
18:18 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1854 -- Increase the maximum level of the diamond axe to 3 by elinor-s |
18:18 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1856 -- Lava cooling: Increase interval to 2 by paramat |
18:18 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1857 -- TNT: Only burn visually connected powder by SmallJoker |
18:18 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1858 -- default_clay_brick.png resize by TumeniNodes |
18:30 |
Noxarivis[m] |
paramat: thought about adding a hunger bar? |
18:33 |
VanessaE |
oh HELL no |
18:33 |
Noxarivis[m] |
VanessaE: hi |
18:33 |
VanessaE |
hi. |
18:35 |
Noxarivis[m] |
I like game#1851 |
18:35 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ |
18:35 |
Noxarivis[m] |
Water should be able to flow through open doors |
18:36 |
Krock |
and water should be able to destroy wooden doors, starting at a random pressure between 300 and 600 pascal |
18:36 |
Krock |
*pressure difference |
18:39 |
Noxarivis[m] |
What is pascal? |
18:40 |
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python_dev_guy joined #minetest-dev |
18:42 |
Krock |
Noxarivis[m], https://duckduckgo.com/?q=definition+pascal |
18:42 |
KaadmY |
Pascal = language, or Pascal = pressure :P |
18:42 |
Noxarivis[m] |
Pressure |
18:43 |
Krock |
KaadmY, the language ofc |
18:48 |
VanessaE |
MT doesn't need that level of "physics", Krock :P |
18:48 |
VanessaE |
even knocking down a door is questionable given how useful that feature is :) |
18:49 |
Krock |
VanessaE, I know. It was just for demonstration purposes to show what Minetest doesn't need (yet) |
18:49 |
VanessaE |
ok :) |
18:50 |
Krock |
well, after knocking down you can pick it up on your shoulders (F7 to see) and throw it into a furnace |
18:50 |
Krock |
heh, minetest would be somewhat sophisticated with such animations |
18:52 |
VanessaE |
heh |
19:12 |
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19:15 |
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19:17 |
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19:26 |
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19:28 |
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19:54 |
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MT-bugs joined #minetest-dev |
19:55 |
MT-bugs |
BUG REPORT : 0.4.16-dev (packaged daily from minetestdevs Ubuntu ppa). Since at least a week ago there is bugginess with the avatar's placement and camera-view. Bug affects play on each of the few online servers tested thus far, but does not affect local singleplayer. The two aspects of the bug are probably related : 1 - the FIRST-PERSON VIEW is at THREE NODES HIGH (walking is possible in a two-node-high tunnel but its first-person view is just th |
19:55 |
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19:56 |
Krock |
you left your session incomplete |
19:56 |
Krock |
also obviously not aware of the breakages we (will) have for 0.5.0 |
19:57 |
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19:58 |
MT-bugs |
its first-person view is just the solid black within the ceiling blocks). 2 - at login the avatar materialises one node too low, stood INSIDE the block UPON WHICH it was previously standing when it logged out, requiring an initial jump to free it for walking. None of this week's updates has fixed it. Even building locally does not fix it. Local hardware is Intel, nothing AMD nor nVidia nor ATI nor proprietary |
19:58 |
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MT-bugs left #minetest-dev |
19:58 |
KaadmY |
Wow |
19:58 |
KaadmY |
That guy is really annoying |
19:58 |
KaadmY |
And he didn't read all the warnings on Github and the MT forums saying DO NOT USE 0.5.0-dev FOR ANY STABLE USE |
19:59 |
Krock |
* 0.4.16-dev |
19:59 |
KaadmY |
Technically the version really should be 0.5.0-dev though :| |
19:59 |
KaadmY |
To avoid confusion, since 0.4.16-dev isn't compatible with 0.4.16 |
19:59 |
KaadmY |
Despite the version implying it |
19:59 |
Krock |
indeed but we're using this naming for years and it never was much of a problem |
19:59 |
KaadmY |
Yeah |
20:04 |
nerzhul |
we should switch the version scheme Krock rubenwardy sofar sfan5 ShadowNinja |
20:04 |
nerzhul |
just name version 0.5.0-dev |
20:04 |
nerzhul |
and tag 0.5.0 when ready |
20:15 |
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20:29 |
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20:52 |
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paramat joined #minetest-dev |
20:52 |
* paramat |
thinks about adding a hunger bar to his stomach |
20:55 |
paramat |
MT-bugs try staying long enough that we can reply, even better, read the news subforum |
20:56 |
paramat |
i like the idea of calling this 0.5dev |
20:58 |
paramat |
and using the version number of the release to come |
20:59 |
sofar |
0.4.999 is often used before 0.5 |
20:59 |
sofar |
that's another logical choice |
21:00 |
nerzhul |
sofar, it's a little bit ugly, but gnome use this when finishing a devel cycle as RC |
21:02 |
sofar |
yup |
21:04 |
nerzhul |
i tend to prefer the 0.5.0-dev as it permits to have multi version branches, 0.4.17-dev is for 0.4 and 0.5 is for 0.5, if you stay with 0.4.16 or 0.4.999 it said we don't update |
21:06 |
nerzhul |
Krock, you tell for years, it's exact, but MT userbase has growths essentially on 00 |
21:06 |
nerzhul |
0.4.X which was always stable, we recently changed 3-4 years of stable branch model |
21:35 |
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21:35 |
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21:39 |
KaadmY |
Well technically 0.4.999 would still count as stable |
21:49 |
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21:57 |
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22:00 |
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22:02 |
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22:06 |
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22:15 |
Fixer |
0.5-beta |
22:26 |
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22:44 |
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22:50 |
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22:57 |
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23:12 |
paramat |
game#1851 ? |
23:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ |