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IRC log for #minetest-dev, 2017-07-23

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All times shown according to UTC.

Time Nick Message
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07:51 Krock merging game#1834 in ~10 minutes
07:51 ShadowBot https://github.com/minetest/minetest_game/issues/1834 -- Improve descriptions by Ezhh
07:52 Krock oops. I just created a new page in the IRC chat log :<
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08:05 nerzhul ?
08:26 Krock heh, I got to set up a clock if I keep forgetting the time :3
08:27 Krock nerzhul, the IRC logger starts creating a new page after the first chat message of the day
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12:37 Wuzzy Any Minetest Game dev here? https://forum.minetest.net/viewtopic.php?f=3&amp;t=18148&amp;p=285000#p285000
12:38 Krock minetest.register_trigger(rubenwardy)  trigger()
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17:04 paramat nerzhul you commented you were interested in working on a NPC framework, you might be interested in sofar's work in 'entity_ai', details here https://github.com/minetest/minetest_game/issues/1667#issuecomment-290555777
17:07 paramat nerzhul since you seem less busy, maybe you could bump protocol to 36 and raise minimum protocol to 36? #6160
17:07 ShadowBot https://github.com/minetest/minetest/issues/6160 -- Protocol bump due to 'settable player collisionbox'?
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17:26 nerzhul combine with rpevious
17:27 nerzhul protocol version should be bumped if server is used regularly publicly
17:27 nerzhul 0.5 is not for public use atm
17:27 nerzhul then bumping is not needed
17:27 paramat ok
17:27 nerzhul it was useful for using master when master was so stable (an mt dying due to less activity)
17:29 paramat if we raise minimum protocol to player collisionbox change surely we will need a bump?
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17:34 paramat next in mapgen i will add a 'terrain level' parameter to mgv7, as currently it is very dfficult (even using noise params) to shift terrain vertically
17:37 paramat please can anyone check my changes to player model API game#1842 ? not sure if correct
17:37 ShadowBot https://github.com/minetest/minetest_game/issues/1842 -- Integrate settable player collisionbox into player API by paramat
17:45 nerzhul we dont need it atm
17:46 nerzhul or include it in previous version
17:46 paramat ok
18:05 paramat Krock nore rubenwardy sfan5 any more opinions on game#1235 ? it has 2 disapprovals, lots of talk but no-one coding, as is understandable as it is low priority, anyone for a close?
18:05 ShadowBot https://github.com/minetest/minetest_game/issues/1235 -- Character model: use latest Minecraft skin format
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18:08 Krock I guess this will get attraction again when there's a PR to switch the models
18:08 Krock I don't see a point in closing it
18:08 Krock it's still a request and some people would like to see it
18:13 paramat yeah
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18:41 rubenwardy let's split the player model from default, then it would be a lot easier for users/mods to override it
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18:45 KaadmY paramat: there is zero coding to support MC's skin texture
18:45 KaadmY It's just re-UVing the model
18:59 paramat ok
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19:21 Wuzzy “let's split the player model from default, then it would be a lot easier for users/mods to override it” → YES!!!
19:23 rubenwardy :D
19:24 Wuzzy @paramat: I don't care about MC skin compability, so I am not against a close. not sure what others think (Minetest Game issue 1235)
19:24 Wuzzy are you aware of [playermodel] by the way?
19:25 Wuzzy https://forum.minetest.net/viewtopic.php?t=10349 ← working standalone playermodel mod, extracted from default
19:25 Wuzzy but probably outdated now :-(
19:25 Wuzzy but it was not hard to extract the player code from default
19:26 Wuzzy just FYI
20:05 paramat looks like we'll keep the issue open for now, which i'm fine with, there is discussion and ideas and it is not yet a year old
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20:13 KaadmY If someone wants to talk about performance, Overwatch has 10k tris for EACH PLAYER MODEL
20:13 KaadmY Weapons are another 3-5k tris
20:13 KaadmY Not counting cosmetics or static geometry
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23:16 garywhite Question, will there be a 0.4.17 or is it now going to 0.5 in December?
23:18 rubenwardy there will be a release which will be 0.4.16 + bug fixes
23:19 rubenwardy nerzhul wants to cool it 0.4.17
23:19 rubenwardy I feel like 0.4.16.1 is better
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