Time |
Nick |
Message |
00:01 |
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06:16 |
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07:04 |
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07:37 |
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07:51 |
Krock |
merging game#1834 in ~10 minutes |
07:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1834 -- Improve descriptions by Ezhh |
07:52 |
Krock |
oops. I just created a new page in the IRC chat log :< |
08:01 |
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08:05 |
nerzhul |
? |
08:26 |
Krock |
heh, I got to set up a clock if I keep forgetting the time :3 |
08:27 |
Krock |
nerzhul, the IRC logger starts creating a new page after the first chat message of the day |
08:29 |
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08:46 |
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09:30 |
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09:38 |
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10:21 |
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10:29 |
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10:30 |
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11:29 |
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12:14 |
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12:37 |
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12:37 |
Wuzzy |
Any Minetest Game dev here? https://forum.minetest.net/viewtopic.php?f=3&t=18148&p=285000#p285000 |
12:38 |
Krock |
minetest.register_trigger(rubenwardy) trigger() |
13:28 |
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13:36 |
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13:40 |
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14:54 |
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15:23 |
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16:01 |
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16:17 |
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16:37 |
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17:01 |
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17:02 |
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17:04 |
paramat |
nerzhul you commented you were interested in working on a NPC framework, you might be interested in sofar's work in 'entity_ai', details here https://github.com/minetest/minetest_game/issues/1667#issuecomment-290555777 |
17:07 |
paramat |
nerzhul since you seem less busy, maybe you could bump protocol to 36 and raise minimum protocol to 36? #6160 |
17:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/6160 -- Protocol bump due to 'settable player collisionbox'? |
17:22 |
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17:26 |
nerzhul |
combine with rpevious |
17:27 |
nerzhul |
protocol version should be bumped if server is used regularly publicly |
17:27 |
nerzhul |
0.5 is not for public use atm |
17:27 |
nerzhul |
then bumping is not needed |
17:27 |
paramat |
ok |
17:27 |
nerzhul |
it was useful for using master when master was so stable (an mt dying due to less activity) |
17:29 |
paramat |
if we raise minimum protocol to player collisionbox change surely we will need a bump? |
17:33 |
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17:34 |
paramat |
next in mapgen i will add a 'terrain level' parameter to mgv7, as currently it is very dfficult (even using noise params) to shift terrain vertically |
17:37 |
paramat |
please can anyone check my changes to player model API game#1842 ? not sure if correct |
17:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1842 -- Integrate settable player collisionbox into player API by paramat |
17:45 |
nerzhul |
we dont need it atm |
17:46 |
nerzhul |
or include it in previous version |
17:46 |
paramat |
ok |
18:05 |
paramat |
Krock nore rubenwardy sfan5 any more opinions on game#1235 ? it has 2 disapprovals, lots of talk but no-one coding, as is understandable as it is low priority, anyone for a close? |
18:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1235 -- Character model: use latest Minecraft skin format |
18:05 |
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18:08 |
Krock |
I guess this will get attraction again when there's a PR to switch the models |
18:08 |
Krock |
I don't see a point in closing it |
18:08 |
Krock |
it's still a request and some people would like to see it |
18:13 |
paramat |
yeah |
18:29 |
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18:36 |
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soupfly joined #minetest-dev |
18:41 |
rubenwardy |
let's split the player model from default, then it would be a lot easier for users/mods to override it |
18:43 |
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18:45 |
KaadmY |
paramat: there is zero coding to support MC's skin texture |
18:45 |
KaadmY |
It's just re-UVing the model |
18:59 |
paramat |
ok |
19:14 |
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Megaf joined #minetest-dev |
19:21 |
Wuzzy |
“let's split the player model from default, then it would be a lot easier for users/mods to override it†→ YES!!! |
19:23 |
rubenwardy |
:D |
19:24 |
Wuzzy |
@paramat: I don't care about MC skin compability, so I am not against a close. not sure what others think (Minetest Game issue 1235) |
19:24 |
Wuzzy |
are you aware of [playermodel] by the way? |
19:25 |
Wuzzy |
https://forum.minetest.net/viewtopic.php?t=10349 ↠working standalone playermodel mod, extracted from default |
19:25 |
Wuzzy |
but probably outdated now :-( |
19:25 |
Wuzzy |
but it was not hard to extract the player code from default |
19:26 |
Wuzzy |
just FYI |
20:05 |
paramat |
looks like we'll keep the issue open for now, which i'm fine with, there is discussion and ideas and it is not yet a year old |
20:08 |
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20:13 |
KaadmY |
If someone wants to talk about performance, Overwatch has 10k tris for EACH PLAYER MODEL |
20:13 |
KaadmY |
Weapons are another 3-5k tris |
20:13 |
KaadmY |
Not counting cosmetics or static geometry |
20:19 |
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20:40 |
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21:13 |
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paramat joined #minetest-dev |
21:29 |
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est31 joined #minetest-dev |
21:29 |
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est31 left #minetest-dev |
21:48 |
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Fixer joined #minetest-dev |
21:57 |
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Megaf_ joined #minetest-dev |
22:19 |
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Miner_48er joined #minetest-dev |
22:44 |
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23:16 |
garywhite |
Question, will there be a 0.4.17 or is it now going to 0.5 in December? |
23:18 |
rubenwardy |
there will be a release which will be 0.4.16 + bug fixes |
23:19 |
rubenwardy |
nerzhul wants to cool it 0.4.17 |
23:19 |
rubenwardy |
I feel like 0.4.16.1 is better |
23:57 |
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