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IRC log for #minetest-dev, 2017-07-05

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All times shown according to UTC.

Time Nick Message
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07:02 paramat celeron55 and all, a new mapgen may be merged today, in case you want to look #6015 500 node mountain: https://user-images.githubusercontent.com/3686677/27852417-f66bc80c-6156-11e7-9970-149fce9983ba.png
07:02 ShadowBot https://github.com/minetest/minetest/issues/6015 -- Add Carpathian mapgen by vlapsley
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10:50 red-001 \o/
10:50 Dumbeldor Hi red-001
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11:14 Wuzzy Which of these pathfinding algorithms finds the path in fewest steps? A*, A*_noprefetch, Dijkstra.
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11:49 nerzhul dijststra is the most optimized when you have link costs
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12:08 paramat +1 for #6003
12:08 ShadowBot https://github.com/minetest/minetest/issues/6003 -- Fog effect when player is inside cloud by bendeutsch
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12:13 Wuzzy and what is difference between A* and A*_noprefetch?
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13:14 Krock paramat, did you manage to get a foggy landscape while testing?
13:15 Krock perhaps I did something wrong while testing .. the cloud simply disappeared without any effect
13:16 * Krock headdesks - the regular fog was set to false in the config <.<
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13:17 red-001 https://www.youtube.com/watch?v=AqzUjPchl6Y
13:18 Krock nvm, works now
13:18 paramat ah
13:18 paramat phew
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13:19 paramat so players were right after all, saplings are taking far too long to grow, see test https://github.com/minetest/minetest_game/issues/1815#issuecomment-313094113
13:19 paramat will make a PR for 5-25mins
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13:22 Krock I'm not sure about the functions that should be used. `std::floor` or rather `floor`?
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13:25 paramat not sure, i have a similar question about std::fmin or fmin
13:27 Krock perhaps we should open an issue? :3
13:27 paramat see https://github.com/minetest/minetest/pull/6015#discussion_r124249867
13:29 paramat nerzhul when should we use a std:: prefix on something like floor or fmin / fmax or whatever?
13:30 sfan5 i'm pretty sure those functions are not exclusive to c++11 so you can use them whenever
13:31 Krock either it's from cmath or from the standard library..
13:34 Krock merging #6003 in 10 mins
13:35 ShadowBot https://github.com/minetest/minetest/issues/6003 -- Fog effect when player is inside cloud by bendeutsch
13:35 Krock (including the line change)
13:36 paramat good
13:40 twoelk never thought about this before but can we actually have several cloud layers?
13:40 Krock I suppose this takes more effort than it's worth
13:41 Krock but technically, it's definitely possible
13:41 twoelk well with stacked realms we ought to have the possabilty - some day
13:42 twoelk and having ground fog might be an interesting effect - someday
13:47 paramat you can use the cloud API to move the clouds to a different y when the player is in another stacked realm, it's just that the first cloud layer disappears, but that is not much of a problem due to realm height
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13:52 twoelk this works on multiplayer servers for each player individually only - sort of client side?
13:54 paramat yes the cloud API is per-player
13:54 paramat just like skybox, physics override etc.
13:55 twoelk havn't noticed any server using it like that yet
13:58 paramat #6015 can be merged too
13:58 ShadowBot https://github.com/minetest/minetest/issues/6015 -- Add Carpathian mapgen by vlapsley
13:58 paramat squash on merge
14:00 * twoelk muses on trying some underground clouds
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14:14 nerzhul paramat, yeah you can use it everytime, it ensure libstdc++ standards over libc non standards
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14:19 red-001 can someone review #6032
14:19 ShadowBot https://github.com/minetest/minetest/issues/6032 -- Load texturepacks from the `textures` subfolder of subgames. by red-001
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14:21 paramat nerz ok
14:22 paramat there it is game#1818
14:22 ShadowBot https://github.com/minetest/minetest_game/issues/1818 -- Saplings: Reduce grow time to ABM equivalent by paramat
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19:34 lisac #6102
19:34 ShadowBot https://github.com/minetest/minetest/issues/6102 -- Bug in #6050
19:36 kilbith you should move it to #6063 instead
19:36 ShadowBot https://github.com/minetest/minetest/issues/6063 -- Issues with arm inertia motion
19:37 kilbith lisac: are you up to bisect?
19:43 kilbith you fix something and it breaks somewhere else...
19:43 kilbith fuck it
19:44 kilbith even more annoying when you can't reproduce the bug on your setup
19:45 lisac hm
19:45 lisac I'll do my best to assist
19:45 lisac but I'm bad at this
19:45 kilbith I said bisecting, not showing your hardware specs
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19:46 lisac yes, well, on #-hub they suggested I put that into it
19:46 kilbith alright, try this: git reset --hard 51104d9cd4 and recompile
19:46 red-001 updated #6067
19:46 lisac it doesn't happen every time
19:46 ShadowBot https://github.com/minetest/minetest/issues/6067 -- [CSM] Add basic HUD manipulation. by red-001
19:47 lisac it actually only happened once
19:47 lisac and stayed like that till I reconnected
19:47 lisac I don't know how to replicate it
19:47 kilbith oh well
19:47 kilbith then mention in the issue that it's occasional
19:48 lisac done
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21:55 ShadowNinja <rubenwardy> [can] ShadowBot automatically post issues and PRs here when they're created?  |  Yes, ShadowBot does that for technic in another chanel, but a repo admin has to add a webhook for that.
22:15 red-001 hi ShadowNinja
22:15 ShadowNinja o/
22:16 red-001 can you make shadowbot auto-link to issues and PRs in the other minetest channels?
22:16 red-001 e.g. when some uses the #0000 syntax
22:16 ShadowBot red-001: Error: Delimiter not found in "HTTP Error 404: Not Found"
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