Time |
Nick |
Message |
00:55 |
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07:02 |
paramat |
celeron55 and all, a new mapgen may be merged today, in case you want to look #6015 500 node mountain: https://user-images.githubusercontent.com/3686677/27852417-f66bc80c-6156-11e7-9970-149fce9983ba.png |
07:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/6015 -- Add Carpathian mapgen by vlapsley |
07:14 |
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10:50 |
red-001 |
\o/ |
10:50 |
Dumbeldor |
Hi red-001 |
11:09 |
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11:13 |
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11:14 |
Wuzzy |
Which of these pathfinding algorithms finds the path in fewest steps? A*, A*_noprefetch, Dijkstra. |
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11:49 |
nerzhul |
dijststra is the most optimized when you have link costs |
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11:55 |
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11:59 |
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12:08 |
paramat |
+1 for #6003 |
12:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/6003 -- Fog effect when player is inside cloud by bendeutsch |
12:08 |
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12:13 |
Wuzzy |
and what is difference between A* and A*_noprefetch? |
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13:00 |
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13:14 |
Krock |
paramat, did you manage to get a foggy landscape while testing? |
13:15 |
Krock |
perhaps I did something wrong while testing .. the cloud simply disappeared without any effect |
13:16 |
* Krock |
headdesks - the regular fog was set to false in the config <.< |
13:17 |
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13:17 |
red-001 |
https://www.youtube.com/watch?v=AqzUjPchl6Y |
13:18 |
Krock |
nvm, works now |
13:18 |
paramat |
ah |
13:18 |
paramat |
phew |
13:18 |
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13:19 |
paramat |
so players were right after all, saplings are taking far too long to grow, see test https://github.com/minetest/minetest_game/issues/1815#issuecomment-313094113 |
13:19 |
paramat |
will make a PR for 5-25mins |
13:22 |
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13:22 |
Krock |
I'm not sure about the functions that should be used. `std::floor` or rather `floor`? |
13:23 |
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13:25 |
paramat |
not sure, i have a similar question about std::fmin or fmin |
13:27 |
Krock |
perhaps we should open an issue? :3 |
13:27 |
paramat |
see https://github.com/minetest/minetest/pull/6015#discussion_r124249867 |
13:29 |
paramat |
nerzhul when should we use a std:: prefix on something like floor or fmin / fmax or whatever? |
13:30 |
sfan5 |
i'm pretty sure those functions are not exclusive to c++11 so you can use them whenever |
13:31 |
Krock |
either it's from cmath or from the standard library.. |
13:34 |
Krock |
merging #6003 in 10 mins |
13:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/6003 -- Fog effect when player is inside cloud by bendeutsch |
13:35 |
Krock |
(including the line change) |
13:36 |
paramat |
good |
13:40 |
twoelk |
never thought about this before but can we actually have several cloud layers? |
13:40 |
Krock |
I suppose this takes more effort than it's worth |
13:41 |
Krock |
but technically, it's definitely possible |
13:41 |
twoelk |
well with stacked realms we ought to have the possabilty - some day |
13:42 |
twoelk |
and having ground fog might be an interesting effect - someday |
13:47 |
paramat |
you can use the cloud API to move the clouds to a different y when the player is in another stacked realm, it's just that the first cloud layer disappears, but that is not much of a problem due to realm height |
13:48 |
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13:52 |
twoelk |
this works on multiplayer servers for each player individually only - sort of client side? |
13:54 |
paramat |
yes the cloud API is per-player |
13:54 |
paramat |
just like skybox, physics override etc. |
13:55 |
twoelk |
havn't noticed any server using it like that yet |
13:58 |
paramat |
#6015 can be merged too |
13:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/6015 -- Add Carpathian mapgen by vlapsley |
13:58 |
paramat |
squash on merge |
14:00 |
* twoelk |
muses on trying some underground clouds |
14:11 |
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14:14 |
nerzhul |
paramat, yeah you can use it everytime, it ensure libstdc++ standards over libc non standards |
14:17 |
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14:19 |
red-001 |
can someone review #6032 |
14:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/6032 -- Load texturepacks from the `textures` subfolder of subgames. by red-001 |
14:20 |
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14:21 |
paramat |
nerz ok |
14:22 |
paramat |
there it is game#1818 |
14:22 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1818 -- Saplings: Reduce grow time to ABM equivalent by paramat |
14:35 |
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19:28 |
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19:34 |
lisac |
#6102 |
19:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/6102 -- Bug in #6050 |
19:36 |
kilbith |
you should move it to #6063 instead |
19:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/6063 -- Issues with arm inertia motion |
19:37 |
kilbith |
lisac: are you up to bisect? |
19:43 |
kilbith |
you fix something and it breaks somewhere else... |
19:43 |
kilbith |
fuck it |
19:44 |
kilbith |
even more annoying when you can't reproduce the bug on your setup |
19:45 |
lisac |
hm |
19:45 |
lisac |
I'll do my best to assist |
19:45 |
lisac |
but I'm bad at this |
19:45 |
kilbith |
I said bisecting, not showing your hardware specs |
19:45 |
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19:46 |
lisac |
yes, well, on #-hub they suggested I put that into it |
19:46 |
kilbith |
alright, try this: git reset --hard 51104d9cd4 and recompile |
19:46 |
red-001 |
updated #6067 |
19:46 |
lisac |
it doesn't happen every time |
19:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/6067 -- [CSM] Add basic HUD manipulation. by red-001 |
19:47 |
lisac |
it actually only happened once |
19:47 |
lisac |
and stayed like that till I reconnected |
19:47 |
lisac |
I don't know how to replicate it |
19:47 |
kilbith |
oh well |
19:47 |
kilbith |
then mention in the issue that it's occasional |
19:48 |
lisac |
done |
20:16 |
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21:55 |
ShadowNinja |
<rubenwardy> [can] ShadowBot automatically post issues and PRs here when they're created? | Yes, ShadowBot does that for technic in another chanel, but a repo admin has to add a webhook for that. |
22:15 |
red-001 |
hi ShadowNinja |
22:15 |
ShadowNinja |
o/ |
22:16 |
red-001 |
can you make shadowbot auto-link to issues and PRs in the other minetest channels? |
22:16 |
red-001 |
e.g. when some uses the #0000 syntax |
22:16 |
ShadowBot |
red-001: Error: Delimiter not found in "HTTP Error 404: Not Found" |
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