Time |
Nick |
Message |
00:21 |
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02:10 |
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02:13 |
paramat |
sofar if possible could you review/approve #6051 ? fairly simple. back later |
02:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/6051 -- Dungeons: Add setting to prevent projecting dungeons by paramat |
02:20 |
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02:46 |
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02:53 |
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03:11 |
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03:15 |
paramat |
will merge game#1806 game#1764 in a few mins |
03:15 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1806 -- Flowers: More flowers by paramat |
03:15 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1764 -- Adding backface culling to stairs by MrRar |
03:15 |
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03:27 |
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03:31 |
paramat |
merging |
03:33 |
paramat |
done |
03:39 |
paramat |
will merge #5943 in a moment |
03:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/5943 -- Use opaque textures for basic materials by stujones11 |
03:46 |
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03:51 |
paramat |
merging |
03:56 |
paramat |
done |
05:17 |
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06:11 |
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06:50 |
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07:37 |
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07:40 |
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07:41 |
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07:43 |
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07:49 |
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08:51 |
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08:56 |
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09:22 |
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09:25 |
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09:47 |
Nox[Matrix] |
paramat: thank you |
10:02 |
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10:42 |
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11:04 |
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11:08 |
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11:50 |
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11:56 |
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11:57 |
Nox[Matrix] |
paramat: after some playing I discovered another optimizable part |
11:58 |
Nox[Matrix] |
paramat: since minetest had the possibility to build hudge buildings, it would be nice to have a great way to go upwards fast |
11:59 |
red-001 |
like ladders? |
11:59 |
red-001 |
but better? |
12:00 |
Nox[Matrix] |
Or using ladders without having to press the jump button for five minutes |
12:00 |
Nox[Matrix] |
red-001: somewhat |
12:01 |
Nox[Matrix] |
paramat: red-001 |
12:01 |
Nox[Matrix] |
This is solvable in some ways. Lock-in the jump button or using a kind of elevator |
12:01 |
nerzhul |
merging #6077 in ~5 mins |
12:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6077 -- C++11 cleanup inventorymanager by Dumbeldor |
12:01 |
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12:02 |
Nox[Matrix] |
red-001: or modify the minecart and the rails to use powered rails to go straight up |
12:03 |
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12:04 |
Nox[Matrix] |
red-001: paramat |
12:04 |
Nox[Matrix] |
After some thinking, the straight upwards rails sound nice to me |
12:05 |
Nox[Matrix] |
But of course I accept also being able to tell the player to climb upwards until the user aborts |
12:06 |
Nox[Matrix] |
Maybe a right-click on a ladder gives an automation menu or something |
12:07 |
Nox[Matrix] |
As said, it's possible to solve that in some ways |
12:13 |
Nox[Matrix] |
Downwards is no problem tho |
12:32 |
Nox[Matrix] |
I tried using a boat that swimms upwards but that's no real solution |
12:34 |
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12:39 |
Nox[Matrix] |
It would work if I had something that utilize me with more oxygen |
12:46 |
jcalve |
how about a spiral staircase with powered rails |
12:47 |
Nox[Matrix] |
jcalve: too expensive |
12:48 |
Nox[Matrix] |
jcalve: I don't have enough mese to build that |
12:49 |
Nox[Matrix] |
jcalve: I wish I could power rails by something else |
12:51 |
jcalve |
you could mod a recipe if you don't think it's cheating |
12:51 |
Nox[Matrix] |
jcalve: my task here is using vanilla |
12:51 |
Nox[Matrix] |
I have to test the gameplay |
12:52 |
Nox[Matrix] |
jcalve: so no thanks |
12:54 |
Nox[Matrix] |
jcalve: do you have another idea? |
12:56 |
jcalve |
nope I just do /home when I want to go back up |
12:58 |
Nox[Matrix] |
jcalve: nah... |
12:59 |
Nox[Matrix] |
I wish minetest would use a powered cart instead of powered rails |
13:00 |
Nox[Matrix] |
jcalve: my building is 215 blocks high |
13:16 |
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octacian joined #minetest-dev |
13:19 |
DS-minetest |
you can get up with trapdoors |
13:25 |
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13:26 |
jcalve |
lol what |
13:27 |
Nox[Matrix] |
DS-minetest: how? |
13:28 |
Nox[Matrix] |
DS-minetest: please tell |
13:28 |
DS-minetest |
hold jump, look down, hold rightclick |
13:28 |
Nox[Matrix] |
0-0 lemme test that on my phone |
13:29 |
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est31 left #minetest-dev |
13:31 |
Nox[Matrix] |
DS-minetest: it doesn't work |
13:32 |
DS-minetest |
for me it did |
13:33 |
Nox[Matrix] |
DS-minetest: well... |
13:33 |
Nox[Matrix] |
DS-minetest: it doesn't here |
13:34 |
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13:40 |
jcalve |
i can confirm it works but it's awkward and they have to be open or you will bump your head |
14:37 |
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14:51 |
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16:00 |
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nerzhul joined #minetest-dev |
16:01 |
nerzhul |
merging trivial #6086 |
16:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6086 -- Include TILE_MATERIAL_OPAQUE in shaders header by stujones11 |
16:58 |
Sokomine |
my replacer mod throws an error with latest mt: invalid key to 'next' stack traceback: [C]: in function 'register_item_raw' (and so on). can someone point me to the change that might have caused the problem so that i can do what needs to be done in order to let it work again? |
17:00 |
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17:50 |
* Sokomine |
looks hopefully around |
17:56 |
ShadowNinja |
Sokomine: Maybe take a look at your group defs. |
17:59 |
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18:01 |
ShadowNinja |
Dev meeting now. |
18:01 |
ShadowNinja |
This has been waiting to be merged for a while: #5819 |
18:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo |
18:02 |
ShadowNinja |
Also, the unittests crash should be fixed: https://github.com/minetest/minetest/issues/4810#issuecomment-304474260 |
18:09 |
ShadowNinja |
Sokomine: Also check the tiles* fields, especially overlay_tiles since it's relatively new: https://github.com/minetest/minetest/pull/5186 |
18:10 |
ShadowNinja |
Sokomine: Do you know how recently this started happening? can you bisect? |
18:10 |
ShadowNinja |
Sokomine: Also, try enabling verbose output and see what item the last register_item_raw line references. |
18:13 |
Sokomine |
ShadowNinja: pretty recently. i didn't have groups defined for the tool as it does not dig in the normal way. defining groups alone did not help |
18:14 |
ShadowNinja |
Sokomine: So it's a tool that's causing the issue? Can you show me the item def? |
18:14 |
Sokomine |
it happened rather recently. i'm not entirely sure how many days back i last pulled and compiled. but it's a matter of at max a few days. will check the tiles now |
18:14 |
ShadowNinja |
That would be > a month ago. |
18:18 |
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18:25 |
ShadowNinja |
Hmmm, I don't see anything particularly suspicious from the tooldefs on GitHub. |
18:26 |
ShadowNinja |
Sokomine: Er, this evaluates to `if type(false) then`... https://github.com/Sokomine/replacer/blob/master/check_owner.lua#L5 |
18:26 |
ShadowNinja |
(which evaluates to true, since type(false) is "boolean", which is truthy) |
18:26 |
red-001 |
^ |
18:27 |
ShadowNinja |
If nobody's noticed yet, I'd just replace that whole function with is_protected :-) |
18:29 |
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18:31 |
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18:44 |
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18:45 |
Sokomine |
ShadowNinja: you're right about the protection function. seems i forgot to update that part when the general protection function was introduced |
18:47 |
Sokomine |
anyway. d7343b6c still works. now checking the commit behind that. compiling is usually a bit slow... |
18:49 |
ShadowNinja |
Sokomine: It will go faster if you bisect (use git bisect or just check out commits manually) |
18:53 |
Sokomine |
doing it manually. but still have to compile? |
18:54 |
Sokomine |
thanks for the hint with the forgotten old protection function |
19:15 |
Sokomine |
ShadowNinja: the problems start with f3ad7569 |
19:16 |
ShadowNinja |
Sokomine: Hmmm, that shouldn't affect the server at all. |
19:18 |
Sokomine |
maybe some strange unexpected sideeffect |
19:43 |
Sokomine |
removing the (not needed) tool_capabilities definition in the tool registration seems to help |
19:55 |
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19:57 |
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19:59 |
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20:21 |
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20:23 |
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21:00 |
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21:10 |
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21:17 |
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21:21 |
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21:47 |
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22:17 |
red-001 |
whats the code style guideline on using auto? |
22:27 |
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22:33 |
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23:16 |
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