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05:40 |
nerzhul |
merging #5921 which is fairly trivial in ~10 mins |
05:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/5921 -- Remove old network code by red-001 |
05:52 |
nerzhul |
!tell paramat stop trying to block unrelated PR just because you want external contributor work for you to find a solution on problem you want to be resolved. CODE THEM. |
05:52 |
ShadowBot |
nerzhul: O.K. |
06:00 |
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08:42 |
celeron55 |
VanessaE: certainly not soon because the way i'm going to revisit farmap is that i'm taking everything else than farmap from the farmap PR and making a PR out of that |
08:43 |
celeron55 |
(actually, i already did that and rebased it, but it's still buggy and missing the PR) |
08:51 |
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08:52 |
kilbith |
https://lut.im/d9bQgT6GaD/5A1iC3cMNtgYmj1N.png |
08:53 |
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08:54 |
nerzhul |
kilbith, is this animated ? |
08:54 |
nerzhul |
sounds to be a nice torch |
08:54 |
kilbith |
yes |
08:54 |
kilbith |
but notice the bloom |
08:56 |
nerzhul |
interesting |
08:57 |
DS-minetest |
is the bloom on whole torch or only at flame part? |
08:58 |
kilbith |
on the flame |
09:01 |
kilbith |
subtle effect on the snow too: https://lut.im/mCTfxV8oO9/7GTZ7IJzQlKXET8v.png |
09:01 |
kilbith |
and clouds |
09:02 |
DS-minetest |
nice! |
09:03 |
DS-minetest |
the only thing i can find about it is this: http://kidscode.com/en |
09:05 |
kilbith |
stalker ;) |
09:08 |
Thomas-S |
celeron55, could you maybe please take a look at my meta-set noddef PRs, as they are based on code originally written by you? (#5895, #5902, #5903) Thanks in advance for your efforts! |
09:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/5895 -- Meta-set nodedef: Part 1 by Thomas--S |
09:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/5902 -- Meta-set nodedef: Part 2 by Thomas--S |
09:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/5903 -- Meta-set nodedef: Part 3 by Thomas--S |
09:21 |
nerzhul |
just a question Thomas-S why do you split it in 3 parts ? |
09:21 |
Thomas-S |
To allow the first parts to be merged earlier, so that too much rebases can be avoided. |
09:22 |
kilbith |
https://lut.im/oN4xs8afjG/YOyRmxBqGXvdWyYv.png |
09:38 |
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09:52 |
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10:11 |
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10:14 |
nerzhul |
i'm starting to work on CSM blacklist flavours |
10:21 |
sfan5 |
i don't think a feature blacklist is a good idea |
10:21 |
sfan5 |
what if someone wants to use an ambience CSM mod? wouldn't work without get_node |
10:22 |
red-NaN |
¯\_(ツ)_/¯ |
10:22 |
red-NaN |
can't be helped |
10:22 |
red-NaN |
have to stop those dangerous cheaters |
10:22 |
nerzhul |
sfan5, it depend |
10:23 |
nerzhul |
if CSM is less stupid than SSM: play_sound_if_node for example |
10:23 |
sfan5 |
no that's stupid and very limiting |
10:23 |
red-NaN |
nerzhul, maybe you could have the client have a builtin blacklist, if the server wants to restrict csm |
10:23 |
Thomas-S |
Why not giving nodes the ability to pretend to be another node? So that for example a iron ore node can pretend to be a default:stone node. |
10:23 |
sfan5 |
it is possible to limit get_node without removing it entirely |
10:23 |
nerzhul |
sfan5, i think get_ndoe is not really the problem, but more find_node_near no ? |
10:24 |
red-NaN |
and make is possible for the server to request extra functions to be added or removed from the blacklist? |
10:24 |
sfan5 |
well if you limit find_node_near you also need to limit get_node |
10:24 |
nerzhul |
having flavour is one of the required features |
10:24 |
nerzhul |
it permit to blacklist a set of functions |
10:24 |
nerzhul |
after we can have more fine grain |
10:24 |
nerzhul |
it's not easy to handle |
10:24 |
red-NaN |
that way we can safely add new dangerous functions without having to worry about old servers |
10:24 |
sfan5 |
outright blacklisting features such as find_node_near is a bad idea |
10:24 |
red-NaN |
btw I updated my player list PR |
10:25 |
nerzhul |
sfan5, i agree, but how do you want to handle that ? |
10:25 |
nerzhul |
replace all ore with no ore ? |
10:25 |
nerzhul |
(in CSM calls) |
10:25 |
red-NaN |
limit the range> |
10:25 |
red-NaN |
*? |
10:25 |
nerzhul |
we can limit range, limit API calls per timer |
10:25 |
sfan5 |
e.g. only allow get_node (+ related funcs) withhin player interaction range and only for nodes that have a non-solid neighbor |
10:26 |
sfan5 |
limiting api calls is stupid |
10:26 |
nerzhul |
it prevent scans, it's quite stupid like this cheating problem but we should find a solution |
10:26 |
nerzhul |
i started to prepare flavour transport https://github.com/nerzhul/minetest/commit/83ee5abec6a6e0729fe7db86097e93e4d500a078 |
10:27 |
nerzhul |
we should find a consensus and release a 0.4.17 with that fix directly |
10:27 |
sfan5 |
the problem is not *that* pressing |
10:28 |
sfan5 |
also yes that's a good start but outright blacklisting essential functions is not good |
10:28 |
nerzhul |
allowing get_ndoe in player interaction area is very limiting for ambience, yo ucannot hear water which is a little bit far |
10:28 |
nerzhul |
sfan5, if not blacklisting maybe limiting then ? |
10:28 |
nerzhul |
:) |
10:28 |
sfan5 |
yes limiting |
10:28 |
nerzhul |
s/blacklist/limit in my pr then |
10:28 |
sfan5 |
it would be okay to blacklist e.g. chat message sending |
10:28 |
sfan5 |
but not get_node |
10:33 |
nerzhul |
ok i renamed all to limits, it's less restrictive :p |
10:34 |
nerzhul |
i opened #5930 for this issue |
10:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/5930 -- [WIP] [CSM] Add flavour limits controlled by server by nerzhul |
10:34 |
nerzhul |
sfan5, don't forget my 3 mergeable PR (C++11 part 3/4 + gitlab CI) |
10:34 |
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Fixer joined #minetest-dev |
10:36 |
nerzhul |
i will work on this limitation during the next days between 2 maintenance PRs :) it's not difficult to handle, the more difficult is to find the better way to limit that |
10:40 |
red-NaN |
I don't think chat message sending should be blacklisted |
10:41 |
DS-minetest |
+ |
10:41 |
DS-minetest |
imo it would be enough to limit get_node_near |
10:42 |
* DS-minetest |
doesn't like that csm should be made more limited |
10:43 |
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10:43 |
nerzhul |
red-NaN, what usecase do you see ? |
10:44 |
DS-minetest |
nerzhul: sending eg. teleport commands to server |
10:45 |
nerzhul |
you mean a button sending commands ? |
10:45 |
DS-minetest |
yeah |
10:45 |
nerzhul |
the release process forgot client_lua_api.md... |
10:46 |
nerzhul |
DS-minetest, if server has such feature it's its responsibilty to not disable that no ? |
10:46 |
nerzhul |
the goal is to not disable/limit anything and let server owner choose which flavour enable |
10:47 |
DS-minetest |
but server owners can be so mean in such things >_< |
10:48 |
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10:48 |
nerzhul |
yes i know, if they doesn't want their users to be happy, they will have less user and a better server will take users, seems lgtm no ? :) |
10:52 |
nerzhul |
i added basic handling for the two existing flavours in #5930, remaining issues are: configuring the flag server side & implement call limitations on node getters |
10:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/5930 -- [WIP] [CSM] Add flavour limits controlled by server by nerzhul |
10:54 |
sfan5 |
pushing minor texture fix (black -> transparent for unused part) to minetest_game |
10:54 |
nerzhul |
nice |
11:03 |
red-NaN |
nerzhul, sending commands, custom chat, etc |
11:03 |
red-NaN |
if we add a http api to csm then translations |
11:05 |
red-NaN |
I don't really see a downside to sending chat |
11:05 |
red-NaN |
expect maybe easier spamming but chat history already made that pretty simple |
11:12 |
cx384 |
Why is the stack_max of bucket:bucket_empty defined as 99? https://github.com/minetest/minetest_game/blob/master/mods/bucket/init.lua#L115 (It is not possible to change the stack_max of this item by changing the default stack_max.) |
11:13 |
sfan5 |
new windows build for minetestmapper: https://github.com/minetest/minetestmapper/releases/tag/20170606 |
11:14 |
red-NaN |
custom chat is basically the sort of thing that seems to be a decent usecase for local csm mods |
11:20 |
red-NaN |
the worse it can do is make it easier for players to use colour codes |
11:21 |
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11:51 |
nerzhul |
sfan5, nice |
11:51 |
nerzhul |
no need for python file heh, or move it to this project :) |
11:52 |
nerzhul |
red-NaN, for me custom chat is customizing chat appearance/colors and doesn't require send_chat_message API |
11:52 |
nerzhul |
but i agree it's interesting to have admin panel in CSM |
11:53 |
nerzhul |
worldedit with server side commands can be nice too |
11:53 |
nerzhul |
imagine a mass selector to define your area client side and this send worldedit messages to design the area, a paint for changing nodes, etc :p |
11:54 |
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11:54 |
red-NaN |
I meant as in sending custom chat to the server |
11:55 |
red-NaN |
there is nothing currently preventing clients from adding colour codes to thier messages |
11:55 |
nerzhul |
exact but it's not read by non modded clients no ? |
11:55 |
red-NaN |
no clients can use colour codes in the same way IRC clients can |
11:56 |
nerzhul |
if a server xwants to forbid API and make player regular chat he can no ? it's its own resposnbility to make its players happy |
11:56 |
nerzhul |
use regular chat* |
11:56 |
red-NaN |
CSM just makes it easier to do, before you had to find a way to type the escape character |
11:57 |
red-NaN |
I say a good way to stop people from abusing colours would be to add a server-sided setting to removing colour codes from incomming messages |
11:58 |
nerzhul |
yeah i see but if a server admin wants to have regular chat not customized he can (with the downside that commands are not sent) |
11:59 |
red-NaN |
if we limit chat sending we should add something like #3856 |
11:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/3856 -- Keyboard shortcuts for chat commands by celeron55 |
12:04 |
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12:05 |
VanessaE |
celeron55: well that's one way to do it I guess :) |
12:07 |
red-NaN |
maybe a compromise would be to allow the server to set the rate limiting on messages sent by CSM? |
12:07 |
red-NaN |
that would make it useless for spamming |
12:07 |
nerzhul |
red-NaN, we can send a such thing but it's not compatible with my flavours except if i add an extra configuration parameter :p |
12:08 |
red-NaN |
well it might be best to get the opinion of some server owners first |
12:09 |
nerzhul |
yes :) |
12:10 |
nerzhul |
if it's important maybe the flavour can have a specicial rate limit send with flavours and used by global configuration |
12:10 |
celeron55 |
VanessaE: it means you don't get what you wanted though |
12:11 |
VanessaE |
celeron55: I know. |
12:12 |
VanessaE |
one thing at a time I guess |
12:15 |
nerzhul |
merging #5912 #5906 & #5922 in ~20 mins (ty Zeno` ) |
12:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/5912 -- Main Menu: Add get_clientmodpath API by octacian |
12:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/5906 -- C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic by nerzhul |
12:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/5922 -- C++11 patchset 4: use std::(recursive)mutex directly & drop compat layer by nerzhul |
12:19 |
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12:24 |
nerzhul |
currently we are talking about messages but our main concern is node cheat |
12:25 |
red-NaN |
^ |
12:25 |
nerzhul |
i added a flavour which enable limitations in API, now we need to define what is the limit for each call (find_node_near, get_node(or_nil) |
12:25 |
nerzhul |
range limit ? |
12:25 |
red-NaN |
I would suggest only limiting functions for getting large numbers of nodes |
12:26 |
red-NaN |
get_node is too slow to be useful for cheating |
12:26 |
red-NaN |
at least not in any useful way I can think of |
12:26 |
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12:26 |
Zeno` |
well it might be useful for a dos |
12:27 |
sfan5 |
wut |
12:27 |
red-NaN |
? |
12:27 |
sfan5 |
just because cheating is slow doesn't mean it's not cheating |
12:27 |
sfan5 |
ratelimitings are useless for get_node and friends |
12:32 |
nerzhul |
Zeno`, get_node doesn't involve server in CSM it read local map and doesn't generate a mapblock fetch from server |
12:34 |
nerzhul |
erf 5922 requires rebase due to 5906 :) i rebase it |
12:35 |
Zeno` |
yep I realised that as soon as I made my comment ;) |
12:41 |
nerzhul |
waiting for ci on 5922 after rebasing |
12:44 |
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glut32 joined #minetest-dev |
12:44 |
glut32 |
hi all |
12:45 |
nerzhul |
hi glut32 |
12:48 |
glut32 |
I would like to compile Minetest under MinGW/Linux. I installed MinGW on my Ubuntu but when I want to execute "./util/buildbot/buildwin32.sh ." I have compile error about c++11 std:thread... Do you know how to use "buildwin32.sh" ? |
12:50 |
glut32 |
ps : I have the same errors in MinGW/Windows |
12:51 |
numzero |
does it say that that header requires C++11 to be enabled? |
12:53 |
glut32 |
how to enable it on Linux? I know how to do it on Windows with CMake GUI |
12:53 |
nerzhul |
glut32, which ubuntu ? |
12:53 |
glut32 |
I must to use -std=c++11 |
12:53 |
glut32 |
16.10 |
12:53 |
nerzhul |
drop your cmake cache and rebuild i think |
12:53 |
nerzhul |
it didn't switched |
12:53 |
numzero |
you may use cmake -DCMAKE_CXX_FLAGS=-std=c++11 |
12:54 |
nerzhul |
don't do this, cmake does it for you if you drop your cache |
12:54 |
nerzhul |
it's a solution but not the proper solution :p |
12:54 |
nerzhul |
glut32, did you update buildbot ? |
12:54 |
sfan5 |
-std=c++11 is enabled by default isn't it? |
12:54 |
nerzhul |
sfan5 provided a recent mingw gcc 7 which works perfect on travis and on docker with all ubuntu version priori to 14.04 |
12:54 |
nerzhul |
sfan5, yes |
12:54 |
sfan5 |
the buildbot will build from a clean state anyway |
12:55 |
sfan5 |
glut32: which version is your mingw installation? |
12:55 |
nerzhul |
(travis & gitlab proof it's working as intended) |
12:55 |
glut32 |
I used the lastest with "apt install mingw-w64" this morning |
12:56 |
nerzhul |
use sfan5 build |
12:56 |
sfan5 |
ubuntu or debian often have old versions |
12:56 |
nerzhul |
glut32, => https://github.com/nerzhul/minetest/blob/668de0e963016ae992aa5f92e29fcfad1e75b541/.gitlab-ci.yml |
12:57 |
nerzhul |
look at this part |
12:57 |
nerzhul |
https://github.com/nerzhul/minetest/blob/668de0e963016ae992aa5f92e29fcfad1e75b541/.gitlab-ci.yml#L236 |
12:57 |
sfan5 |
glut32: you can use these https://github.com/minetest/minetest/blob/master/util/travis/before_install.sh#L22 https://github.com/minetest/minetest/blob/master/util/travis/before_install.sh#L30 |
12:57 |
nerzhul |
on my last link you have exactly the build process for windows |
12:57 |
nerzhul |
(used by Gitlab CI) |
12:57 |
nerzhul |
(it's on xenial, like you :p) |
12:58 |
nerzhul |
do the before_script in generic_win_template and execute script in build/win{32,64}] |
13:01 |
nerzhul |
the source script is the link sfan5 show you |
13:05 |
red-NaN |
#5933 |
13:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/5933 -- [CSM] Add function to get player privileges by red-001 |
13:06 |
glut32 |
sed -e "s|%PREFIX%|${WIN_ARCH}-w64-mingw32|" -e "s|%ROOTPATH%|/usr/${WIN_ARCH}-w64-mingw32|" < util/travis/toolchain_mingw.cmake.in > ${TOOLCHAIN_OUTPUT} |
13:06 |
glut32 |
What is the values of PREFIX and ROOTPATH? |
13:06 |
glut32 |
What are |
13:07 |
glut32 |
https://github.com/nerzhul/minetest/blob/668de0e963016ae992aa5f92e29fcfad1e75b541/.gitlab-ci.yml#L246 |
13:10 |
nerzhul |
it's a sed, it's keys in the source files |
13:10 |
nerzhul |
you should only set WIN_ARCH here (which is in jobs if you look later in the file) |
13:10 |
glut32 |
I downloaded the mingw.7z archive |
13:11 |
glut32 |
I must to extract it on /usr? |
13:11 |
glut32 |
in "usr" ? |
13:11 |
glut32 |
"/ |
13:11 |
glut32 |
"/usr" |
13:12 |
nerzhul |
as you want, but follow the build process shown in gitlab CI it extract in /usr and replace paths properly in cmake etc |
13:12 |
glut32 |
ok |
13:12 |
calcul0n |
not recommanded to extract an archive in /usr |
13:12 |
calcul0n |
better use /usr/local or /opt |
13:13 |
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13:13 |
glut32 |
Where is the generated cmake file ? What is the name of this file? |
13:13 |
nerzhul |
calcul0n, yeah it's not optimal but it's done like this atm |
13:14 |
calcul0n |
i see |
13:30 |
glut32 |
thanks nerzhul sfan5 calcul0n and the minetest team. it works ! |
13:33 |
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13:36 |
Thomas-S |
https://github.com/minetest/minetest/commit/599e13e95e81aadb959c9f3715aec9b425ede084 seems to have unintended side-effects related to clear_craft: When the technic mod tries to unregister the sandstone->sand recipe, the mesecons recipe for luacontrollers also gets unregistered. |
13:37 |
Thomas-S |
^ sfan5, nerzhul, ShadowNinja |
13:39 |
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13:43 |
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13:47 |
nerzhul |
Thomas-S, don't tell me it's because before those id were static and now it's dynamic we unregister previous static node id |
13:48 |
Thomas-S |
I don't know what the exact reason is, but I left everything the same, and it doesn't work with the mentioned commit. One commit earlier is fine. |
13:52 |
nerzhul |
can you open a bug report on gh ? |
13:54 |
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13:54 |
Thomas-S |
I opened a revert PR instead: https://github.com/minetest/minetest/pull/5934 |
14:02 |
nerzhul |
reverting is not the best solution it's better to know the cause |
14:03 |
nerzhul |
also you reverted all minetest master branch... |
14:04 |
Thomas-S |
So, I'd better close it again. Thanks for the explanation! (I used the Github revert commit button) |
14:04 |
nerzhul |
seems github revert button is shit |
14:04 |
nerzhul |
xD |
14:05 |
Thomas-S |
Here you are: https://github.com/minetest/minetest/issues/5935 |
14:06 |
nerzhul |
ty |
14:07 |
Thomas-S |
I'll try to find more information, although I'm not familiar with this part of the code. |
14:08 |
nerzhul |
i think nobody except celeron55 is :p |
14:10 |
Thomas-S |
I found some more information: The first commit of #5891 is fine. |
14:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/5891 -- Remove deprecated code segments by Thomas--S |
14:11 |
Thomas-S |
This here is the problem: https://github.com/minetest/minetest/pull/5891/commits/b7ee8147db8880bb9eafb756b38499f8e6f3593e |
14:11 |
celeron55 |
wtf are you doing here https://github.com/minetest/minetest/commit/599e13e95e81aadb959c9f3715aec9b425ede084#diff-a3d43cc239efc733a8a046ff0a6bc91eL934 |
14:12 |
celeron55 |
if you stop supporting an old version, then throw an exception or something, don't just break stuff when loading |
14:12 |
celeron55 |
i suppose that commit does similar things elsewhere too |
14:14 |
celeron55 |
it's probably best to remove it as it will break map data on disk |
14:15 |
celeron55 |
permanently breaking stuff on disk is generally kind of not wanted |
14:15 |
celeron55 |
i mean, revert |
14:16 |
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14:16 |
Thomas-S |
nerzhul, the removal of the if(name == "node" || name == "NodeItem" || name == "MaterialItem3" || name == "craft" || name == "CraftItem") block was the problem. |
14:18 |
Thomas-S |
I think that celeron55 is right: It's best to revert my commit and then someone else who knows the code better does it again (correctly). |
14:18 |
nerzhul |
ok i push the revert |
14:19 |
Thomas-S |
Thanks! |
14:20 |
nerzhul |
seems more complicated than intended |
14:21 |
nerzhul |
merging #5922 in ~10 mins |
14:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/5922 -- C++11 patchset 4: use std::(recursive)mutex directly & drop compat layer by nerzhul |
14:21 |
nerzhul |
travis was so slow to compile heh |
14:21 |
nerzhul |
GCC is slow since GCC 5.2... |
14:22 |
Thomas-S |
I think that the comments are a bit misleading, too: They declare still needed parts as obsolete. |
14:22 |
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14:32 |
red-NaN |
#373 seems to have returned |
14:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/373 -- Copy-paste doesn't work on GNU/Linux, from another program to Minetest |
14:32 |
nerzhul |
irrlicht 1.8 unmaintained powa |
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14:45 |
red-NaN |
#5936 |
14:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/5936 -- Fix typos/mistakes in the documentation for colour related functions. by red-001 |
14:51 |
nerzhul |
sfan5, i think we can merge it :) |
14:51 |
sfan5 |
yeah |
14:51 |
nerzhul |
if you are okay i will do it in ~10 mins :) |
15:16 |
nerzhul |
who uses all travis slots, i'm pretty sure it's red-NaN |
15:18 |
red-NaN |
decent chance that it is |
15:28 |
Thomas-S |
I think #5925 can be closed: Not a bug and duplicate of #5572 |
15:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/5925 -- nodebox connects_to issue |
15:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/5572 -- Connected nodeboxes rendered incorrectly |
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17:26 |
Fixer |
wtf with boat these days, occasional jerkiness in singleplay up to boat abrupt stopping |
17:48 |
nerzhul |
SAO code didn't change maybe due to mod ? |
17:54 |
nerzhul |
i'm pushing trivial fix on bump_version.sh and i fix client_lua_api with correct MT version |
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20:28 |
paramat |
hi nerzhul, you're best qualified to judge #5908 , can i merge it? |
20:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/5908 -- (Re)spawn players within mapgen edges by paramat |
20:29 |
red-NaN |
could someone review #5852? |
20:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/5852 -- Improve the path select GUI by red-001 |
20:29 |
red-NaN |
I updated #5924 |
20:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/5924 -- Have the server send the player list to the client by red-001 |
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21:01 |
nerzhul |
paramat, let me 30 mins to look at this and test it |
21:01 |
nerzhul |
i push a minor ifdef fix for #5937 |
21:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/5937 -- DragonflyBSD latest git fails to compile |
21:02 |
paramat |
ok thanks :] |
21:03 |
paramat |
i carefully tested it so you might be able to trust that |
21:04 |
paramat |
i know the subject more than anyone, it's more the inter-file code that i'm unsure of |
21:09 |
sfan5 |
paramat: the ambience mod example is for cases where the server does not provide such a mod |
21:09 |
sfan5 |
also coding "not being able to see through nodes with get_node" in a perfect way is too computationally intensive |
21:09 |
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21:18 |
paramat |
yeah i know :] |
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21:38 |
DeadWave |
hey everyone |
21:39 |
DeadWave |
are here any people online? |
21:39 |
rubenwardy |
-> #minetest |
21:40 |
nerzhul |
paramat, i reviewed your PR |
21:40 |
DeadWave |
can everyone help me with isPlayer() method? |
21:41 |
nerzhul |
? |
21:41 |
DeadWave |
i can use isLocalPlayer() only |
21:41 |
rubenwardy |
DeadWave, due to some weirdness in the api, you should do this: |
21:41 |
rubenwardy |
entity:is_player and entity:is_player() |
21:42 |
paramat |
thanks |
21:44 |
DeadWave |
but |
21:44 |
DeadWave |
i can use isLocalPlayer() without entity |
21:45 |
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21:45 |
DeadWave |
getPosition works roo |
21:45 |
DeadWave |
too* |
21:46 |
DeadWave |
ClientActiveObject *obj = objects[i].obj; obj->isPlayer() |
21:46 |
DeadWave |
this |
21:46 |
DeadWave |
std::vector<DistanceSortedActiveObject> objects; |
21:47 |
DeadWave |
~_~ |
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22:00 |
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22:07 |
paramat |
if this is for modding it should go to minetest channel |
22:09 |
nerzhul |
seems minetest APK reviews on play store are better than before we moved from 3.48/5 to 3.53/5 |
22:09 |
nerzhul |
:p |
22:10 |
nerzhul |
(3544 notes) |
22:22 |
sfan5 |
the android ui still leaves a lot to be desired though :P |
22:22 |
nerzhul |
yeah controls are not very good :( |
22:24 |
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22:25 |
Fixer |
nerzhul: in 100 years it will approach 4.0 |
22:26 |
nerzhul |
sfan5, i hope you can look at #5923 to make it merged and let windows build be automatic :p |
22:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/5923 -- Implement GItlab CI daily builds for windows platform (32 & 64) by nerzhul |
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