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IRC log for #minetest-dev, 2017-04-13

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All times shown according to UTC.

Time Nick Message
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00:53 octacian sofar: Pushed changes to game1597. May need a bit more review, but I think I covered everything.
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02:00 nore ~tell Fixer did you open https://github.com/minetest/minetest_game/issues/1614 in the engine repo since it seems to be an engine bug, btw? I can't find it
02:00 ShadowBot nore: O.K.
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03:15 VanessaE sfan5: can you do a favor please and remove anything newer than d4e9dd46 from your builds website? (because of #5555)
03:15 ShadowBot https://github.com/minetest/minetest/issues/5555 -- Some kinds of nodes are now colorized when they should not be.
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03:33 VanessaE (might be a good idea to put the build dates next to the filenames, also)
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08:19 nerzhul merging #5576
08:19 ShadowBot https://github.com/minetest/minetest/issues/5576 -- Add documentation for map block format 27 by juhdanad
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09:58 burli hi
09:59 burli Fixer-007 found a bug with the new slab/stair placement, but I'm not sure if this is a bug in the engine with doors
09:59 burli https://github.com/minetest/minetest_game/issues/1700
10:00 burli is it by intention that pointed_thing has two different values in above and below?
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10:42 paramat erm ..
10:44 paramat will investigate
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10:48 paramat under and above should only have 1 component differing
10:48 paramat because they're either side of a face
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11:35 paramat VanessaE #5575
11:35 ShadowBot https://github.com/minetest/minetest/issues/5575 -- Only use palette if necessary by juhdanad
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12:26 burli paramat, I open a PR to fix the issue in fine_pointed, but it should be removed after the diagonal issue is fixed. I opened an issue for that
12:27 burli #5580
12:27 ShadowBot https://github.com/minetest/minetest/issues/5580 -- pointed_thing has diagonal coordinates when punch the upper half of a door
12:28 Thomas-S Found a bug: #5582
12:28 ShadowBot https://github.com/minetest/minetest/issues/5582 -- Texture overlay not shown in inventory image under certain conditions
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13:22 paramat ok
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14:42 red-004 could someone review #5492 and #5577?
14:42 ShadowBot https://github.com/minetest/minetest/issues/5492 -- [CSM] Add local particles and particlespawners. by red-001
14:42 ShadowBot https://github.com/minetest/minetest/issues/5577 -- Add function and chatcommand to get ping to csm and fix RTT calculation. by red-001
14:42 red-004 thanks
14:59 Krock paramat, you were some seconds too late. already rebased it
15:02 Krock red-004, well, the average RTT calculation could be made simpler. avg_rtt = (avg_rtt * 20 + rtt) / 21.f  but putting it into a queue isn't a bad idea either
15:03 paramat just saw :]
15:04 Krock basically tidying up the old code
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16:16 Krock paramat, I've just read your comment about the sneak PR. Would you consider about adapting (sneak-)climbs from the reality? There it would be more like a climb ladder rather than a regular one. Yes, Minetest isn't about being close as possible to reality - thus, just a thought
16:17 Krock Nevertheless, thanks for your detailed report. I hope there will be other opinions aswell
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16:37 kilbith can people stop talking about the sneak ladder please
16:37 Krock I thought you don't care about it?
16:37 kilbith that gives me a headdache
16:45 paramat Krock as far as i know you are intending to make sneak ladders more realistic and acceptable by making the speed much slower, the idea is fine in isolation but we are trying to replicate old behaviour in new code to keep players happy. from all the discussions i'm sure they want behaviour as close as possible to old sneak-climbing
16:46 Krock sorry kilbith ^
16:46 paramat player have long climbs using sneak ladders and want the fast smooth movement
16:47 Krock but well.. it's considered as a sneak _glitch_.
16:48 twoelk pff - if mining gets too realistic, I might need to quit mining - not good for your health and pretty time consuming and mostly boring  ;-P
16:48 Krock twoelk, and all the uranium.. ouch.
16:48 twoelk while unrealistic mining in games can be quit fun
16:49 twoelk hinthint - underground biomes
16:49 paramat also i disagree we should accept climbing made possible by holes in a wall spaced 2m apart, it makes things too easy. that's why these features are optional and enabled using the 'sneak glitch' override, which will soon be disabled by default. the option should be disabled by default now but i just haven't made the PR
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16:51 Krock I'd rather also like to have the ledge jumping but the players seem to want that
16:51 Krock *to not have
16:52 twoelk just played on a skyland server - quit a few of the sneak features are vital for playing there - died lots of times by falling nevertheless
16:52 benrob0329 Legde jumping could be made slower
16:55 twoelk I can confirm sneaking backwards over an edge and placing falling nodes is a pretty stupid idea :-D
16:55 Krock paramat, sneaking on 1/32 slabs doesn't work in the old code either, unless you jump up once while holding sneak, so the node is detected properly
16:55 twoelk although if I was Legolas it might have worked - jumping from falling node to falling node
17:00 paramat players do want 2-node sneak-jump, as much as sneak ladders, and for some players more than sneak ladders
17:00 paramat sneaking on 1/32 slabs works in current code though
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19:14 Wayward_One #5585
19:14 ShadowBot https://github.com/minetest/minetest/issues/5585 -- Android build failure
19:18 Krock ^ nrzkt, perhaps caused by the recent re-structurizing?
19:33 nrzkt Is this not missing files build because of csm
19:33 nrzkt ?
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20:01 Fixer nore: no i did not open the bug for engine yet / will do
20:01 nore Fixer: ok, thanks
20:02 Fixer nore: https://github.com/minetest/minetest/issues/5587
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20:09 DS-minetest #5587
20:09 ShadowBot https://github.com/minetest/minetest/issues/5587 -- Backspace stops working in formspecs
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