Time |
Nick |
Message |
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00:53 |
octacian |
sofar: Pushed changes to game1597. May need a bit more review, but I think I covered everything. |
00:54 |
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02:00 |
nore |
~tell Fixer did you open https://github.com/minetest/minetest_game/issues/1614 in the engine repo since it seems to be an engine bug, btw? I can't find it |
02:00 |
ShadowBot |
nore: O.K. |
02:03 |
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03:04 |
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03:15 |
VanessaE |
sfan5: can you do a favor please and remove anything newer than d4e9dd46 from your builds website? (because of #5555) |
03:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/5555 -- Some kinds of nodes are now colorized when they should not be. |
03:24 |
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03:33 |
VanessaE |
(might be a good idea to put the build dates next to the filenames, also) |
04:14 |
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07:22 |
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07:23 |
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07:33 |
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08:19 |
nerzhul |
merging #5576 |
08:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/5576 -- Add documentation for map block format 27 by juhdanad |
08:24 |
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09:00 |
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09:56 |
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09:57 |
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09:58 |
burli |
hi |
09:59 |
burli |
Fixer-007 found a bug with the new slab/stair placement, but I'm not sure if this is a bug in the engine with doors |
09:59 |
burli |
https://github.com/minetest/minetest_game/issues/1700 |
10:00 |
burli |
is it by intention that pointed_thing has two different values in above and below? |
10:05 |
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10:06 |
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10:34 |
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10:42 |
paramat |
erm .. |
10:44 |
paramat |
will investigate |
10:48 |
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10:48 |
paramat |
under and above should only have 1 component differing |
10:48 |
paramat |
because they're either side of a face |
11:02 |
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11:04 |
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11:16 |
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11:35 |
paramat |
VanessaE #5575 |
11:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/5575 -- Only use palette if necessary by juhdanad |
11:49 |
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12:22 |
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12:26 |
burli |
paramat, I open a PR to fix the issue in fine_pointed, but it should be removed after the diagonal issue is fixed. I opened an issue for that |
12:27 |
burli |
#5580 |
12:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/5580 -- pointed_thing has diagonal coordinates when punch the upper half of a door |
12:28 |
Thomas-S |
Found a bug: #5582 |
12:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/5582 -- Texture overlay not shown in inventory image under certain conditions |
12:58 |
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12:59 |
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13:12 |
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13:22 |
paramat |
ok |
13:32 |
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13:41 |
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14:04 |
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14:12 |
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14:20 |
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14:31 |
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14:42 |
red-004 |
could someone review #5492 and #5577? |
14:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/5492 -- [CSM] Add local particles and particlespawners. by red-001 |
14:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/5577 -- Add function and chatcommand to get ping to csm and fix RTT calculation. by red-001 |
14:42 |
red-004 |
thanks |
14:59 |
Krock |
paramat, you were some seconds too late. already rebased it |
15:02 |
Krock |
red-004, well, the average RTT calculation could be made simpler. avg_rtt = (avg_rtt * 20 + rtt) / 21.f but putting it into a queue isn't a bad idea either |
15:03 |
paramat |
just saw :] |
15:04 |
Krock |
basically tidying up the old code |
15:04 |
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15:09 |
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15:37 |
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15:39 |
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15:50 |
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16:08 |
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16:16 |
Krock |
paramat, I've just read your comment about the sneak PR. Would you consider about adapting (sneak-)climbs from the reality? There it would be more like a climb ladder rather than a regular one. Yes, Minetest isn't about being close as possible to reality - thus, just a thought |
16:17 |
Krock |
Nevertheless, thanks for your detailed report. I hope there will be other opinions aswell |
16:20 |
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16:21 |
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16:32 |
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16:32 |
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16:32 |
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16:33 |
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16:35 |
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16:37 |
kilbith |
can people stop talking about the sneak ladder please |
16:37 |
Krock |
I thought you don't care about it? |
16:37 |
kilbith |
that gives me a headdache |
16:45 |
paramat |
Krock as far as i know you are intending to make sneak ladders more realistic and acceptable by making the speed much slower, the idea is fine in isolation but we are trying to replicate old behaviour in new code to keep players happy. from all the discussions i'm sure they want behaviour as close as possible to old sneak-climbing |
16:46 |
Krock |
sorry kilbith ^ |
16:46 |
paramat |
player have long climbs using sneak ladders and want the fast smooth movement |
16:47 |
Krock |
but well.. it's considered as a sneak _glitch_. |
16:48 |
twoelk |
pff - if mining gets too realistic, I might need to quit mining - not good for your health and pretty time consuming and mostly boring ;-P |
16:48 |
Krock |
twoelk, and all the uranium.. ouch. |
16:48 |
twoelk |
while unrealistic mining in games can be quit fun |
16:49 |
twoelk |
hinthint - underground biomes |
16:49 |
paramat |
also i disagree we should accept climbing made possible by holes in a wall spaced 2m apart, it makes things too easy. that's why these features are optional and enabled using the 'sneak glitch' override, which will soon be disabled by default. the option should be disabled by default now but i just haven't made the PR |
16:50 |
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16:51 |
Krock |
I'd rather also like to have the ledge jumping but the players seem to want that |
16:51 |
Krock |
*to not have |
16:52 |
twoelk |
just played on a skyland server - quit a few of the sneak features are vital for playing there - died lots of times by falling nevertheless |
16:52 |
benrob0329 |
Legde jumping could be made slower |
16:55 |
twoelk |
I can confirm sneaking backwards over an edge and placing falling nodes is a pretty stupid idea :-D |
16:55 |
Krock |
paramat, sneaking on 1/32 slabs doesn't work in the old code either, unless you jump up once while holding sneak, so the node is detected properly |
16:55 |
twoelk |
although if I was Legolas it might have worked - jumping from falling node to falling node |
17:00 |
paramat |
players do want 2-node sneak-jump, as much as sneak ladders, and for some players more than sneak ladders |
17:00 |
paramat |
sneaking on 1/32 slabs works in current code though |
17:02 |
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17:09 |
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17:57 |
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18:34 |
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19:04 |
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19:14 |
Wayward_One |
#5585 |
19:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/5585 -- Android build failure |
19:18 |
Krock |
^ nrzkt, perhaps caused by the recent re-structurizing? |
19:33 |
nrzkt |
Is this not missing files build because of csm |
19:33 |
nrzkt |
? |
19:37 |
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20:01 |
Fixer |
nore: no i did not open the bug for engine yet / will do |
20:01 |
nore |
Fixer: ok, thanks |
20:02 |
Fixer |
nore: https://github.com/minetest/minetest/issues/5587 |
20:05 |
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20:09 |
DS-minetest |
#5587 |
20:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/5587 -- Backspace stops working in formspecs |
20:21 |
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