Time |
Nick |
Message |
00:00 |
nore |
cheapie: I guess they should |
00:32 |
|
Fritigern joined #minetest-dev |
00:43 |
paramat |
#5562 minor issue |
00:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5562 -- Compiler warning about redefinition |
00:52 |
|
ssieb joined #minetest-dev |
01:24 |
|
XtremeHacker joined #minetest-dev |
01:27 |
nore |
sofar: can we close game#1608? |
01:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1608 -- Choose player attribute modname prefix character. |
01:31 |
paramat |
looking |
01:33 |
paramat |
voted for : so 4 +1s for that, can close i think |
01:45 |
nore |
there are like half of mtg PRs we should just merge |
01:45 |
nore |
*shrug* |
01:57 |
paramat |
game#1669 is updated |
01:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1669 -- Carts: Make rail recipes more generous by paramat |
02:06 |
paramat |
code of game#1581 sems good will test |
02:06 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1581 -- stairs mod improved by MarkuBu |
02:15 |
paramat |
+1 will merge with game#1676 soon |
02:15 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1676 -- Leafdecay: Do not restart aready running timers by paramat |
02:27 |
sofar |
+1 game1695 |
02:28 |
sofar |
game1691 is OK to merge, it's fairly trivial if you ask me |
02:29 |
sofar |
game1676 is trivial, please merge |
02:29 |
sofar |
game1668 still waiting for snow sound fixes :/ |
02:30 |
paramat |
https://github.com/minetest/minetest_game/pull/1689#issuecomment-293132106 proposed aspen leaves? |
02:30 |
sofar |
game1669 is OK, just merge that already |
02:31 |
sofar |
oh, yeah, make em lighter, sure |
02:31 |
paramat |
+1 for game1691 |
02:31 |
sofar |
man I drew the aspen leaves by hand, you know that? |
02:32 |
sofar |
+1 for a pr to change them the way you showed there |
02:32 |
paramat |
ok |
02:32 |
paramat |
great will merge a bunch soon |
02:32 |
sofar |
I think I spent a few hours on that texture :D |
02:33 |
sofar |
but, it was a great exercise in visuals and repetition |
02:33 |
sofar |
I think it turned out original and very decent |
02:33 |
paramat |
will wait on 1695 for other devs opinions |
02:33 |
|
Grandolf joined #minetest-dev |
02:33 |
paramat |
yeah it's good |
02:34 |
sofar |
octacian: are you around to update game1597 ? |
02:34 |
sofar |
then maybe we can get it merged as well |
02:35 |
sofar |
game1581 is good to go, right? |
02:35 |
paramat |
yes will merge that |
02:35 |
paramat |
i tested |
02:36 |
sofar |
it's gotten plenty review |
02:36 |
sofar |
and I'm sure markbu tested it well |
02:36 |
sofar |
his code is fairly decent from what I've seen thus far |
02:44 |
paramat |
will merge games 1581 1669 1676 1689 1691 over the next few mins, might take a little while due to editing commit messages |
02:54 |
nore |
sofar: I'm gonna code the inv config thing tonight if you didn't do it yet |
02:54 |
nore |
(well, if you want to do that I'll let you) |
02:56 |
sofar |
I'm doing a storage trip with some boxes atm |
02:57 |
sofar |
nore: consider settings like server announce, server name as well |
02:58 |
sofar |
motd, server_description, enable_pvp, enable_damage, free_move, fast_move |
02:58 |
sofar |
gotta figure out which ones makes sense, which ones are too much |
02:59 |
sofar |
server_announce |
03:02 |
paramat |
merged |
03:05 |
paramat |
good, thanks for reviews. new stair/slab placement didn't apply, author will be pleased :] |
03:10 |
|
mogeid joined #minetest-dev |
03:11 |
paramat |
still on 1 page of MTG PRs, just |
03:13 |
|
Puka joined #minetest-dev |
03:14 |
paramat |
in an hour or so i'll merge #5527 plus anything else that can be |
03:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/5527 -- Sneak glitch: Detect ledge for 2-node climb-up by paramat |
03:21 |
|
mogeid joined #minetest-dev |
03:37 |
sofar |
nore: should make some sort of static array of { setting_name, type, default_value } for that form |
03:37 |
nore |
sofar: that's what I'm doing ;) |
03:37 |
sofar |
dammit |
03:38 |
nore |
https://gist.github.com/Ekdohibs/0af4c57c240fcf86cb09e412a96fb7db |
03:38 |
sofar |
seems redundant |
03:38 |
nore |
(the second table is to get all settings displayed in the same order and not in an implementation-dependant order) |
03:39 |
sofar |
can't you just make them ordered by making them like |
03:39 |
sofar |
settings = { |
03:39 |
sofar |
{ name = "enable_fire", type = bool }, |
03:39 |
sofar |
easier and only 1 list |
03:40 |
nore |
yes, but the problem is that you don't have easy access to the definition of enable_fire for instance |
03:40 |
nore |
when it comes to using the fields you received |
03:40 |
sofar |
the array will be short enough |
03:40 |
sofar |
but sure |
03:40 |
sofar |
actually |
03:40 |
sofar |
just put the index number in the formspec |
03:41 |
sofar |
and get the structure by numeric index |
03:41 |
sofar |
that's how I did the itb one too :) |
03:41 |
nore |
hmmm |
03:51 |
sofar |
https://gist.github.com/sofar/b3244ce728a907c6a442fcf7cd050985 |
03:55 |
nore |
:o |
03:56 |
nore |
there are not many lines I wrote remaining |
03:56 |
sofar |
of course, I've deleted and rewritten so much code that thousands of lines of previous code are not counted in this list |
03:56 |
sofar |
yeah |
03:56 |
sofar |
I kinda lawn mowered over a ton of stuff |
03:56 |
nore |
heh |
04:01 |
nore |
game#1696 |
04:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1696 -- Add in-game configuration inventory tab by Ekdohibs |
04:03 |
sofar |
screenshawt |
04:04 |
sofar |
ok, that seems ok, but |
04:04 |
nore |
http://imgur.com/a/PKVOZ |
04:05 |
sofar |
swapping those settings doesn't actually change anything until a server restart |
04:05 |
nore |
yes |
04:05 |
nore |
maybe I should add a warning about it somewhere |
04:05 |
sofar |
and we should migrate to modstorage based settings while we do this maybe? |
04:05 |
nore |
hmmm |
04:05 |
sofar |
maybe we can make some sort of a framework out of it that mods can use |
04:06 |
sofar |
register_setting("name", "type", "desc", default) |
04:06 |
sofar |
with an on_change callback? |
04:06 |
sofar |
so mods can reload settings? |
04:06 |
nore |
well I think the good think to do would be per-world minetest.conf, first |
04:06 |
sofar |
and, if callback is missing, display warning to the user? |
04:06 |
nore |
as for that: for mods such as fire (?) it's not possible |
04:07 |
sofar |
yes, so, missing callback == warning to admin to restart |
04:07 |
nore |
we can't register/unregister ABMs during game |
04:07 |
nore |
ah |
04:07 |
nore |
hmmmm |
04:07 |
sofar |
also, put all these settings into the modstorage for the `config` mod |
04:07 |
sofar |
sorry, that's a lot of ideas |
04:08 |
nore |
seems legit for modstorage |
04:08 |
sofar |
then it'll be one place with all the settings, and per world |
04:08 |
sofar |
and it will work remotely |
04:08 |
nore |
yeah |
04:08 |
sofar |
allow /home |
04:08 |
sofar |
and /sethome |
04:08 |
sofar |
also a setting |
04:08 |
nore |
ah yeah |
04:09 |
sofar |
this has potential |
04:12 |
sofar |
I need to take a look at my Timer class |
04:16 |
sofar |
grrrr |
04:17 |
sofar |
can't get to the machine where I have the code atm |
04:17 |
nore |
there's the paste you made |
04:18 |
sofar |
I think I fixed up some more later |
04:18 |
|
paramat joined #minetest-dev |
04:18 |
sofar |
it's at my box at work |
04:18 |
sofar |
vpn decided I need to change my passwd, and I can only do that *at* work |
04:20 |
nore |
uh |
04:22 |
sofar |
the last gist is a fairly good version though |
04:22 |
sofar |
oh well, maybe something else then |
04:34 |
paramat |
can i merge #5367 ? |
04:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/5367 -- Builtin: Fix subgame mod selection by SmallJoker |
04:35 |
sofar |
I would, but I'm suspicious of rubenwardy's comments in that one |
04:35 |
paramat |
will leave it then |
04:37 |
paramat |
will merge #5527 in a moment then |
04:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/5527 -- Sneak glitch: Detect ledge for 2-node climb-up by paramat |
04:45 |
paramat |
merged |
04:54 |
nore |
sofar: what do you think about new version? |
04:56 |
sofar |
did you push an update? |
04:56 |
|
MrIbby joined #minetest-dev |
04:57 |
nore |
yep |
04:57 |
nore |
(force-pushed) |
04:57 |
sofar |
try adding `assert(storage)` just below the getter |
04:57 |
nore |
okay |
04:57 |
sofar |
just to avoid weird problems later on that are hard to debug |
04:58 |
sofar |
-> table.copy(data) |
04:58 |
nore |
seems legit |
04:59 |
sofar |
I'd shorten the methods a bit |
04:59 |
sofar |
config.get, config.set, config.register |
05:00 |
nore |
hmmm |
05:00 |
sofar |
that's just me though, I can see about keeping it similar |
05:00 |
nore |
with setting_get/setting_set, it's very close to the already-existing API |
05:01 |
nore |
which is helpful |
05:01 |
nore |
however |
05:01 |
nore |
I'm thinking, why did I use modstorage |
05:01 |
nore |
when we have storage API? |
05:01 |
nore |
*setting |
05:01 |
sofar |
per-world settings? |
05:02 |
nore |
the Settings class |
05:02 |
nore |
I think it's per-world |
05:02 |
nore |
hmm it's even more general |
05:02 |
nore |
you give the name of the file you want |
05:03 |
nore |
and it can be hand-edited more easily I think |
05:03 |
nore |
I should convert it to use that instead |
05:05 |
sofar |
well, I can see that would be good for a server that's brought down |
05:06 |
sofar |
but, if we add a gui? it's somewhat lost on me :) |
05:06 |
nore |
well, yeah, but it's more suitable anyway |
05:07 |
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05:07 |
nore |
and if the server is down because of a setting, well, that fixes it |
05:09 |
nore |
anyway :) |
05:09 |
sofar |
yeah, I would frown if it wasn't a basic setting type of mod :) |
05:12 |
nore |
mods/config/init.lua:7:17: accessing undefined variable 'Settings' |
05:12 |
nore |
fix your luacheck :p |
05:13 |
sofar |
nuh uh |
05:13 |
sofar |
did I add that in the first place? |
05:16 |
|
MrIbby joined #minetest-dev |
05:18 |
|
octacian_ joined #minetest-dev |
05:21 |
nore |
sofar: should I mark it as "high priority"? |
05:22 |
sofar |
I don't think that's needed, but it would be nice to get input from -hub on it asap |
05:22 |
sofar |
put it in the 0.4.16 milestone ? |
05:22 |
nore |
yup |
05:33 |
|
nerzhul joined #minetest-dev |
05:36 |
|
MrIbby joined #minetest-dev |
05:38 |
sofar |
nore: you changed something in the sizing of the window |
05:38 |
sofar |
now it's tiny when you open the config tab |
05:39 |
nore |
sofar: yes |
05:39 |
nore |
is that bad? |
05:39 |
sofar |
yeah, keep the size constant |
05:39 |
sofar |
the tabs need to remain on the same place on the screen |
05:41 |
nore |
hmm, seems legit |
05:41 |
nore |
will change |
05:45 |
|
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05:46 |
|
MrIbby joined #minetest-dev |
05:58 |
nerzhul |
sofar, can you re-look at #4981 please ? |
05:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/4981 -- Partial damage cheat fix: node damages server side by nerzhul |
06:00 |
|
octacian joined #minetest-dev |
06:00 |
octacian |
sofar: sorry, was AFK |
06:00 |
octacian |
I'm gone evenings now, all but Sunday and Tuesday |
06:02 |
sofar |
good! tomorrow then ;) |
06:02 |
octacian |
sofar: I'll try to update game1597 tomorrow. Will let you know when done. |
06:03 |
octacian |
Possibly tonight, but I should technically be getting to bed considering the time... lol |
06:03 |
octacian |
Yeah, tomorrow. |
06:03 |
octacian |
Ugh, already trying to remove PB&J Pup? It's not that bad, in fact, I prefer it to the nyan cat |
06:05 |
octacian |
sofar: I'd kinda forgotten about most of my PRs though, been so busy with other projects, MT and in general (e.g. my new subgame) |
06:05 |
octacian |
So, sorry about that :D |
06:05 |
sofar |
no worries |
06:05 |
sofar |
we're trying to get a bit of merging done before 0.4.16 |
06:06 |
octacian |
When is 0.4.16 currently planned for? |
06:07 |
nerzhul |
4th june |
06:07 |
nerzhul |
octacian, => https://forum.minetest.net/viewtopic.php?f=18&t=17179 |
06:07 |
octacian |
Oooh, 3 days after my birthday xD |
06:09 |
octacian |
What's this mod metadata API? |
06:09 |
octacian |
(again, I've been quite inactive so have missed a lot) |
06:10 |
nerzhul |
instead of writing your data to a plain file you call your private mod storage at mod load and you use metadata api on it |
06:11 |
octacian |
Interesting.. |
06:11 |
octacian |
So this is a replacement for Settings() as well |
06:11 |
octacian |
Just checked API doc, it'd be good to mention that the metadata API applies to it as it could be a bit confusing |
06:11 |
octacian |
NVM >_< |
06:12 |
nerzhul |
absolutely not a replacement for settings, it's for persistent data |
06:12 |
octacian |
Just say that it does mention all methods in metadata ref |
06:12 |
octacian |
nerzhul: why do you say that? Isn't that the purpose of Settings()? Storing and accessing data in a file? |
06:14 |
octacian |
You know, it'd be interesting if subgames could really use Minetest as an engine, customizing the main screen as well, doing things like changing the actual icon/name |
06:16 |
nerzhul |
settings is for settings, metadata is for misc data, for example if you want to store player data (but i suggest using player custom attributes backend introduced in 0.4.16) |
06:16 |
octacian |
Well, interesting either way. |
06:16 |
octacian |
It could definitely be useful for stuff like my spawnpoint mod |
06:17 |
nerzhul |
spawnpoint mod yes, for home mod use player attributes |
06:18 |
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06:45 |
nore |
okay, game#1696 should be ready now |
06:45 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1696 -- Add in-game configuration inventory tab by Ekdohibs |
06:45 |
nore |
night all :) |
07:17 |
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07:21 |
kilbith |
nerzhul shouldn't be allowed to push anything until he cleans his shit |
07:21 |
kilbith |
we may need hmmmm back |
07:25 |
|
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07:27 |
|
paramat joined #minetest-dev |
07:27 |
paramat |
will merge game#1697 in a moment |
07:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1697 -- Stairs improved by MarkuBu |
07:31 |
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07:32 |
cheapie |
Hey, that name looks familiar... |
07:34 |
celeron55 |
kilbith: i might prefer half a hmmmm; 1 hmmmm is a bit too much |
07:34 |
varu|zZz |
nmm |
07:34 |
varu|zZz |
specify endian |
07:35 |
varu|zZz |
barely fits, but i am drunk :D |
07:35 |
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07:38 |
paramat |
merging .. |
07:43 |
paramat |
complete |
07:43 |
DS-minetest |
is there a reason, that the daily ppa doesn't work? |
07:46 |
paramat |
probably |
07:50 |
|
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08:06 |
Zeno` |
is there anything at all we can do about the current compilation warnings? |
08:07 |
Zeno` |
I might look later I guess |
08:07 |
nerzhul |
Zeno`: you talk about jsoncpp ? |
08:08 |
Zeno` |
Yes I pasted them the other day (and I think there was a sha related one as well which looked easy to fix) |
08:08 |
nerzhul |
https://github.com/minetest/minetest/issues/5563 |
08:08 |
Zeno` |
reading |
08:08 |
kilbith |
why do you say reading |
08:09 |
kilbith |
you already did |
08:09 |
nerzhul |
jsoncpp is not maintained by us, we have only warnings on C++11 builds due to jsoncpp for C++03 using auto_ptr, we cannot do anything, we are not at C++11 minimum |
08:09 |
Zeno` |
I was reading the log |
08:09 |
Zeno` |
I hadn't read that :P |
08:10 |
Zeno` |
Pity there is probably no way to suppress it |
08:11 |
nerzhul |
Zeno`: no, except detect C++11 builds and have two jsoncpp embedded, one for C++11 and one for C++03 |
08:11 |
Zeno` |
well, not properly anyway |
08:11 |
Zeno` |
yeah :/ |
08:11 |
nerzhul |
maybe we can switch to C++11 after release, Debian will release 9 and have C++11 support (really) |
08:13 |
Zeno` |
what is CentOS status on C++11? |
08:13 |
* Zeno` |
looks |
08:14 |
Zeno` |
I am beginning to hate LTS releases |
08:14 |
Zeno` |
CentOS has a new LTS so maybe we can drop support for CentOS 6 now |
08:15 |
Zeno` |
most people are using debian for their servers anyway |
08:15 |
Zeno` |
I guess |
08:15 |
nerzhul |
Zeno`: i don't know, but maybe i can add a docker build on Centos 6 |
08:16 |
Zeno` |
Last time C++11 came up I objected. But I think that was over a year ago now. I've probably changed my mind now |
08:16 |
nerzhul |
Zeno`: we should wait debian 9 and debian 9 is planned for july/aug, and we will release after that |
08:17 |
Zeno` |
sounds reasonable |
08:17 |
nerzhul |
maybe we can discuss about this point in the saturday point ? |
08:19 |
Zeno` |
the what? :) |
08:20 |
nerzhul |
i send you in MP, nore relayed it to me |
08:20 |
Zeno` |
ok |
08:23 |
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08:23 |
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Krock joined #minetest-dev |
08:29 |
|
Puka joined #minetest-dev |
08:29 |
kilbith |
Zeno`: you're too old to use C++11 |
08:29 |
Zeno` |
oh yeah. I forgot :D |
08:29 |
Zeno` |
my memory must be failing |
08:52 |
Krock |
uhm.. why all this rush for C++11? |
09:04 |
kilbith |
learn to embrace the innovation, retrograde |
09:05 |
kilbith |
not surprised by this question from someone sticking on Windows XP |
09:11 |
Krock |
whatever, kilbith, I'd like to get your opinion on #5533 (as a player) |
09:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/5533 -- Sneak: Strip down version by SmallJoker |
09:12 |
kilbith |
I don't give a flying crap about the sneak ladder |
09:12 |
kilbith |
but nice cleanup anyway |
09:12 |
Krock |
oh okay. Thanks |
09:12 |
kilbith |
and I'm not a player, I don't play this shit |
09:13 |
kilbith |
the only fun part in MT is developing it |
09:13 |
Krock |
then * as a previous player |
09:20 |
nerzhul |
lol |
09:21 |
nerzhul |
Krock: Windows supports C++11 since W7 SP1 which is... 4 or 5 years old :) |
09:21 |
nerzhul |
W10 supports C++14 and with creator update partial C++17 support will be enabled |
09:21 |
nerzhul |
supporting Windows XP is like supporting Linux kernel 2.2 |
09:22 |
nerzhul |
C++11 problem will happen with android build, we are using a old NDK and should switch to a more recent NDK |
09:27 |
nerzhul |
Krock: and there is not rush, i just open discussion for a switch after release, then in 2 months, after analysis about android build (i should test it on my phone) |
09:35 |
Zeno` |
I don't think there is a "rush" for C++11 |
09:35 |
Zeno` |
we've discussed it on and off for over a year (maybe longer) |
09:36 |
Zeno` |
and I was against it the last time it was discussed |
09:36 |
Zeno` |
But it's hard to continue maintaining the opinion I had back then |
09:46 |
celeron55 |
i don't think anyone can call C++11 a rush at this point |
09:47 |
celeron55 |
it's been discussed for probably like literally the entire lifespan of MT |
09:48 |
red-001 |
does any OS still not support c++11? |
09:48 |
celeron55 |
somebody said windows xp and somebody else said centos 6 |
09:49 |
celeron55 |
and debian, still, apparently |
09:49 |
red-001 |
debian?? |
09:49 |
red-001 |
is 6 years not enough time? |
09:53 |
epoch |
which version of debian? |
09:56 |
epoch |
g++ -std=c++11 test.cpp seems to be working on the two debians I have. |
09:57 |
epoch |
using jesse repos |
09:58 |
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10:02 |
nerzhul |
debian 8 red-001 |
10:03 |
nerzhul |
debian 8 embed clang 3.5 & gcc 4.8. |
10:03 |
nerzhul |
clang 3.5 doesn't support all C++11 features (and somes are useful to MT) and gcc 4.8 no feature. Gcc 5.1 and clang 3.6 are required for a complete support |
10:06 |
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10:27 |
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Fixer joined #minetest-dev |
10:43 |
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10:43 |
Krock |
red-001, a chatcommand wouldn't even get triggered with a message starting with ".." |
10:44 |
red-001 |
? |
10:44 |
Krock |
err nvm. CSM chatcommands. |
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13:14 |
red-001 |
could someone review #5554? |
13:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/5554 -- [CSM] Allow enabling and disabling mods. by red-001 |
13:15 |
nerzhul |
seems okay to me |
13:15 |
nerzhul |
you copied the server part no ? |
13:20 |
red-001 |
yes it's based on the server-sided code just modifed to work on the client |
13:22 |
nerzhul |
red-001: i think having a common function for server and client could be good here, can you factorize this ? |
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13:47 |
luizrpgluiz |
Will the minetest gain support for using more than one world on the same gameplay and server? |
13:48 |
Krock |
huh |
13:49 |
Fixer |
you mean more realms? |
13:49 |
Fixer |
more worlds per world? |
13:50 |
Krock |
For multiple dimensions/realms in one world, see #4428 |
13:50 |
Megaf |
So, he means, you are in one world and then can cross to a different world using a portal |
13:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/4428 -- Different "Dimensions" / Other worlds |
13:51 |
Megaf |
not a divided world such as Nether, where each thing exists on a different layer |
13:51 |
Megaf |
but actual different world directories/databases |
13:51 |
luizrpgluiz |
Have a minecraft plugin that allows you to use more than one world in the same minecraft folder in server mode, when the plugin is activated, you configure a portal and this portal takes you to another world without being dimension |
13:52 |
Krock |
so rather jumping to other servers? |
13:53 |
Krock |
I remember there's also an issue for that |
13:53 |
luizrpgluiz |
For example, minigames server in minecraft, when you click on a card, you are teleported to another ready world, this world is another folder with world information and constructions |
13:59 |
Fixer |
that is probably multiserver, right? |
14:00 |
nerzhul |
luizrpgluiz: it's not possible in current minetest design |
14:01 |
Krock |
just teleport these victims to Y = -20000 with nether enabled |
14:03 |
Fixer |
Krock: that is weak, we can do much better than nether with realms since world height is huge |
14:03 |
Krock |
yes but an API to manage these realms is missing |
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14:27 |
Fixer |
my brain suddenly loads forgotten data: yesterday/or so you discussed about email from the guy about optimisation of that face mesh thing, there were already first tries to optimisize it by someone, probably by lhofhansl https://github.com/minetest/minetest/pull/5239 |
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14:28 |
Fixer |
i remember this discussed on github for sure, and it was closed because of bugs |
14:28 |
Fixer |
graphic bugs* |
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14:35 |
nore |
merging this single trivial commit from ingame_config to master in 15 minutes since trivial https://github.com/minetest/minetest_game/pull/1696/commits/9e46321223e59bfc5ce3137e466390bf984818ea |
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nore |
pushing |
14:54 |
nore |
done |
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14:57 |
Krock |
> 1024 commits |
15:00 |
nore |
\o/ |
15:01 |
nore |
well, actually exactly 1024 :) |
15:17 |
red-001 |
Mar 15 22:30:25 <red-001>I wonder who will get 1024 |
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15:45 |
Fixer |
i've retested bugs i posted in https://github.com/minetest/minetest/issues/329 and concluded that they are invalid if you wait >3 seconds due to that cooldown. Issue can be closed. Tried to evade damage on slabs/stairs/doors.. no luck |
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15:47 |
Fixer |
sfan5 did actually fixed the evasion with that commits, my testing was wrong because everyone forgot about 3 second cooldown after teleportation that disables damage, if tested with proper wait - no luck evading |
15:47 |
Fixer |
Krock has a fix for stair teleport I like |
15:48 |
Fixer |
and that PR that removes that 3 sec cooldown period |
15:51 |
Fixer |
teleport to center of stair is one of the crappiest parts currently |
15:53 |
Krock |
Fixer, these are two different pulls |
15:53 |
Fixer |
i know |
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15:54 |
Fixer |
i'm at least happy that evasion I observed was due 3 seconds cooldown |
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17:26 |
nerzhul |
merging trivial #5566 |
17:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/5566 -- Replace occurrence of luaL_reg in l_localplayer by t0ny2 |
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18:00 |
sofar |
ok, it's working entirely now |
18:00 |
sofar |
wheps |
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19:22 |
red-002 |
could someone review #5492? |
19:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/5492 -- [CSM] Add local particles and particlespawners. by red-001 |
19:46 |
sofar |
hmm, I need to test that again now that all the other bits have landed that make it usable |
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20:19 |
nerzhul |
sofar, did you test #4981 ? |
20:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/4981 -- Partial damage cheat fix: node damages server side by nerzhul |
20:21 |
sofar |
no time until I get home |
20:21 |
sofar |
so, not for another 8+ hrs or so |
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21:04 |
Fixer |
found error on forums: https://forum.minetest.net/download/file.php?id=9912 |
21:05 |
Fixer |
why it says 124 mb? is this correct measurement after OOM? |
21:05 |
Fixer |
worldedit save of large world |
21:05 |
Fixer |
large area* |
21:06 |
Fixer |
my OOMs also had this suspicious very low mem usage |
21:07 |
red-002 |
it seems to happen a lot recently |
21:07 |
Fixer |
mem usage can be like 20-30mb constantly and then OOM, end of story |
21:07 |
Fixer |
it is not like dreambuilder eats all lua mem |
21:07 |
Fixer |
when i measured it was well below 100mb |
21:07 |
Fixer |
yet OOM |
21:35 |
nerzhul |
merging #5565 |
21:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/5565 -- [CSM] Allow escaping chatcommands and add missing calls to gettext. by red-001 |
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22:24 |
nerzhul |
sofar, #5475 needs you attention when timer:start() |
22:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/5475 -- WIP: player data to Database by nerzhul |
22:24 |
nerzhul |
sfan5, you are also invited when you get time |
22:24 |
nerzhul |
i restored the player backend using a common interface with database backends |
22:25 |
sfan5 |
ok |
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22:32 |
nerzhul |
with this backend unplugging will be easier too :) just remove the two cpp files and the condition handling in backend switching condition heh :) |
22:33 |
nerzhul |
sfan5, i'm also waiting for you on #5559 when you get 10 mins don't hesitate to add your comments |
22:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/5559 -- Pass clang-format on various cpp/header files by nerzhul |
22:34 |
nerzhul |
i'm going to bed, see you later :) |
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