Time |
Nick |
Message |
00:08 |
paramat |
will merge games 1634 1636 1651 in a few minutes |
00:10 |
Megaf[m] |
game#1634 |
00:10 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1634 -- Screwdriver: simplify logic, allow wallmounted rotation. by sofar |
00:11 |
Megaf[m] |
game#1636 |
00:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1636 -- Fix books backwards compatibility issues by octacian |
00:11 |
Megaf[m] |
game#1651 |
00:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1651 -- Flora spread: Generalise, allow spread on rainforest litter by paramat |
00:11 |
Megaf[m] |
I will never trust the screwdriver again |
00:12 |
Megaf[m] |
In the past it could rotate locked chest, messing up their inventory, rotate locked doors and so on |
00:12 |
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00:14 |
Fixer |
found clearly a bug in swapping items in/out of chest on mp servers, very annoying, will try to make an issue + gif |
00:18 |
paramat |
merging .. |
00:22 |
paramat |
complete. i doubt screwdriver rotates doors now |
00:26 |
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00:40 |
paramat |
game#1555 any more comments, sofar ? |
00:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1555 -- Add /kill chat command by zaoqi |
00:42 |
paramat |
and game#1654 is a possible close |
00:42 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1654 -- xpanes: support use_texture_alpha option by ForbiddenJ |
00:49 |
Fixer |
#proper_z_sorting |
00:53 |
paramat |
hmmmm once explained how that would be done, quite a bit of work |
00:55 |
Fixer |
i know it will be done in this century, can relax |
00:58 |
paramat |
not sure :] |
00:58 |
rubenwardy |
web#95 |
00:58 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/95 -- Update credits by rubenwardy |
01:32 |
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02:04 |
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02:16 |
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02:20 |
paramat |
i like the tac nayn http://wiki.minetest.net/Mods/Tac_Nayn |
02:24 |
rubenwardy |
Is this a known bug? https://youtu.be/sc7KXiKlQIo |
02:24 |
rubenwardy |
I vaguely recall it being talked about |
02:24 |
rubenwardy |
basically: pointing at a cliff causes the skybox to go black |
02:28 |
VanessaE |
rubenwardy: I've seen that effect also. |
02:28 |
VanessaE |
it's not so much that he points at the cliff, but that he pitches downward./ |
02:30 |
paramat |
yes known, it's because the code that decides whether you are underground or not is not perfect |
02:30 |
paramat |
there's an issue .. |
02:30 |
paramat |
looking at a cliff there are many dark mapblocks in view, which triggers it |
02:31 |
VanessaE |
hm |
02:40 |
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03:10 |
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03:33 |
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04:19 |
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04:20 |
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09:07 |
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11:00 |
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11:14 |
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11:20 |
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11:28 |
nrzkt |
sfan5: your commit fixes the problem but i don't really see where the regression was introduced in ShadowNinja commit |
11:28 |
nrzkt |
oh i see now, ignore my comment :) |
11:28 |
nrzkt |
nice shot |
11:33 |
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12:39 |
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12:42 |
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12:55 |
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13:10 |
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13:26 |
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13:51 |
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14:06 |
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14:11 |
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14:15 |
rubenwardy |
erm, there's a signed commit in master :/ |
14:15 |
rubenwardy |
was it agreed upon to break launchpad? Isn't launchpad used for the mtdevs PPA? |
14:21 |
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14:22 |
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14:30 |
rubenwardy |
https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds |
14:30 |
nrzkt |
who is the maintainer ? |
14:30 |
rubenwardy |
seems to be passing |
14:30 |
rubenwardy |
it's automatic |
14:30 |
nrzkt |
yes, all pass, and weblate pass too |
14:31 |
nrzkt |
it's strange to see it pass only since 19h ast was 2016-12-11 |
14:31 |
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14:33 |
rubenwardy |
nrzkt, red-001: what do you think about only letting mods get_node nodes that are roughly line of sight? (LOS) |
14:35 |
red-001 |
well it's an intersting idea |
14:36 |
red-001 |
I was thinking more of a way to force players to use the media/mods provided by the server |
14:37 |
red-001 |
that would also stop players from using textures to get xray |
14:37 |
rubenwardy |
CSM run on the draw thread, right? |
14:37 |
rubenwardy |
:/ |
14:38 |
nrzkt |
rubenwardy: CSM run on the environment thread |
14:38 |
red-001 |
idk |
14:38 |
nrzkt |
and it's the draw thread if i remember the current client architecture |
14:39 |
red-001 |
that seems like a bad way to do it |
14:40 |
nrzkt |
yes, it's why we have a very bad performance client side, but split is is not easy as now its very linked |
14:40 |
nrzkt |
we should rewrite all interactions if we want to split them |
14:40 |
nrzkt |
rubenwardy: seems lgtm to have this security, if you can patch our code |
14:41 |
nrzkt |
it prevents cheating on regular client |
14:41 |
rubenwardy |
I'm quite busy atm with coursework, but I might look into it afterwards |
14:42 |
red-001 |
maybe allow detecting liquid nodes that are not line of sight? |
14:42 |
rubenwardy |
maybe |
14:43 |
rubenwardy |
the issue is that ambience mods should still play sounds from around corners |
14:43 |
rubenwardy |
gtg, lecture |
14:43 |
nore |
^ no, please don't restrict CSM like that |
14:44 |
nore |
anyway such a restriction would be trivial to circumvent |
14:47 |
red-001 |
would it be possible to fix the xray like bug that you get when you use a tranparent texture with a node that doesn't have a drawtype that supports that? |
14:48 |
red-001 |
it can easily be used by players to cheat |
14:52 |
Calinou |
possible to fix, by replacing those transparent pixels with black |
14:52 |
Calinou |
Minecraft did it in 1.7 or so |
14:53 |
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14:55 |
glut_32 |
I have a question: which is the best coding style ? |
14:55 |
glut_32 |
e = (gui::IGUIEditBox *) gui_editbox_with_scrollbar; |
14:55 |
glut_32 |
or |
14:55 |
glut_32 |
e = (gui::IGUIEditBox *)gui_editbox_with_scrollbar; |
14:59 |
sfan5 |
e = (gui::IGUIEditBox*) gui_editbox_with_scrollbar; |
15:06 |
glut_32 |
ok |
15:06 |
glut_32 |
thanks |
15:08 |
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15:20 |
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15:28 |
rubenwardy |
#5229 |
15:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/5229 -- Gdbm backend by agaran |
15:30 |
red-001 |
#4468 #4962 |
15:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4468 -- Load textures from the subfolders in texturepacks. by red-001 |
15:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4962 -- Save the name of the world in world.mt and remove invalid characters from the directory name by red-001 |
15:32 |
nrzkt |
i don't think another backend is interesting, too many backends to maintain, it's a pain, especially when we want to store more types of data on it and it's not relational |
15:33 |
rubenwardy |
our usage isn't relation atm |
15:33 |
rubenwardy |
+al |
15:33 |
rubenwardy |
although I agree, really would be nice to have C++ plugins for this |
15:33 |
rubenwardy |
even if they're statically linked |
15:35 |
nrzkt |
rubenwardy: atm not exactly, but sofar me, and some others want to have accounts/players in database, and it's relational data |
15:36 |
rubenwardy |
yeah, that would be relational |
15:36 |
nrzkt |
i don't know if i will get time to backport my auth/player backend to minetest before next release, maybe next month |
15:36 |
rubenwardy |
although there's a case to make that a separate db |
15:36 |
nrzkt |
i also need to backport a setting to store window size for players :) |
15:36 |
rubenwardy |
although it should be able to be the same one |
15:36 |
nrzkt |
rubenwardy: yes it's a separate db, one faut auth one for player |
15:36 |
nrzkt |
auth is mandatory, it permits to share auth between multiple servers if needed |
15:37 |
nrzkt |
rubenwardy: you can have the same db, it depend only on your configuration :) |
16:24 |
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16:40 |
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16:44 |
sofar |
I'd love to have some form of keyboard pitch/yaw control over the player |
16:44 |
sofar |
for reasons I have to use x11vnc atm and it is incompatible with minetest |
16:46 |
sofar |
minetest is moving the mouse cursor even with free move enabled |
16:46 |
sofar |
unplayable. I'm either staring at the floor or ceiling, spinning circles |
17:00 |
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17:08 |
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17:08 |
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17:22 |
paramat |
Krock if possible could you review #5388 ? is rebased |
17:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/5388 -- Map gen limit: Rewrite by paramat |
17:25 |
paramat |
any OPs here? please could Krock be permanently voiced to appear with the other core devs in an IRC client list of nicks? |
17:26 |
Krock |
paramat, 1) ok, doing rn. 2) not required IMO |
17:28 |
Krock |
not entirely sure about the indents for multiline instructions.. one tab looks good |
17:30 |
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17:30 |
paramat |
you prefer 2 indents for a split line? |
17:31 |
paramat |
can do if you want, but we use 1 indent a lot too |
17:31 |
Krock |
no, that just takes more space and doesn't seems neccessary |
17:31 |
Krock |
s/seems/seem/ |
17:31 |
paramat |
oh i see my missing indent now, sorry |
17:31 |
paramat |
will fix |
17:32 |
paramat |
that's what i was referring to, in error |
17:42 |
paramat |
replied to your comment |
17:44 |
Krock |
I think you also tested it with entities that would actually be outside of the new limits. Sending the approval since that's just a trivial code style issue |
17:48 |
paramat |
fixed the indent, thanks |
17:49 |
Krock |
np, however, I didn't test it myself so I rely on your results |
17:50 |
paramat |
ok |
17:50 |
paramat |
i'm going to test it once more |
17:50 |
paramat |
because i recently rebased |
17:53 |
Fixer |
found a BUG |
17:53 |
Fixer |
yes |
17:53 |
paramat |
and, a split conditional does have to be indented twice to distinguish it from the action below. other split lines can be 1 indent |
17:54 |
paramat |
i can hardly believe it Fixer |
17:54 |
Fixer |
paramat: two bugs :( not those I posted, newer ones (not really, one is old and is new) |
17:58 |
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17:59 |
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18:07 |
paramat |
retested, will merge #5388 later |
18:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/5388 -- Map gen limit: Rewrite by paramat |
18:16 |
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18:24 |
paramat |
i'll also merge #5417 |
18:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/5417 -- Refactored client event if-else cascade to switch statement by bendeutsch |
18:25 |
paramat |
merging both in a few mins |
18:36 |
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18:41 |
paramat |
merging |
18:42 |
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18:44 |
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18:48 |
paramat |
complete |
18:49 |
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18:55 |
Fixer |
https://github.com/minetest/minetest/issues/5432 updated the issue, affects gameplay |
19:01 |
sfan5 |
> (apparently you have never heard of "unauthorized practice of law", which carries criminal penalties) |
19:01 |
sfan5 |
man this guys attitude is cancer |
19:01 |
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19:02 |
sfan5 |
> The fact you cannot understand how the trademark was approved speaks volumes about your knowledge of the subject. |
19:04 |
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19:17 |
paramat |
how do i calculate the number of uses of a pick from the 'uses' value in tool capabilities? |
19:18 |
sfan5 |
isnt that just the number of uses? |
19:23 |
paramat |
well, diamond pick has 'uses = 30' seems too low |
19:25 |
Krock |
maybe it's the number that's removed from wear on each use |
19:26 |
Krock |
but that would mean about 2000 nodes, which can't be true either |
19:27 |
paramat |
will look in code |
19:30 |
paramat |
result_wear = 1.0 / cap.uses / pow(3.0, (double)leveldiff); |
19:31 |
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19:32 |
Krock |
somewhat poorly documented behaviour :/ |
19:33 |
paramat |
i don't like that x / y / z |
19:34 |
Krock |
result_wear = pow(3.0, -(double)leveldiff) / cap.uses; would be better then? |
19:39 |
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19:42 |
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19:45 |
paramat |
precedence is l to r so (x / y) / z |
19:48 |
Krock |
paramat, *cough* http://www.wolframalpha.com/input/?i=1+%2F+u+%2F+3%5Ed+%3D+3%5E(-d)+%2F+u |
19:48 |
Krock |
math skills++ |
19:49 |
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19:49 |
Krock |
but I doubt that would make it more readable :/ |
19:50 |
nerzhul |
celeron55, gitlab support answer me they sent an email to the current owner, if no response in 1 or 2 weeks we poke them and we will see what to do |
20:04 |
celeron55 |
nerzhul: ok |
20:30 |
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20:30 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
20:31 |
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20:33 |
paramat |
merging 5227 |
20:38 |
paramat |
done at last |
20:39 |
Fixer |
can I suggest throwable snow or it is still forbidden by inquisition? |
20:40 |
paramat |
i would like that too |
20:40 |
Fixer |
since we don't have any ranged weapons |
20:40 |
Fixer |
that will add some fun (at least for kids) |
20:40 |
paramat |
code is in the snow mod, although, sofar would prefer a throwing api first |
20:41 |
Fixer |
oh |
20:41 |
sofar |
well that came up with the TNT sticks |
20:41 |
sofar |
and yeah, that argument still holds |
20:41 |
sofar |
"prefer" being the keyword |
20:42 |
paramat |
i sort of agree too |
20:42 |
paramat |
then many things can be thrown |
20:43 |
rubenwardy |
I'd like throwable snow |
20:44 |
sofar |
I'd like it too |
20:45 |
sofar |
I'm thinking we could use the `use` key for throwing force |
20:45 |
sofar |
it would kill mobile, though |
20:55 |
rubenwardy |
celeron55: does forum.minetest.net have rate limiting? |
20:56 |
rubenwardy |
www.minetest.net's link checker is getting response code 0 on some of the pages |
20:56 |
celeron55 |
not really but it happens to have some worker limits that tend to be rather close to what the usage is |
20:57 |
celeron55 |
or, might be |
20:57 |
nerzhul |
in fact 5424 doesn't conflit, i thought my optimization was conflicting with 5227 but it's not, i just rebased for the posterity |
20:58 |
celeron55 |
(i had to increase them at some point in time) |
21:00 |
nerzhul |
ouch |
21:01 |
nerzhul |
don't know if it's me or the PR you merged paramat, but i have a strange but |
21:01 |
nerzhul |
trying my branch reverting the merge commit |
21:01 |
nerzhul |
i have a very anoying shadow bug |
21:02 |
paramat |
could you post a screenshot somewhere? |
21:03 |
paramat |
might not be 5227 |
21:03 |
nerzhul |
seems the refactor + my pr is the bug, i reverted it in my branch bug always here, trying with master fresh branch |
21:04 |
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21:04 |
nerzhul |
paramat, okay it's my branch, something break with the mapblock refactor which broke my pr |
21:04 |
nerzhul |
master is fine |
21:04 |
sofar |
that one was bound to cause rebase issues |
21:05 |
nerzhul |
it's not a git problem, rebase was fine |
21:05 |
nerzhul |
my diff is exactly same but the refactor + my pr = shadow issue :p |
21:12 |
nerzhul |
okay i fixed it, nice :p the memcpy size was wrong |
21:16 |
paramat |
phew |
21:16 |
nerzhul |
guys, i added #5433 |
21:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/5433 -- Add clang format lazy verifier to check PR codestyle by nerzhul |
21:16 |
paramat |
#5434 is trivial please merge with any other merged PR |
21:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/5434 -- Firelike drawtype: Add missing docs for visual_scale in lua_api.txt by paramat |
21:17 |
nerzhul |
it's enabled in lazy mode, but maybe at a point we can have a whitelist/blacklist of files to check |
21:18 |
nerzhul |
maybe i should check the fully valid files to enable non lazy mode on those files |
21:18 |
nerzhul |
it checked the modified files style |
21:22 |
nerzhul |
merging #5434 |
21:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/5434 -- Firelike drawtype: Add missing docs for visual_scale in lua_api.txt by paramat |
21:25 |
paramat |
thanks |
21:38 |
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21:49 |
nerzhul |
can someone review #5433 |
21:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/5433 -- Add clang format & skip build if no source file modified by nerzhul |
21:55 |
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22:02 |
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22:15 |
rubenwardy |
urgh travis |
22:15 |
rubenwardy |
build you P.O.S |
22:17 |
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22:23 |
rubenwardy |
merging web#93 as trivial fix in a few minutes... |
22:23 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/93 -- Fix linter errors by rubenwardy |
22:25 |
sfan5 |
huh why did servers.html have that twice? |
22:25 |
rubenwardy |
no idea |
22:26 |
rubenwardy |
must have been a mistake |
22:26 |
rubenwardy |
possibly rebase related |
22:27 |
rubenwardy |
merging... |
22:28 |
rubenwardy |
done |
22:44 |
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22:59 |
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22:59 |
rubenwardy |
sfan5, what's your position on web#94? |
22:59 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy |
23:00 |
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23:37 |
rubenwardy |
Calinou: web#96 |
23:37 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/96 -- Add top level nav for each page by rubenwardy |
23:52 |
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23:55 |
octacian_ |
hi iam here |